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Re: C&C_Mario64 [message #277126 is a reply to message #267181] Sat, 04 August 2007 11:34 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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The only reason you have to ask permission when making a mod based on another game is because the company that created the game owns the 'idea' or that specific game universe. Along with that, they own the right to expand that universe, be it with another game or with other media such as movies or plays etc.

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: C&C_Mario64 [message #277162 is a reply to message #267181] Sat, 04 August 2007 14:57 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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Well legal or not I'm pretty sure Nintendo will never even know about it and if they do I'm sure they don't care. There is that Zelda 64 Halo mod, that's a lot more popular than this is. If you want to know about the legality of this mod email Nintendo. Or better yet don't and just forget about it.

Oh and also I'm going to be away for about 3 days I'll post what I have then.


[Updated on: Sat, 04 August 2007 14:58]

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Re: C&C_Mario64 [message #277167 is a reply to message #277162] Sat, 04 August 2007 15:40 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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I'm not gonna tell them. I was just speaking out of pure curiosity.

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Re: C&C_Mario64 [message #277649 is a reply to message #267181] Mon, 06 August 2007 20:26 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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I have it all finished now what should I do?

I tryed adding bases to the map but its really hard to make both sides fair so thats not going to work. Should I just make some weapon spawn and increase the units jump ability and the units speed a tad bit and release it or what?


Re: C&C_Mario64 [message #277656 is a reply to message #277649] Mon, 06 August 2007 21:47 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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GrayWolf wrote on Mon, 06 August 2007 22:26

I have it all finished now what should I do?

I tryed adding bases to the map but its really hard to make both sides fair so thats not going to work. Should I just make some weapon spawn and increase the units jump ability and the units speed a tad bit and release it or what?


Add a Barracks/Hand of Nod and a REF for both sides.

Fair, buildings are small enough to be put somewhere.

Lets get it on!

Or empty map to be made into a deathmatch.

Or do two versions. Very Happy
Re: C&C_Mario64 [message #277786 is a reply to message #267181] Tue, 07 August 2007 19:30 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Would need to see how you layed out the map to suggest a way to make a "C&C" type mode work, otherwise, deathmatch is good Wink

-->
Re: C&C_Mario64 [message #278487 is a reply to message #267181] Sat, 11 August 2007 19:54 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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IronWarrior wrote on Mon, 06 August 2007 21:47

GrayWolf wrote on Mon, 06 August 2007 22:26

I have it all finished now what should I do?

I tryed adding bases to the map but its really hard to make both sides fair so thats not going to work. Should I just make some weapon spawn and increase the units jump ability and the units speed a tad bit and release it or what?


Add a Barracks/Hand of Nod and a REF for both sides.

Fair, buildings are small enough to be put somewhere.

Lets get it on!

Or empty map to be made into a deathmatch.

Or do two versions. Very Happy

Instead of actual buildings, maybe you could do something like some other mapper did, and use crates as the buildings and PTs. You could use yellow/red switch blocks as team PTs and stick them next to a blue (barracks) and green (refinery) switch block or something. Just stick textures over the [19_crate_side.dds 19_crate_side2.dds 19_crate_sm_128.dds 19_crate_top.dds] crate or the [cht_cbox_4.dds] crate or the [dsp_woodworld.dds] crate. Not sure how you'd deal with an MCT or any kind of repairs to that, but it would at least look like it belongs there. Just throwing the idea out there. Whatever you choose to do, it'll be fine Smile

Anyway, you can find a download for high-res Mario 64 textures here, and another thread at emutalk.net has some switch blocks on here. You can probably find more texture packs if you search those fourms.


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Re: C&C_Mario64 [message #278615 is a reply to message #267181] Sun, 12 August 2007 13:16 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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i already have a bunch of hi-res textures now, and i think im going to refine it a little better and release it as a death match and also release the models and the level editor save so people can do whatever they want with it.

Re: C&C_Mario64 [message #278688 is a reply to message #278615] Sun, 12 August 2007 20:19 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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GrayWolf wrote on Sun, 12 August 2007 16:16

i already have a bunch of hi-res textures now, and i think im going to refine it a little better and release it as a death match and also release the models and the level editor save so people can do whatever they want with it.


Nice That will be sweet


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: C&C_Mario64 [message #278872 is a reply to message #267181] Mon, 13 August 2007 16:24 Go to previous messageGo to next message
ParasolKirby is currently offline  ParasolKirby
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I just played it, and it looks pretty good! However, this doesn't mean that it will be fun to play online. There are a few areas that infantry are stuck in if they go in (cannon holes anyone?). These need to either be plugged or the infantry need to be able to jump out. Or they could just be pitfalls of doom...Vehichles are a definete no-no here, but C&C mode could work if certain worlds were assigned to each side...Imagine going through the Bowser in the Sky level to assault the Hand of Nod at the top! I would say there shouldn't be any base defense, but there should be a ref and the barracks/hon for each side. Mabye a power plant, just to claim more worlds for each side. Yeah, the jump ability will definetly have to be increased. Imagine the horror that is Rainbow Cruise without jump! o.0

[Updated on: Mon, 13 August 2007 16:25]

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Re: C&C_Mario64 [message #278926 is a reply to message #267181] Mon, 13 August 2007 22:44 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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I've run into a few problems.

My first problem is this map isn't really big enough too put buildings in, *well at least not comfortably.*

I could make it bigger, but that would mess up all the lighting work i did so I really don't want to do that.

Also how am I going to make my characters jump higher? I know how to do it after you purchase a character but when you get your normal spawned character he is going to jump as high as the game default, until you buy a new character at the purchase terminal.

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Re: C&C_Mario64 [message #278958 is a reply to message #267181] Tue, 14 August 2007 04:16 Go to previous messageGo to next message
Tunaman
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You can change the spawn character using scripts.. I forgot which one it was, sry. :\ I'll look after I wake up

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: C&C_Mario64 [message #279026 is a reply to message #267181] Tue, 14 August 2007 10:51 Go to previous messageGo to next message
ParasolKirby is currently offline  ParasolKirby
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Wow, those buildings are big! Mabye you could just make all the "rules" posters purchase terminals...
Re: C&C_Mario64 [message #279028 is a reply to message #267181] Tue, 14 August 2007 10:54 Go to previous messageGo to next message
SWNight is currently offline  SWNight
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Couldn't you just make the buildings smaller? But you wont be able to enter them though...

cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Re: C&C_Mario64 [message #279052 is a reply to message #267181] Tue, 14 August 2007 12:57 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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someone needs get some mario characters in this Surprised

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 14 August 2007 12:57]

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Re: C&C_Mario64 [message #279067 is a reply to message #279052] Tue, 14 August 2007 13:51 Go to previous messageGo to next message
SWNight is currently offline  SWNight
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Gen_Blacky wrote on Tue, 14 August 2007 14:57

someone needs get some mario characters in this Surprised


Yeah. Very Happy


cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png
Re: C&C_Mario64 [message #279068 is a reply to message #267181] Tue, 14 August 2007 13:54 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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mario can have like a rocket launcher and blow people up.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 14 August 2007 13:55]

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Re: C&C_Mario64 [message #279107 is a reply to message #267181] Tue, 14 August 2007 17:05 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Rigging short characters with a tall skeleton is utter ballz.

Great work so far. Did you have to apply the textures again to every mesh?

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Tue, 14 August 2007 17:07]

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Re: C&C_Mario64 [message #279144 is a reply to message #279107] Tue, 14 August 2007 20:46 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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jamiejrg wrote on Tue, 14 August 2007 19:05


Great work so far. Did you have to apply the textures again to every mesh?

Jamie



Yeah that's what took so long.


Re: C&C_Mario64 [message #279312 is a reply to message #279144] Wed, 15 August 2007 17:28 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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GrayWolf wrote on Tue, 14 August 2007 22:46

jamiejrg wrote on Tue, 14 August 2007 19:05


Great work so far. Did you have to apply the textures again to every mesh?

Jamie



Yeah that's what took so long.


Wow, i tried doing it and i nearly went insane.

Props.

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: C&C_Mario64 [message #279341 is a reply to message #267181] Wed, 15 August 2007 23:40 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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I'd suggest just making custom buildings. Maybe not even bother with making stuff you can enter and just making things like flags or maybe MArio like items. Like a Bowser statue could be HON or something.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: C&C_Mario64 [message #279342 is a reply to message #279341] Thu, 16 August 2007 00:05 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Do do do dodododo
(dododedo)
DO do do dodododo
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Do do do dododedo
Do do de doo de do da do de doo dee doo doooo dooooooooo

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Re: C&C_Mario64 [message #279345 is a reply to message #279341] Thu, 16 August 2007 01:26 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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bisen11 wrote on Wed, 15 August 2007 23:40

I'd suggest just making custom buildings. Maybe not even bother with making stuff you can enter and just making things like flags or maybe MArio like items. Like a Bowser statue could be HON or something.

I already suggested using crates retextured to look like switch blocks to act as PTs or buildings...


http://img82.imageshack.us/img82/8886/CommandoSig.jpg
Re: C&C_Mario64 [message #279653 is a reply to message #267181] Fri, 17 August 2007 14:29 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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I want to get this done, How do I make it so my spawns can jump higher?

Re: C&C_Mario64 [message #279711 is a reply to message #267181] Fri, 17 August 2007 20:24 Go to previous messageGo to previous message
jamiejrg is currently offline  jamiejrg
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Isn't there a gravity co-efficient?

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
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