Re: Music [message #271746 is a reply to message #271608] |
Sun, 08 July 2007 16:50 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma:
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General (3 Stars) |
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For the stealth vehichles...
void MDB_SSGM_Vehicle is attached to all vehichles. If you used the command on ::created to set it as a stealth vehichle it should make all vehichles stealth for cp users. It will be totally unfair for people that use the cp, and be a dis-advantage for people who can be arsed to download and install it. Not really rewarding.
For the buildings...
Make a script that uses these statements.
Commands->Set_Shield_Type(obj,"Blamo");
Set_Damage_Points(obj,0.0f);
Set_Death_Points(obj,0.0f);
Then attach it to the buildings using level edit, or do it directly using the source code:
Is_SoldierFactory(obj)
Is_VehicleFactory(obj)
etc etc etc...
For the spectator thing...
Make sure you use these statements, if he is flying then he might not make footstep sounds anyway? I'm not sure I have never looked into it in much detail...
Commands->Set_Is_Visible(obj,0); Commands->Set_Model(obj,"null");
Commands->Display_Health_Bar(obj, false);
Commands->Enable_HUD(false);
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