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Re: Exporting Stealth mod problem...HEADACHE! [message #275308 is a reply to message #275234] Tue, 24 July 2007 12:15 Go to previous message
Starbuzz is currently offline  Starbuzz
Messages: 2498
Registered: May 2007
Karma:
General (2 Stars)
Thank you, Joe. My problems are solved.

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alz45 wrote on Tue, 24 July 2007 08:59


What are you trying to to? Create a Server-Side mod? Or a cheat? Or add stuff to a map (Mix/Pkg)?


I am making a mod for a server I am going to set up in a month. In this mod, Nod completely loses it's ability to cloak. This is a mod where there will be no more stealth units.

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zunnie wrote on Tue, 24 July 2007 08:48

Me thinks he wants a cheat so he can see SBH from any distance..

Anyway, just mod the SBH preset and deselect "IsStealthUnit" if
you are that desperate to see SBH's...


I would greatly appreciate if you don't make any rash statements. I do thank you for your help.

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Sn1per74* wrote on Tue, 24 July 2007 08:56

IF YOU USE THE OBJECTS.DDB, AND IF YOU HAVE RENGUARD YOU WILL BE KICKED FROM RENGUARD.


Yes, I am not stupid. Thank you for the advice anyway.

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DETAILS OF MY MOD:

- The Stealth Black Hand cannot cloak anymore...but to offset that, I am going to make the Laser rifle slightly stronger than Patch's Tiberium Flechette Gun. The Laser rifle will be a little more powerful...it has to be since the SBH can no longer have the stealth advantage. the slow rate of fire will remain.

- The Stealth Tank will no longer cloak itself...but to offset that, it will no longer be as weak as an eggshell...it will have slightly better armor.

NOTE TO ALL: I appreciate your help. This mod is for a server I am going to set-up in one month or so. I am making this to enjoy Renegade from a different prespective (without stealth units) with my friends. Thumbs Up


buzzsigfinal

[Updated on: Tue, 24 July 2007 12:20]

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