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Stealth harvesters [message #277014] Fri, 03 August 2007 17:42 Go to next message
JasonKnight is currently offline  JasonKnight
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Is there anyway to make both harvesters stealth when ever they are built? I tryed attaching TDW_Stealth_Armor but it didnt work...
Re: Stealth harvesters [message #277015 is a reply to message #277014] Fri, 03 August 2007 17:45 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Just check the "Is StealthUnit" under the harvester settings.

BTW Stealth_Armour is a powerup that turns your character stealth when you pick it up. Not to turn a vehicle or anything stealth by adding it.

Heres a pic to help you.

index.php?t=getfile&id=3932&private=0
  • Attachment: GDS.JPG
    (Size: 148.86KB, Downloaded 407 times)

[Updated on: Fri, 03 August 2007 17:47]

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Re: Stealth harvesters [message #277019 is a reply to message #277015] Fri, 03 August 2007 17:53 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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dont work, tryed it, I am pretty sure it is a script.

[Updated on: Fri, 03 August 2007 17:54]

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Re: Stealth harvesters [message #277020 is a reply to message #277019] Fri, 03 August 2007 17:57 Go to previous messageGo to next message
Rev
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Is this for a map? or for a server?

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Re: Stealth harvesters [message #277022 is a reply to message #277014] Fri, 03 August 2007 19:13 Go to previous messageGo to next message
Genesis2001
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If it's for a server, it won't work serverside.

If it's for a map, it *should* work. :/

-MathK1LL
Re: Stealth harvesters [message #277026 is a reply to message #277014] Fri, 03 August 2007 20:42 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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You can make it work serverside with certian scripts i thinks

or if your running ssaow u can edit the objects.aow and it will work serverside.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Stealth harvesters [message #277055 is a reply to message #277014] Sat, 04 August 2007 00:33 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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In multiplayer, vehicles without a driver will never become stealted.

Re: Stealth harvesters [message #277060 is a reply to message #277055] Sat, 04 August 2007 01:46 Go to previous messageGo to next message
SWNight is currently offline  SWNight
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Yrr wrote on Sat, 04 August 2007 02:33

In multiplayer, vehicles without a driver will never become stealted.


Yeah, so if it does work you'll just have the stealth effect but still see the harvy.


cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Re: Stealth harvesters [message #277071 is a reply to message #277060] Sat, 04 August 2007 06:07 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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SWNight wrote on Sat, 04 August 2007 10:46

Yrr wrote on Sat, 04 August 2007 02:33

In multiplayer, vehicles without a driver will never become stealted.


Yeah, so if it does work you'll just have the stealth effect but still see the harvy.

Smth to think about though: on some maps, when PP died, the harv became invisible.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Stealth harvesters [message #277077 is a reply to message #277055] Sat, 04 August 2007 07:07 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Yrr wrote on Sat, 04 August 2007 02:33

In multiplayer, vehicles without a driver will never become stealted.


so you then add on another script to make it think there is a player in it. Stealth tanks in single player were stealth when they were not shooting. and there is no real player in them.

so i dont see why it couldnt work the same way.


And this is for Server Side mod and yes, modifiying the Objects.ddb is what I am doing while using SSGM

[Updated on: Sat, 04 August 2007 07:08]

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Re: Stealth harvesters [message #277139 is a reply to message #277077] Sat, 04 August 2007 13:13 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Goztow wrote on Sat, 04 August 2007 15:07

SWNight wrote on Sat, 04 August 2007 10:46

Yrr wrote on Sat, 04 August 2007 02:33

In multiplayer, vehicles without a driver will never become stealted.


Yeah, so if it does work you'll just have the stealth effect but still see the harvy.

Smth to think about though: on some maps, when PP died, the harv became invisible.

Invisible is not stealthed. And this is a bug in Renegade (which is fixed in Resurrection and worked-around in Custom Scripts).


JasonKnight wrote on Sat, 04 August 2007 16:07

Yrr wrote on Sat, 04 August 2007 02:33

In multiplayer, vehicles without a driver will never become stealted.


so you then add on another script to make it think there is a player in it. Stealth tanks in single player were stealth when they were not shooting. and there is no real player in them.

so i dont see why it couldnt work the same way.


And this is for Server Side mod and yes, modifiying the Objects.ddb is what I am doing while using SSGM

That's why I said multi player - in single player mode vehicles are always cloaked unless they fire.
Additionaly, enabling/disabling/applying stealth is done client-side. It could work to add an AI driver, but I'm not sure wether the harvester will still drive automatically.


Re: Stealth harvesters [message #277144 is a reply to message #277055] Sat, 04 August 2007 13:25 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Yrr wrote on Sat, 04 August 2007 03:33

In multiplayer, vehicles without a driver will never become stealted.


Oblivion made AI stealth tanks go stealth in that map that he used Neosaber's scripts to script a tank battle in the desert while you observe from the sky.
Re: Stealth harvesters [message #277153 is a reply to message #277014] Sat, 04 August 2007 13:46 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Then he modified the client-side code or added a driver.

Re: Stealth harvesters [message #277165 is a reply to message #277077] Sat, 04 August 2007 15:24 Go to previous messageGo to next message
Rev
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JasonKnight wrote on Sat, 04 August 2007 10:07


And this is for Server Side mod and yes, modifiying the Objects.ddb is what I am doing while using SSGM


It wont work server side. Players would need an objects file with the vehicle being stealth for it to work. You could try and make it stealth with a script but then players without scripts.dll will not see it stealth.


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Re: Stealth harvesters [message #277166 is a reply to message #277165] Sat, 04 August 2007 15:37 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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Rev wrote on Sat, 04 August 2007 17:24

JasonKnight wrote on Sat, 04 August 2007 10:07


And this is for Server Side mod and yes, modifiying the Objects.ddb is what I am doing while using SSGM


It wont work server side. Players would need an objects file with the vehicle being stealth for it to work. You could try and make it stealth with a script but then players without scripts.dll will not see it stealth.



just like the stealth suit, thats fine, I understand that, the server I am making it for most players have the scripts.

i just need to figure out the script...
Re: Stealth harvesters [message #277415 is a reply to message #277165] Mon, 06 August 2007 03:25 Go to previous messageGo to next message
SWNight is currently offline  SWNight
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Rev wrote on Sat, 04 August 2007 17:24

JasonKnight wrote on Sat, 04 August 2007 10:07


And this is for Server Side mod and yes, modifiying the Objects.ddb is what I am doing while using SSGM


It wont work server side. Players would need an objects file with the vehicle being stealth for it to work. You could try and make it stealth with a script but then players without scripts.dll will not see it stealth.


Huh
Thats just stupid EVERYONE needs scripts.dll. You get it when you install Renegade. Don't you mean bhs.dll?


cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Re: Stealth harvesters [message #277416 is a reply to message #277415] Mon, 06 August 2007 03:31 Go to previous messageGo to next message
Hex is currently offline  Hex
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SWNight wrote on Mon, 06 August 2007 06:25


Thats just stupid EVERYONE needs scripts.dll. You get it when you install Renegade. Don't you mean bhs.dll?


AKA scripts2.dll


goztow wrote on Tue, 11 May 2010 08:00

If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).


reborn wrote on Fri, 29 January 2010 23:37

std is for pro's. Razz
Re: Stealth harvesters [message #277473 is a reply to message #277415] Mon, 06 August 2007 08:12 Go to previous messageGo to next message
Rev
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SWNight wrote on Mon, 06 August 2007 06:25


Huh
Thats just stupid EVERYONE needs scripts.dll. You get it when you install Renegade. Don't you mean bhs.dll?


Scripts that jonwil made. Better?


...
Re: Stealth harvesters [message #277542 is a reply to message #277415] Mon, 06 August 2007 10:44 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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SWNight wrote on Mon, 06 August 2007 11:25

Rev wrote on Sat, 04 August 2007 17:24

JasonKnight wrote on Sat, 04 August 2007 10:07


And this is for Server Side mod and yes, modifiying the Objects.ddb is what I am doing while using SSGM


It wont work server side. Players would need an objects file with the vehicle being stealth for it to work. You could try and make it stealth with a script but then players without scripts.dll will not see it stealth.


Huh
Thats just stupid EVERYONE needs scripts.dll. You get it when you install Renegade. Don't you mean bhs.dll?



when I said scripts I ment the new scripts that JonWil does. the latest is 3.4.1

Re: Stealth harvesters [message #277545 is a reply to message #277014] Mon, 06 August 2007 11:05 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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for this u only need like 2.9

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Stealth harvesters [message #277583 is a reply to message #277545] Mon, 06 August 2007 13:02 Go to previous message
JasonKnight is currently offline  JasonKnight
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Gen_Blacky wrote on Mon, 06 August 2007 13:05

for this u only need like 2.9


i know but what is the script to put onto the harvesters?

There has to be something. some sorta script that is made for vehicles just like it is for infantry.
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