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adding emitters in gmax [message #274368] Fri, 20 July 2007 00:08 Go to next message
R315r4z0r is currently offline  R315r4z0r
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I remember I once added an emitter made by WestWood in to a map in Gmax, but I forgot how I did it..

but on top of that, I don't want to use one that is already in Always.dat, I am using a custom one that I made.

How do I put it into the gmax scene?

[Updated on: Fri, 20 July 2007 00:09]

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Re: adding emitters in gmax [message #274497 is a reply to message #274368] Fri, 20 July 2007 10:59 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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*bump*
Help please?

Is there another way to put emitters on a map so that not only the host sees them in a multiplayer game?
Re: adding emitters in gmax [message #274583 is a reply to message #274368] Fri, 20 July 2007 18:29 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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exaust fumes tutorial on renhelp.net, and simply place the object and emmitter w3d in your mod folder in LE. I think thats how it'll work.

No i dont think you can serverside it if thats what you mean, as the player would have to download the w3d, and stick it in the file.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: adding emitters in gmax [message #274590 is a reply to message #274583] Fri, 20 July 2007 19:11 Go to previous message
R315r4z0r is currently offline  R315r4z0r
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Its ok, I figured out a way to do it.. similar to what you said.

No it isn't a server side mod, it is a map.
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