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Cinematic Cameras & animation exportation problems [message #271588] Sat, 07 July 2007 23:11 Go to next message
Veyrdite is currently offline  Veyrdite
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How do you create and use them in a cinematic? Are they gmax placed etc.


Sorry to revive this bit, but what could cause renx not to export frames in a animated hierchy? All the frames export, but only the first has any data/1 frame spread over all the frames.
Do i need to do something in trackview, what?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Cinematic Cameras & animation exportation problems [message #271617 is a reply to message #271588] Sun, 08 July 2007 04:18 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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also, how do you attach a texture projector (phy3, static, whatever) to a weapon?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Cinematic Cameras & animation exportation problems [message #271621 is a reply to message #271588] Sun, 08 July 2007 04:56 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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sorry, no edit button
also, how do you attach (and setup) a texture projector (phy3, static, whatever) to a weapon?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Cinematic Cameras & animation exportation problems [message #272905 is a reply to message #271588] Thu, 12 July 2007 22:27 Go to previous message
Veyrdite is currently offline  Veyrdite
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This is a 5-day bump, i know.Blush

I know that ren material editor effects trackview, and i think that's my prolem, as i exported an untextured animated model today (an was able to vies its anim, woohoo!), but couldn't do a textured one. Any help?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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