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Re: First Turret Model [message #277149 is a reply to message #277134] |
Sat, 04 August 2007 13:38 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
Karma: 0
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Recruit |
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Ok I am at the point of making the world box and adding collisions, but it tells me to select all the V_ objects (which at first they told me to name the turret, base, and barrel) which that is the complete object, they said only to use the collision projectile.... So than I was gonna do the world box and it said only select collsions physical, camera. So my question is, are tanks going drive through it?
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Re: First Turret Model [message #277199 is a reply to message #277134] |
Sat, 04 August 2007 22:48 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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physical includes vehicle collisions, so its not nessicary to select vehicle if you have selected physical. "Vehicle" is used for creating vehicle only blockers.
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Re: First Turret Model [message #277466 is a reply to message #277134] |
Mon, 06 August 2007 08:02 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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c0vert7;
Click Here
Come work for us, we have pie!
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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