Re: Setting up player controlled harvesters [message #273555 is a reply to message #272210] |
Mon, 16 July 2007 00:44 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma:
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Colonel |
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I managed to set them up with the following:
JFW_Resource_Collector - attached to both Harvester presets.
JFW_Resource_Field - attached to Script Zone at the Tib Field.
JFW_Resource_Refinery - attached to Script Zone at Refinery Dump.
JFW_Destroy_Self_Timer - Attached to 'Dollar Sign' animation.
(to destroy it once it had played it's animation)
JFW_Play_Sound - Attached to 'Dollar Sign' animation.
(to play a sound whilst the animation plays)
I may write a proper tutorial for RenHelp about this.
Only problem is, when the Harvester enters the Resource Field Script Zone, the "Harvesting" animation (moving claws) only plays once - ie does not loop until it stops harvesting. Anyone have an idea why this may be?
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Mon, 16 July 2007 00:47] Report message to a moderator
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