Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Air/Repair Pads.
Air/Repair Pads. [message #27210] Wed, 25 June 2003 03:40 Go to next message
CNCWarpath is currently offline  CNCWarpath
Messages: 125
Registered: March 2003
Karma: 0
Recruit
I was bored the other day so i thought id make some sort of pads which i guess could be used as either Airpads or Repair pads.

Here Are 2 Pics And The Zip Included:

http://cnc.icestone.ttnetwk.com/uploads/pnod.jpg

http://cnc.icestone.ttnetwk.com/uploads/pgdi.jpg


Zip:
http://cnc.icestone.ttnetwk.com/uploads/pads.zip


Air/Repair Pads. [message #27214] Wed, 25 June 2003 04:42 Go to previous messageGo to next message
Captkurt
Messages: 488
Registered: February 2003
Karma: 0
Commander
Not bad, but the edges on all sides should be accessible to enter, not just the one little ramp.
Air/Repair Pads. [message #27227] Wed, 25 June 2003 05:42 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma: 0
General (1 Star)
Yeah and you can get away with over 32 sides as a model that simple should not cause any lag. Besides it's the size of the textures that caused lag and not the polygons. But it's good at the moment, with a few agregates added it could be very good.

FACT: Westwood/EA Pacific confirmed that doing a 3-pass Alpha Blend in the W3D engine causes massive performance hits compared to a standard 2-pass one. This means polygons are not a main factor causing frame rate lag.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Air/Repair Pads. [message #27230] Wed, 25 June 2003 05:45 Go to previous messageGo to next message
CNCWarpath is currently offline  CNCWarpath
Messages: 125
Registered: March 2003
Karma: 0
Recruit
I didnt add side ramps due to the time i was just playing around but the polys are low and shouldnt cause a problem in Renegade.

You can resize it depending on its use, for isntance u wont need something bigger than a man sized ramp to walk up to get in the aircraft.

For instance if u used it as a repair pad you can easily resize it so the ramp is bigger.


Air/Repair Pads. [message #27644] Fri, 27 June 2003 20:14 Go to previous message
Captkurt
Messages: 488
Registered: February 2003
Karma: 0
Commander
CNCWarpath

I didnt add side ramps due to the time i was just playing around but the polys are low and shouldnt cause a problem in Renegade.

You can resize it depending on its use, for isntance u wont need something bigger than a man sized ramp to walk up to get in the aircraft.

For instance if u used it as a repair pad you can easily resize it so the ramp is bigger.


You can easily convert it to ediable mesh and then pull the sides down to be one continuous circular ramp. but it's your model. enjoy. and thanks for sharing.
Previous Topic: red alert 1 mod
Next Topic: Recreating Tiberium Evolution (Mod Team Contact me)
Goto Forum:
  


Current Time: Mon Nov 11 19:35:18 MST 2024

Total time taken to generate the page: 0.00712 seconds