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Re: Jonwil- Errors in the code for drawing the HUD in shaderhud.cpp [message #273568 is a reply to message #273565] Mon, 16 July 2007 02:43 Go to previous messageGo to previous message
Tunaman
Messages: 1190
Registered: January 2005
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General (1 Star)
Its so that you can put negative values for the X and Y positions of each of those HUD elements and it makes them start at the bottom and the right positions instead of the top and left.
I would also fix it for myself but d3d9.h is not included in the scripts package. Sad


http://img694.imageshack.us/img694/9055/tunamanlmao.png

[Updated on: Mon, 16 July 2007 02:47]

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