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C&C_Epocilation [message #274606] Fri, 20 July 2007 20:10 Go to next message
R315r4z0r is currently offline  R315r4z0r
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I originally wasn't going to make a thread about this, but of the 6 or 7 testers that have played it each one says they loved it. And since another one of my threads was being topic-jacked, I decided to make its own thread.

The map is called Epocilation. The root word is Epoc which means "Period/Event in time" More on why it is named that at a later date. (I don't want to make promises I can't keep, lets keep it at that)

Here are some screen shots of the map as of the last build: (All shots taken from lvl edit)
Nod base:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/epoc1-1.jpg

GDI Base:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/epoc4-1.jpg

Main feature - Duel Layer Bridge:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/epoc5-1.jpg

Battle under the bridge:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/epoc2-1.jpg

View of city A:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/epoc3-1.jpg

View of city B:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/epoc6-1.jpg

The map may seem symmetrical.. it sorta is.. but when I say symmetrical.. I mean C&C_Under symmetrical. Meaning it isn't exactly the same on each side. In fact each side is unique, but it is divided up equally making it symmetrical.


In those images, it shows the bases have 2 silos. Well I have been having problems getting both to work correctly simultaneously, SO I have decided to remove one silo from each team, leaving only one for each team. In exchange, I am giving each team a repair pad.

Additionally, something that I have, but has not been featured in any of the past builds, are destructible walls that I am going to be placeing around the bases. (For those of you who tested, and noticed the side base defense that is going to be a side entrance)

I am currently fixing some bugs that I have found and have been found for me.

A list of things fixed for those of you who tested it are:
-Found and included all reported missing textures
-Remade smoke emitters to release 3/5 less particles and also made each particle much more opaque. This, I hope, will fix the FPS dip that traveling through the smoke presented. (If not, limit the dip)
-Corrected targeting on remains of light tank.
-Fixed the problem with Recon bikes rolling on their back side and blowing up.
-Fixed missing obelisk interior items (PT, MCT)
-Added destruction announcements to Construction Yard. (Working on making them audible)

And That is all that I fixed now.

So yea, that is what I am working on, and when it comes out, I hope you all enjoy it. Smile
Re: C&C_Epocilation [message #274607 is a reply to message #274606] Fri, 20 July 2007 20:16 Go to previous messageGo to next message
reborn is currently offline  reborn
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Dude, that looks awesome. Thumbs Up


Re: C&C_Epocilation [message #274608 is a reply to message #274606] Fri, 20 July 2007 20:29 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
"Woah, nice graphics! I'd like to get my hands on that game!"
Re: C&C_Epocilation [message #274610 is a reply to message #274606] Fri, 20 July 2007 20:34 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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o hell ya i want a copy
Re: C&C_Epocilation [message #274613 is a reply to message #274607] Fri, 20 July 2007 20:50 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Absolutely great.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: C&C_Epocilation [message #274614 is a reply to message #274613] Fri, 20 July 2007 21:15 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
This map is the best map I've played in a LONG LONG time.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: C&C_Epocilation [message #274617 is a reply to message #274606] Fri, 20 July 2007 21:27 Go to previous messageGo to next message
Genesis2001
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Goddamn! That is a nice map.

-MathK1LL


*goes speechless*
Re: C&C_Epocilation [message #274650 is a reply to message #274606] Sat, 21 July 2007 01:13 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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I spotted something wrong with it, its too good. You need to fix that bug or people will complain. Infact, i'm going to see if i can get you banned from these forums(!)


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: C&C_Epocilation [message #274658 is a reply to message #274606] Sat, 21 July 2007 04:53 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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lol?
Re: C&C_Epocilation [message #274659 is a reply to message #274606] Sat, 21 July 2007 05:00 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Very nice work, looks great Surprised
It does look a tad big though so stanks will rule there probably O_o


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Re: C&C_Epocilation [message #274662 is a reply to message #274606] Sat, 21 July 2007 05:11 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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GDI are so gone with 2 Obs guarding Surprised

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #274673 is a reply to message #274606] Sat, 21 July 2007 07:41 Go to previous messageGo to next message
nodelites
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Dude... Awsome... Release this now... Now... NOWW!!!!

We are one. We will unite. We will assimlate. We will conquer.
Re: C&C_Epocilation [message #274676 is a reply to message #274606] Sat, 21 July 2007 07:58 Go to previous messageGo to next message
bu11c3nts is currently offline  bu11c3nts
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Even though this map looks awesome, I think it will still have problems with the side attacks, Looks as though with the (main) defenses both in front, then the vechs rushing can get behind say the Ref and Bar, before the defenses can injure them enough.

But, what can I say, New Maps usually suck, this one doesn't.


n00bstories Renegade Servers Moderator
Re: C&C_Epocilation [message #274685 is a reply to message #274606] Sat, 21 July 2007 09:34 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Yeah, it really does look nice.

If the map is really is large, then like Zunnie says, stanks will own the map and therefore the battle field.

I would recommend adding maybe one or two more AGT's to the GDI's base to off set Nods large advantage.

Otherwise, Nod will always easy win as they launch stank rushs over and over.

Also, when you release the map, will you also release the .lvl file for it aswell?

Game-Maps.NET will be glad to host your maps and files. Smile

[Updated on: Sat, 21 July 2007 09:35]

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Re: C&C_Epocilation [message #274689 is a reply to message #274685] Sat, 21 July 2007 09:49 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Trust me, I already thought of that. The bases are well defended.

I first off positioned the AGTs so that they have the best angles possible.

Next I made climbing on the side cliff to the GDI base pretty hard without the AGT spotting you.

Also, as I said in the OP, each base will be surrounded by destructible walls.

There are going to be Guard towers located on the side and back ends of the base.


*EDIT*
OH! LOL, the screen shots didn't show it XD

Guys don't worry, the bases separated from the map because of a cliff that runs along side the base.

Here, this is an OLD image, but it is how the bases are seporated:
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Epoc3.jpg
http://i27.photobucket.com/albums/c175/r315razor/maping%20updates/Epoc4.jpg

[Updated on: Sat, 21 July 2007 09:52]

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Re: C&C_Epocilation [message #274694 is a reply to message #274689] Sat, 21 July 2007 10:22 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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..ran out of time to edit:

Ok, the next version isn't quite ready yet BUT I want to be ready for when it is. So for those of you who want to do an alpha test for version 1.09, then say so here. I am taking ONLY THE FIRST 3 PEOPLE. (5 in total, 2 people already volunteered)


[Updated on: Sat, 21 July 2007 10:22]

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Re: C&C_Epocilation [message #274695 is a reply to message #274606] Sat, 21 July 2007 10:23 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Gimme Very Happy

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #274698 is a reply to message #274606] Sat, 21 July 2007 10:31 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Have you thought about adding Nods Shine of Nod and Advance Comm Centers? Thumbs Up
Re: C&C_Epocilation [message #274703 is a reply to message #274698] Sat, 21 July 2007 10:54 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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I have, and as in past maps that I tried that = fail.

-First of all, I don't have all the required textures/PT images.
-No room in bases
-Going for a "traditional" AOW feel for the map. I don't want to set up superweapon structures.
Re: C&C_Epocilation [message #274711 is a reply to message #274703] Sat, 21 July 2007 11:43 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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razorblade001 wrote on Sat, 21 July 2007 12:54

I have, and as in past maps that I tried that = fail.

-First of all, I don't have all the required textures/PT images.
-No room in bases
-Going for a "traditional" AOW feel for the map. I don't want to set up superweapon structures.


Ah ok, well, cant wait to play it then. Big Grin
Re: C&C_Epocilation [message #274717 is a reply to message #274606] Sat, 21 July 2007 13:09 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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You can always remove one tiberium silo Rocked Over

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C_Epocilation [message #274720 is a reply to message #274606] Sat, 21 July 2007 13:39 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Haven't seen a better looking map in a while. I'll be waiting for this release.

http://img715.imageshack.us/img715/937/gdinod.jpg
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Re: C&C_Epocilation [message #274725 is a reply to message #274606] Sat, 21 July 2007 14:09 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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razorblade001 wrote on Fri, 20 July 2007 23:10

I
In those images, it shows the bases have 2 silos. Well I have been having problems getting both to work correctly simultaneously, SO I have decided to remove one silo from each team, leaving only one for each team. In exchange, I am giving each team a repair pad.

Re: C&C_Epocilation [message #274729 is a reply to message #274606] Sat, 21 July 2007 14:17 Go to previous messageGo to next message
OWA is currently offline  OWA
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Colonel

This map is looking really nice. Definitely one of the best Renegade maps this year. Satisfied

Re: C&C_Epocilation [message #274731 is a reply to message #274729] Sat, 21 July 2007 14:24 Go to previous messageGo to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Only possible problem I see atm is the distance to the base defences. If the open part to the base defences is too large you can't really rush, so please keep that in mind.
Besides that, it looks SWEET!


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