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Distruction Animation [message #276457] Tue, 31 July 2007 23:27 Go to next message
R315r4z0r is currently offline  R315r4z0r
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General (3 Stars)
Short and simple:

I have the model, I have the animation.

How do I make the animation take effect when I destroy the object?
Re: Distruction Animation [message #276479 is a reply to message #276457] Wed, 01 August 2007 02:51 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

#1
In LevelEdit, create a new explosion preset under Munition > Explosion and use your destruction animation.

#2
Edit your object's preset and set KilledExplosion to the explosion preset you just created.


Re: Distruction Animation [message #276528 is a reply to message #276479] Wed, 01 August 2007 10:12 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Ok, I tried that, but when I destroyed the object in game, it just disappeared and there was no explosion or animation..

I checked the animation in W3D viewer, and it works fine..
Re: Distruction Animation [message #276555 is a reply to message #276457] Wed, 01 August 2007 12:37 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Colonel

I can't say what's wrong without further information. Please send the package to yrr<at>icefinch.net or post screenshots of every property page of the object's preset and the explosion's preset here.

[Updated on: Sun, 23 December 2007 19:18]

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Re: Distruction Animation [message #276800 is a reply to message #276555] Thu, 02 August 2007 15:09 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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General (3 Stars)
Name
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Ani03.jpg
Phys
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Ani00.jpg
Settings
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Ani01.jpg
Depend
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Ani04.jpg


This is how I set it on the wall itself:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Ani02.jpg


I simply temped it off of the humm-vee's explosion animation.

[Updated on: Thu, 02 August 2007 15:10]

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Re: Distruction Animation [message #276925 is a reply to message #276457] Fri, 03 August 2007 06:22 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Colonel
edit, here is a copy of the readme for the Nod Silo. The rest should use much the same settings.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Fri, 03 August 2007 06:25]

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Re: Distruction Animation [message #277145 is a reply to message #276925] Sat, 04 August 2007 13:26 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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General (3 Stars)
Well, you see the animation is a separate file from the model itself. It isn't part of the model.
Re: Distruction Animation [message #277475 is a reply to message #277145] Mon, 06 August 2007 08:16 Go to previous message
crazfulla is currently offline  crazfulla
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Colonel
Yes you need to add the animation presets in LE under building agregates.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
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