|
Air/Repair Pads. [message #27214] |
Wed, 25 June 2003 04:42 |
|
Captkurt
Messages: 488 Registered: February 2003
Karma: 0
|
Commander |
|
|
Not bad, but the edges on all sides should be accessible to enter, not just the one little ramp.
|
|
|
Air/Repair Pads. [message #27227] |
Wed, 25 June 2003 05:42 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
Yeah and you can get away with over 32 sides as a model that simple should not cause any lag. Besides it's the size of the textures that caused lag and not the polygons. But it's good at the moment, with a few agregates added it could be very good.
FACT: Westwood/EA Pacific confirmed that doing a 3-pass Alpha Blend in the W3D engine causes massive performance hits compared to a standard 2-pass one. This means polygons are not a main factor causing frame rate lag.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|
|
Air/Repair Pads. [message #27644] |
Fri, 27 June 2003 20:14 |
|
Captkurt
Messages: 488 Registered: February 2003
Karma: 0
|
Commander |
|
|
CNCWarpath | I didnt add side ramps due to the time i was just playing around but the polys are low and shouldnt cause a problem in Renegade.
You can resize it depending on its use, for isntance u wont need something bigger than a man sized ramp to walk up to get in the aircraft.
For instance if u used it as a repair pad you can easily resize it so the ramp is bigger.
|
You can easily convert it to ediable mesh and then pull the sides down to be one continuous circular ramp. but it's your model. enjoy. and thanks for sharing.
|
|
|