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SSGm Script Question [message #271350] Fri, 06 July 2007 23:47 Go to previous message
_SSnipe_ is currently offline  _SSnipe_
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Registered: May 2007
Location: Riverside Southern Califo...
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General (4 Stars)
i think this is the basic chat hook



class exampleChatCommand : public ChatCommandClass {
	void Triggered(int ID,const TokenClass &Text,int ChatType) {
		if (!_stricmp(Get_Player_Name_By_ID(ID),"<nick>")) {
			GameObject *obj = Get_GameObj_By_Player_Name(Text[0].c_str());
			Commands->(what ever i want)
		}
	}
};
ChatCommandRegistrant<exampleChatCommand> exampleChatCommandReg("!example",CHATTYPE_ALL,0,GAMEMODE_ALL);

//******************************************************************************


*dont mind what i edited i just added some of the stuff*

but the problem is i got to have about one code per renegade char and i have to make a new code per nickname of who can use the command how can i just edit this to make it so its one code like above but hav more then 1 person can use it so i dotn ahve to make 1 code per char and then that overgame with like 15 mods

please help and thasnk you

[Updated on: Fri, 06 July 2007 23:47]

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