Lsd Map Files [message #276621] |
Wed, 01 August 2007 17:51 |
|
Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
|
General (3 Stars) |
|
|
Im guessing there is no possible way to open a .lsd file and edit it ?
|
|
|
|
|
|
Re: Lsd Map Files [message #276832 is a reply to message #276621] |
Thu, 02 August 2007 16:44 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
Sounds extremely interesting..
Do you have any plans at all to pick it up again?
|
|
|
Re: Lsd Map Files [message #276910 is a reply to message #276621] |
Fri, 03 August 2007 02:52 |
|
Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
|
General (1 Star) |
|
|
Quote: | Yes and no... I wish their was.. I lost so much of my lvl files.
|
Same here.
Someone should record what LE is doing when it exports a map so it can be reverse-engineered. The .lvl file im guessing is split up into sections when exported, so some sort of importer could be the answer. Or maybe a program that converts the .mix or .pkg's levels to a w3d with proxies that represent where evrything is. Too bad that wouldn't work with scripts though.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
|
|
|
|
Re: Lsd Map Files [message #276991 is a reply to message #276621] |
Fri, 03 August 2007 15:20 |
|
I think that the .lsd (level static data [background settings, decorations, trees, etc.]) is used by both, client and server, while the .ldd (level dynamic data [spawners, terminals, vehicles, etc.]) is used by the server only, and the server tells the client which dynamic objects to create via network.
Yrr.
Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
|
|
|
|
|
|