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Ready, Aim, Fire [message #272551] Wed, 11 July 2007 10:33 Go to next message
R3N3G1DE is currently offline  R3N3G1DE
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Ready, Aim, Fire

Each round, the players will PM or IM the GMtheir targets. You can either shoot yourself, shoot another player, or shoot nothing.
Once all targets have been recieved, the Game Master will determine who died and who survived.
The GM will then post who died and who survived, and the next round will commence.
If everybody dies in a single round, then the round is nullified (nobody dies), and new targets are chosen.


Here's how targeting works:
Player A shoots Player B: B dies, unless B targeted himself. If B did target himself, then A dies.
Player A shoots himself: If anybody targeted A, that player dies. Otherwise, A shoots himself and dies.Player A shoots nothing: If anybody targeted A, then A dies.

Here's a sample game. Alan, Betty, and Carl are playing.
Round 1: Alan targtes Betty. Betty targets Carl. Carl targets Alan. All three players would die, so the round is nullified. Everybody survives.
Round 2: Alan shoots himself. Betty shoots Alan. Carl shoots nothing. Betty dies, since she tried to shoot Alan (who targeted himself). Alan and Carl survive.
Round 3: Alan shoots himself. Carl shoots himself. Both players would die, so the round is nullified. Both players survive.
Round 4: Alan shoots nothing. Carl shoots Alan. Alan dies, and Carl wins.

Any suggestions are appreciated

*Update*
<Would you like 3 targets>
<Three Protective Guard> (Can handle 3 shots)
(And record keeps)
Example: First, second, and third places...

(Two players)

Player A shoots player B, shoots player B and shoots player B.
Results of player B : Player B survives, Player B survives, Player B is dead.

Player A shoots player B, shoots player B, and suicides.
Results of player B : Player B survives, Player B survives, Player B survives.
Results of player A : He is now dead. (Suicides)

(Three Players)

Player A shoots player B, shoots player B, shoots player C.
Results of player B and C : Player B survives, player B survives, player C survives.
Record : Player B has 1 Protective Guard, player C has 2 Protective Guard.

Player A shoots player B, shoots player C, shoots player C.
Results of player B and C : Player B survives, player C survives, player C survives.
Record : Player B has 2 Protective Guard, and player C has 1 Protective Guard.

Players Pending...

Players:
1# (Space)
2# (Space)
3# (Space)
4# (Space)
5# (Space)
6# (Space)
7# (Space)


Re: Ready, Aim, Fire [message #272555 is a reply to message #272551] Wed, 11 July 2007 11:10 Go to previous messageGo to next message
Xylaquin is currently offline  Xylaquin
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How would you do this on a forum without cheating by reading others' posts?
Re: Ready, Aim, Fire [message #272558 is a reply to message #272551] Wed, 11 July 2007 11:20 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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wtf is this?

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: Ready, Aim, Fire [message #272561 is a reply to message #272555] Wed, 11 July 2007 11:25 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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R3N3G1DE wrote on Wed, 11 July 2007 19:33

Ready, Aim, Fire

Each round, the players will PM or IM the GMtheir targets. You can either shoot yourself, shoot another player, or shoot nothing.
Once all targets have been recieved, the Game Master will determine who died and who survived.
The GM will then post who died and who survived, and the next round will commence.
If everybody dies in a single round, then the round is nullified (nobody dies), and new targets are chosen.


Here's how targeting works:
Player A shoots Player B: B dies, unless B targeted himself. If B did target himself, then A dies.
Player A shoots himself: If anybody targeted A, that player dies. Otherwise, A shoots himself and dies.Player A shoots nothing: If anybody targeted A, then A dies.

Here's a sample game. Alan, Betty, and Carl are playing.
Round 1: Alan targtes Betty. Betty targets Carl. Carl targets Alan. All three players would die, so the round is nullified. Everybody survives.
Round 2: Alan shoots himself. Betty shoots Alan. Carl shoots nothing. Betty dies, since she tried to shoot Alan (who targeted himself). Alan and Carl survive.
Round 3: Alan shoots himself. Carl shoots himself. Both players would die, so the round is nullified. Both players survive.
Round 4: Alan shoots nothing. Carl shoots Alan. Alan dies, and Carl wins.


Any suggestions are appreciated

*Update*
<Would you like 3 targets>
<Three Protective Guard> (Can handle 3 shots)
(And record keeps)
Example: First, second, and third places...

(Two players)

Player A shoots player B, shoots player B and shoots player B.
Results of player B : Player B survives, Player B survives, Player B is dead.

Player A shoots player B, shoots player B, and suicides.
Results of player B : Player B survives, Player B survives, Player B survives.
Results of player A : He is now dead. (Suicides)

(Three Players)

Player A shoots player B, shoots player B, shoots player C.
Results of player B and C : Player B survives, player B survives, player C survives.
Record : Player B has 1 Protective Guard, player C has 2 Protective Guard.

Player A shoots player B, shoots player C, shoots player C.
Results of player B and C : Player B survives, player C survives, player C survives.
Record : Player B has 2 Protective Guard, and player C has 1 Protective Guard.

Quote:

Each round, the players will PM or IM the GMtheir targets. You can either shoot yourself, shoot another player, or shoot nothing.
Once all targets have been recieved, the Game Master will determine who died and who survived.
The GM will then post who died and who survived, and the next round will commence.
If everybody dies in a single round, then the round is nullified (nobody dies), and new targets are chosen.


Cross out.

(Official Game Rules) (Listed Below)

IMPORTANT: Send me targets in PM.

Player B doesn't shoot Examples

Player A shoots player B, shoots player B and shoots player B.
Results of player B : Player B survives (2 Protective Guard), player B survives (1 Protective Guard), player B is dead.

Player A shoots player B, shoots player B and shoots nothing.
Results of player B : Player B survives (2 Protective Guard), player B survives (1 Protective Guard), player B survives (1 Protective Guard)

Player A shoots player B, shoots nothing and shoots nothing.
Results of player B : Player B survives (2 Protective Guard), player B survives (2 Protective Guard), player B survives (2 Protective Guard)

Player A shoots nothing, shoots Nothing and shoots nothing.
Results of player B : Player B survives (3 Protective Guard), player B survives (3 Protective Guard), player B survives (3 Protective Guard).

_________________________________________________________

Player A shoots player B, shoots player B and shoots player B.
Player B shoots player A, shoots player A and shoots player A.
Results of player A : Player A has now (2 Protective Guard), player A has now (1 Protective Guard), is now dead.
Results of player B : Player B has now (2 Protective Guard), player B survives (1 Protective Guard), player B is dead.

Player A shoots player B, shoots player B and shoots player B.
Player B shoots player A, shoots player A and suicides.
Results of player A : Player A has now (2 Protective Guard), player A has now (1 Protective Guard), is now dead.
Results of player B : Player B has now (2 Protective Guard), player B survives (1 Protective Guard), player B survives.

Player A shoots player B, shoots player B and shoots player B.
Player B shoots player A, suicides and suicides.
Results of player A : Player A has now (2 Protective Guard), player A has now (1 Protective Guard), is now dead.
Results of player B : Player B has now (2 Protective Guard), player B survives and player B survives.

Player A shoots player B, shoots player B and shoots player B.
Player B suicides, suicides and suicides.
Results of player A : Player A has now (2 Protective Guard), player A has now (1 Protective Guard), is now dead.
Results of player B : Player B survives, player B survives and player B survives.






[Updated on: Wed, 11 July 2007 11:49]

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Re: Ready, Aim, Fire [message #272570 is a reply to message #272551] Wed, 11 July 2007 12:03 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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G3T OFF MY INTERNETS!!!

http://i4.photobucket.com/albums/y133/FMAROCKS/godotsig.gif
Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: Ready, Aim, Fire [message #272604 is a reply to message #272558] Wed, 11 July 2007 14:07 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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sadukar09 wrote on Wed, 11 July 2007 13:20

wtf is this?


Shit.


buzzsigfinal
Re: Ready, Aim, Fire [message #272871 is a reply to message #272551] Thu, 12 July 2007 17:54 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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another example of kids on crack in canada:(

Re: Ready, Aim, Fire [message #273000 is a reply to message #272871] Fri, 13 July 2007 11:20 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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Is he drunk or high? Sarcasm
Re: Ready, Aim, Fire [message #273001 is a reply to message #272551] Fri, 13 July 2007 11:23 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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None, Surprised

Is there too much information?

Give it a try guys, it's an interesting game.


icon7.gif  Re: Ready, Aim, Fire [message #273123 is a reply to message #272551] Sat, 14 July 2007 04:00 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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I don't think I get it...

You choose three people, need to go find them ingame and kill them?


YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
Re: Ready, Aim, Fire [message #273127 is a reply to message #272551] Sat, 14 July 2007 04:45 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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Choose three targets (People), send me those three targets in PM, and when I get everyones (probably time limit) then the results come out with the remaining Protective Guards.

Re: Ready, Aim, Fire [message #273129 is a reply to message #272551] Sat, 14 July 2007 04:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Or I could open Renegade and go and shoot lots of people, and it would be much quicker and a lot more fun than trying to decipher some cryptic and pointless forum game.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Sat, 14 July 2007 04:58]

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Re: Ready, Aim, Fire [message #273130 is a reply to message #272551] Sat, 14 July 2007 05:07 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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Yeah but then you would have to take all three screen shots and how would you know who to shoot when there ain't anyone registered? Surprised

Re: Ready, Aim, Fire [message #273136 is a reply to message #273130] Sat, 14 July 2007 06:22 Go to previous message
puddle_splasher is currently offline  puddle_splasher
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Then you will be team hampering as you chase your chosen enemy around the map instead of fighting the enemy.

Only alternatives are 1)Do it in an empty server. 2) Do not bother at all and just play Renegade. Sarcasm
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