Re: C&C_Mario64 [message #275766 is a reply to message #267181] |
Fri, 27 July 2007 13:02 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I would just release what you have then. Full lvl and Ill animate those elevators and cannon balls.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: C&C_Mario64 [message #275770 is a reply to message #267181] |
Fri, 27 July 2007 13:17 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Sure, I wont guarantee a perfect life like simulation but I think I can make it look good enough.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: C&C_Mario64 [message #275936 is a reply to message #267181] |
Sat, 28 July 2007 16:06 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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geez, i was confused when i played the mario level, to find out all i had to do was rename it to .pkg darnt.
what could you run on the textures to give them more quality/resizing them and running a program to make them less blury.
Scale down the level, i repeat, scale down the level.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: C&C_Mario64 [message #275941 is a reply to message #267324] |
Sat, 28 July 2007 16:48 |
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nodelites
Messages: 37 Registered: July 2007
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Viking wrote on Tue, 19 June 2007 15:12 | Link is cooler!!!
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Samus is cooler then all
We are one. We will unite. We will assimlate. We will conquer.
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Re: C&C_Mario64 [message #276021 is a reply to message #267181] |
Sun, 29 July 2007 06:22 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Most are duplicates, you would have to go through the entire map and apply the single texture to all the different texture locations.
A.K.A too much work and not worth it.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: C&C_Mario64 [message #276075 is a reply to message #267181] |
Sun, 29 July 2007 15:36 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
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General (1 Star) |
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I want it NOW!!!
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: C&C_Mario64 [message #276751 is a reply to message #267181] |
Thu, 02 August 2007 11:41 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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We gonna do this thing or what?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: C&C_Mario64 [message #276913 is a reply to message #267181] |
Fri, 03 August 2007 03:04 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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i guess people will serverside it as a coop
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: C&C_Mario64 [message #277075 is a reply to message #267181] |
Sat, 04 August 2007 06:42 |
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GrayWolf
Messages: 214 Registered: March 2006
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I finished the map... kinda of.
So far I have the entire castle done and the bomb level.
Maybe put the gdi base inside the bomb level. Then put the nod base inside another level. What do you think, and what level?
Or should I just make it a death match?
Some of my renegade stuff.
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Re: C&C_Mario64 [message #277080 is a reply to message #277075] |
Sat, 04 August 2007 07:58 |
JasonKnight
Messages: 117 Registered: September 2006
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GrayWolf wrote on Sat, 04 August 2007 08:42 | I finished the map... kinda of.
So far I have the entire castle done and the bomb level.
Maybe put the gdi base inside the bomb level. Then put the nod base inside another level. What do you think, and what level?
Or should I just make it a death match?
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I like the idea of deathmatch, but I also like the idea of taking each individual level (individual mario level) and making their own set map for a deathmatch server
and have the maps cycle in sequence to Mario 64.
GrayWolf wrote on Sat, 28 July 2007 23:36 | I don't know how I'm suppose to improve the textures. There is like 250 of them.
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You could also get those High Res texture packs that poeple have for ROMS. extract the textures and replace them where they belong.
[Updated on: Sat, 04 August 2007 07:59] Report message to a moderator
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Re: C&C_Mario64 [message #277082 is a reply to message #277080] |
Sat, 04 August 2007 08:16 |
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GrayWolf
Messages: 214 Registered: March 2006
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JasonKnight wrote on Sat, 04 August 2007 16:58 |
GrayWolf wrote on Sat, 28 July 2007 23:36 | I don't know how I'm suppose to improve the textures. There is like 250 of them.
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You could also get those High Res texture packs that poeple have for ROMS. extract the textures and replace them where they belong.
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Good idea bro.
Some of my renegade stuff.
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Re: C&C_Mario64 [message #277084 is a reply to message #277083] |
Sat, 04 August 2007 08:29 |
JasonKnight
Messages: 117 Registered: September 2006
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Sn1per74* wrote on Sat, 04 August 2007 10:24 | Just wondering, is this legal? I don't see how it can be.
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If nintendo don't like it they will simply request that he does not upload it to any website. But I honestly do not see what the problem is.
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Re: C&C_Mario64 [message #277119 is a reply to message #277095] |
Sat, 04 August 2007 11:06 |
Sn1per74*
Messages: 939 Registered: April 2006
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Colonel |
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Then why do you have to ask permission to make mods of other games and movies if people aren't going to be making money off of the mod? EX: Star Wars Mod.
Creator: AoBFrost
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