o nice ty i think iv seen that script before
ok here soem more questions
1)how can i make a tank stealth? without it being part of a code i know in a code like
!tank
class tankChatCommand : public ChatCommandClass {
void Triggered(int ID,const TokenClass &Text,int ChatType) {
if(Is_Mod(Get_Player_Name_By_ID(ID))
{
<commands here>
Commands->Enable_Stealth(obj,true);
}
};
ChatCommandRegistrant<tankCommand> tankCommandReg("!tank",CHATTYPE_ALL,0,GAMEMODE_ALL);
//******************************************************************************
but what im trying to do is i can make a code to mAYBE make a tank stelath but how can i make it so the present
GDI_Humm-vee_Player
is always stealth without a command
so like it dont matter if i buy it in a pt or get it from crate but it will coem out as a stelath vech without a command? is there a code to edit presets?
2) is there a script to prevent a building from taking damage?
3) also reborn remember the spectate command u gave me? how can we fix the thinsg that makes it leave shawdows and footsteps?
[Updated on: Sun, 08 July 2007 14:33]
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