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			| Air/Repair Pads. [message #27214] | Wed, 25 June 2003 04:42   |  
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				|  | Captkurt Messages: 488
 Registered: February 2003
 
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 | Commander |  |  |  
	| Not bad, but the edges on all sides should be accessible to enter, not just the one little ramp. |  
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			| Air/Repair Pads. [message #27227] | Wed, 25 June 2003 05:42   |  
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				|  |  General Havoc Messages: 1564
 Registered: February 2003
 Location: Birmingham, England, Unit...
 
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 | General (1 Star) |  |  |  
	| Yeah and you can get away with over 32 sides as a model that simple should not cause any lag. Besides it's the size of the textures that caused lag and not the polygons. But it's good at the moment, with a few agregates added it could be very good. 
 FACT: Westwood/EA Pacific confirmed that doing a 3-pass Alpha Blend in the W3D engine causes massive performance hits compared to a standard 2-pass one. This means polygons are not a main factor causing frame rate lag.
 
 _General Havoc
 
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			| Air/Repair Pads. [message #27644] | Fri, 27 June 2003 20:14  |  
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				|  | Captkurt Messages: 488
 Registered: February 2003
 
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 | Commander |  |  |  
	| | CNCWarpath |  | I didnt add side ramps due to the time i was just playing around but the polys are low and shouldnt cause a problem in Renegade.
 
 You can resize it depending on its use, for isntance u wont need something bigger than a man sized ramp to walk up to get in the aircraft.
 
 For instance if u used it as a repair pad you can easily resize it so the ramp is bigger.
 
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 You can easily convert it to ediable mesh and then pull the sides down to be one continuous circular ramp. but it's your model. enjoy. and thanks for sharing.
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