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Re: Music [message #271755 is a reply to message #271608] Sun, 08 July 2007 18:30 Go to previous messageGo to previous message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
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General (4 Stars)
this is what i got so far for building i dont think it'll work but uim trying

class BKChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
         if(Is_Mod(Get_Player_Name_By_ID(ID))
         {
        Commands->Set_Shield_Type(obj,"Blamo");
        Set_Damage_Points(obj,0.0f);
        Set_Death_Points(obj,0.0f);
        if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Advanced_Guard_Tower"))
        if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Barracks"))
	if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_War_Factory")) 
	if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Power_Plant")) 
	if (strstr(Commands->Get_Preset_Name(obj),"mp_GDI_Refinery")) 
	if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Obelisk")) 
	if (strstr(Commands->Get_Preset_Name(obj),"mp_Hand_of_Nod")) 
	if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Airstrip")) 
	if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Power_Plant")) 
	if (strstr(Commands->Get_Preset_Name(obj),"mp_Nod_Refinery")) 
         }

};
ChatCommandRegistrant<BKChatCommand> BKCommandReg("!BK",CHATTYPE_ALL,0,GAMEMODE_ALL);

//******************************************************************************

 
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