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Re: Setting up player controlled harvesters [message #273555 is a reply to message #272210] Mon, 16 July 2007 00:44 Go to previous messageGo to previous message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
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Colonel
I managed to set them up with the following:

JFW_Resource_Collector - attached to both Harvester presets.
JFW_Resource_Field - attached to Script Zone at the Tib Field.
JFW_Resource_Refinery - attached to Script Zone at Refinery Dump.
JFW_Destroy_Self_Timer - Attached to 'Dollar Sign' animation.
(to destroy it once it had played it's animation)
JFW_Play_Sound - Attached to 'Dollar Sign' animation.
(to play a sound whilst the animation plays)

I may write a proper tutorial for RenHelp about this.

Only problem is, when the Harvester enters the Resource Field Script Zone, the "Harvesting" animation (moving claws) only plays once - ie does not loop until it stops harvesting. Anyone have an idea why this may be?


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.

[Updated on: Mon, 16 July 2007 00:47]

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