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Re: Nod Harvy not working.... [message #276410 is a reply to message #276385] Tue, 31 July 2007 18:38 Go to previous messageGo to previous message
R315r4z0r is currently offline  R315r4z0r
Messages: 3836
Registered: March 2005
Location: New York
Karma:
General (3 Stars)
Well, if he didn't have the Refinery controller, the harvester wouldn't even been building.

And the car maker/Tiberium Zones are not essential to making the harvester move they are used to get the harvester to harvest and dump in the correct places.

If your map doesn't contain a tiberium zone or a refinery carmaker, then the harvester should simply work its way to the 0.0.0 axis and "harvest" then drive 2 meters and "unload" then drive another 2 meters and "harvest" then drive another 2 meters and "unload" and so on and so forth.

Just keep harvesting and dumping in invisible fields of tiberium and an invisible refinery.


About a fix, did you generate pathfind after you placed the GDI waypaths, but before you did Nod's? Like you forgot to put Nod's in when you were Generating?

[Updated on: Tue, 31 July 2007 18:39]

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