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Re: Traveling [message #273347 is a reply to message #273343] Sun, 15 July 2007 07:40 Go to previous messageGo to previous message
dead6re is currently offline  dead6re
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Registered: September 2003
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Jerad Gray wrote on Sun, 15 July 2007 09:47

Oblivion165 wrote on Sat, 14 July 2007 22:08

I always wanted to make a time travel script. One that records everything that has health to 10 slots.

Every minute it takes a snapshot of all the health/buildings/XYZ and put it in a slot of 10.

Slot1: 1:00 minutes in
Slot2: 2:00 minutes in
...
Slot10: 10:00 minutes in

Then when it goes past 10 minutes in it goes back to slot 1:
Slot1: 11:00 minutes in

Then when a time beacon is triggered it will got back 5 minutes or something and everything will be warped back to that slot's state.



That would be awesome, and completely possible. As for teleporting a object down a path, as it will move through walls and fall off the level.


What you could do for this is make a vector and a custom structure that records all of this information. The problem would occur with buildings that have been destroyed as you cannot set them back "100%".

As for the orginal problem in this thread, surely you can run a timer for an inaimate object to move it using the scripts. I know this would be intensive, but this would be how orginally it will have been done for aimiate objects.


Let all your wishes be granted except one, so you will still have something to strieve for.
 
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