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W3D export settings & LE Settings for invisible collision boxes [message #271337] Fri, 06 July 2007 22:19 Go to next message
Veyrdite is currently offline  Veyrdite
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What export settings and le settings would i use for an object that is collidable and invisible ingame, but visible in le. Also, does it have to be an object, tile etc.
EDIT: how do you use customs/what do the scripts mean by parameters, compared to messages?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Fri, 06 July 2007 22:21]

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Re: W3D export settings & LE Settings for invisible collision boxes [message #271338 is a reply to message #271337] Fri, 06 July 2007 22:22 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I think thats only possible on the special objects like the Daves Arrow and the VIS points. Check out their base settings and see if you spot something.

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Re: W3D export settings & LE Settings for invisible collision boxes [message #271339 is a reply to message #271337] Fri, 06 July 2007 22:26 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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IsEditorObject is ticked on a daves arrow, but i think that may remove collision aswell. There is a box under it for IsHiddenObject which i'll try. For those wondering what this is for it's so i can make someone be able to climb a tree and end up on an invisible box.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: W3D export settings & LE Settings for invisible collision boxes [message #271342 is a reply to message #271337] Fri, 06 July 2007 22:46 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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IsHiddenObject make LE crash when i try to move it, Going to try IsEditorObject
edit: Both seem to make me crash when i try to move them. I'm putting them under the simple subtree, and i think that's the problem, but where else could i put the preset?

edit2:Object\Simple\Level_Specific\Mission_10\M10_MCT_Placeholder
i found this about a month ago, it looks like a box in le, it's invisible ingame. And it uses IsHiddenObject, yet it doesn't crash LE when i move it about. It's decoration physics, and thats the problem! Works now.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Fri, 06 July 2007 23:00]

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Re: W3D export settings & LE Settings for invisible collision boxes [message #271346 is a reply to message #271337] Fri, 06 July 2007 23:02 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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dthdealer wrote on Sat, 07 July 2007 15:19


EDIT: how do you use customs/what do the scripts mean by parameters, compared to messages?

Still need help on this.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: W3D export settings & LE Settings for invisible collision boxes [message #271356 is a reply to message #271337] Sat, 07 July 2007 00:13 Go to previous message
Veyrdite is currently offline  Veyrdite
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dthdealer wrote on Sat, 07 July 2007 15:19


EDIT: how do you use customs/what do the scripts mean by parameters, compared to messages?

Still need help on this. i have been able to use customs now, but what is the difference between parameter and message?
Edit №.∞:what is the script to play a sound on a custom? Aslo, how do you rotate an object along x & y axis, i've checked the WW mission maps and they have somehow done it with a med tank.

p.s. sorry for the double post, left the computer on edit for too long and now i cant edit any message above this one


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Sat, 07 July 2007 00:33]

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