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Reflective Materials [message #270928] Thu, 05 July 2007 08:51 Go to next message
Burn is currently offline  Burn
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OK I conducted a search and read this topic: http://www.renegadeforums.com/index.php?t=msg&goto=236987&rid=0&srch =reflective#msg_236987

I gave it a try and it gave me something but not exactly what I wanted. I'm trying to make a reflective floor material. I'm not looking to reflect light but instead I'd like to have the floor have a nice subtle "freshly waxed" look to it and I'd like for it to reflect the walls and the ceiling and the character (or any other objects on top of it).

Is there something I'm missing out? Do I need a better detail texture? Let me know please!!

Thanks again!
Re: Reflective Materials [message #270931 is a reply to message #270928] Thu, 05 July 2007 08:58 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Like so?

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Re: Reflective Materials [message #270937 is a reply to message #270931] Thu, 05 July 2007 09:35 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Reflecting the charter is not CURRENTLY possible in Renegade, but I suspect it will be in the future.

Re: Reflective Materials [message #270938 is a reply to message #270928] Thu, 05 July 2007 09:35 Go to previous messageGo to next message
Burn is currently offline  Burn
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Hahaha There's nothing in that file.

I think I know which one you're talking about though... Is that the picture of the Star Wars ship docking area with the reflective floor? If that's the picture then YES! that's EXACTLY what I'm looking for. In Love

That's OK if it doesn't reflect the character just as long as it reflects everything else.

I like your avatar by the way.

[Updated on: Thu, 05 July 2007 09:36]

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Re: Reflective Materials [message #270943 is a reply to message #270928] Thu, 05 July 2007 09:53 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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There is a model and textures in the zip file....

EDIT: Here is another texture. Its in the always.dat but if its not reading it then put this with the model.
  • Attachment: Ob_wall02.tga
    (Size: 192.02KB, Downloaded 65 times)


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[Updated on: Thu, 05 July 2007 09:59]

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Re: Reflective Materials [message #270948 is a reply to message #270928] Thu, 05 July 2007 10:25 Go to previous messageGo to next message
Burn is currently offline  Burn
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Oh OK I see the files now...

Before I just clicked on "Open" and it didn't show anything for some reason. I got them now, thanks man! I appreciate it.

EDIT: Is there any way I can see how that material was made? I uploaded the .w3d into RenX but it only shows two boxes which i assume are bones? And when I preview the .w3d in the Commando Level Editor it doesn't display the materials, just that white Westwood invalid texture map. I'd like to see the settings for that texture if that's ok, and if you have the time.

[Updated on: Thu, 05 July 2007 10:37]

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Re: Reflective Materials [message #270951 is a reply to message #270928] Thu, 05 July 2007 10:56 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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When you export a w3d from 3dsmax, it cant be imported into renx using the import script.

You got to copy the files over to the mod folder to see it in Le.

Yeah, i was just wanting to know if thats what you were looking for.

Here is how i have it:

index.php?t=getfile&id=3689&private=0 index.php?t=getfile&id=3690&private=0 index.php?t=getfile&id=3691&private=0
  • Attachment: 1.jpg
    (Size: 104.31KB, Downloaded 357 times)
  • Attachment: 2.jpg
    (Size: 107.63KB, Downloaded 364 times)
  • Attachment: 3.jpg
    (Size: 100.06KB, Downloaded 357 times)


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[Updated on: Thu, 05 July 2007 10:56]

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Re: Reflective Materials [message #270957 is a reply to message #270928] Thu, 05 July 2007 11:47 Go to previous messageGo to next message
Burn is currently offline  Burn
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Hmm... Interesting. I have the "freshly waxed" look now but it doesn't seem to be reflecting the walls that are around it. I am making a lot of progress though. Big Ups
Re: Reflective Materials [message #270970 is a reply to message #270928] Thu, 05 July 2007 13:02 Go to previous messageGo to next message
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Actual reflections aren't currently possible in Renegade. Dont Get It
Re: Reflective Materials [message #270973 is a reply to message #270928] Thu, 05 July 2007 13:20 Go to previous messageGo to next message
Slave is currently offline  Slave
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There's always the dirty way.
http://zilver.demon.nl/@game/screenshots/fakemirror.png
Clone everything, and mirror it below a semi transparant floor.
Re: Reflective Materials [message #270978 is a reply to message #270928] Thu, 05 July 2007 14:17 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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make sure you use a waxy material on it so it looks reflective or you can play around with other methods.

http://www.renegadehelp.kinstry.co.uk/Renegade/5.jpg


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Reflective Materials [message #270997 is a reply to message #270928] Thu, 05 July 2007 15:43 Go to previous messageGo to next message
Slave is currently offline  Slave
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Like making a screenshot of the environment, and using that as a reflective texture.
http://zilver.demon.nl/@game/screenshots/fakemirror2.jpg
Hail xp background.
Re: Reflective Materials [message #271002 is a reply to message #270928] Thu, 05 July 2007 16:00 Go to previous messageGo to next message
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Actually, rendering a cubemap of the environment and feeding it to the "glass" shader Rocked Over
Re: Reflective Materials [message #271217 is a reply to message #270928] Fri, 06 July 2007 09:57 Go to previous messageGo to next message
Burn is currently offline  Burn
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Heh heh we need to move to a new engine. One that's compatible with 3DS Max materials. If only our maps and weapons and stuff looked as good in the game as they did in 3DS Max.

I must have just been tricked I think. I saw an image of Renegade: A New Hope a while back and I remember the floor reflected everything, even the character. I was hoping that was a snapshot from Level Edit but I guess it was just a 3DS Max render- those bastids. Haha I feel stupid. Blush
Re: Reflective Materials [message #271368 is a reply to message #270928] Sat, 07 July 2007 01:31 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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could it be possible to setup the char with upside down grav that mimics the players bones exept 180degrees around, then do the "Dirty trick" and make a transpearent floor.
EDIT: at the bottom of the 1.jpg and 2.jpg there is a title "mental ray Connection" lol.


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[Updated on: Sat, 07 July 2007 01:33]

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Re: Reflective Materials [message #271523 is a reply to message #270970] Sat, 07 July 2007 16:01 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Jerad Gray wrote on Thu, 05 July 2007 10:35

Reflecting the charter is not CURRENTLY possible in Renegade, but I suspect it will be in the future.


Saberhawk wrote on Thu, 05 July 2007 14:02

Actual reflections aren't currently possible in Renegade. Dont Get It


Getting some sort of echo now.


Re: Reflective Materials [message #271526 is a reply to message #270928] Sat, 07 July 2007 16:08 Go to previous messageGo to next message
Slave is currently offline  Slave
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your letters reflected.
evil forum shader of doom.
Re: Reflective Materials [message #271529 is a reply to message #270928] Sat, 07 July 2007 16:19 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I swear we need a new engine, even Duke Nukem 3d for DOS had reflections. Later on the slightly upgraded version of the build engine for Lo Wang had all kinds of things that are superior to the w3d engine....we are talking about a engine made for dos and ran on 8mb of memory.

Now with the Duke 3d High Res (Everything is actually 3d modeled now), it's even more comparable.


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Re: Reflective Materials [message #271555 is a reply to message #271523] Sat, 07 July 2007 19:15 Go to previous messageGo to next message
saberhawk
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Jerad Gray wrote on Sat, 07 July 2007 18:01

Jerad Gray wrote on Thu, 05 July 2007 10:35

Reflecting the charter is not CURRENTLY possible in Renegade, but I suspect it will be in the future.


Saberhawk wrote on Thu, 05 July 2007 14:02

Actual reflections aren't currently possible in Renegade. Dont Get It


Getting some sort of echo now.



You said reflecting the character. Reflections aren't possible *at all* in Renegade currently (environment mapper does not count, it does not reflection anything.) Big Ups
Re: Reflective Materials [message #271563 is a reply to message #270928] Sat, 07 July 2007 20:12 Go to previous messageGo to next message
Burn is currently offline  Burn
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I just don't think people have enough inspiration to add on to the engine because it doesn't seem "extensive" enough in certain aspects. Things like Unreal Tournament are not only more recently made but also more extensive and "exciting." Maybe people just see Renegade as too much of a plain first person shooter.

I personally don't see it like that but maybe others do.

Any game and be stretched beyond its limits, it's just all a matter of time and sometimes money. If there would be enough people I'd be willing to join a team in making a new engine so we can do more interesting things like reflective materials instead of these plain cardboard box materials we've been using all this time. Big Grin
Re: Reflective Materials [message #271565 is a reply to message #270928] Sat, 07 July 2007 20:17 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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We kinda need the source code before something of that magnitude is taken on.

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Re: Reflective Materials [message #272000 is a reply to message #270928] Mon, 09 July 2007 14:35 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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Same with all the shaders saberhawk added in, Oblivion165.

http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: Reflective Materials [message #272003 is a reply to message #270928] Mon, 09 July 2007 14:44 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Shaders are a bit less than incorporating max materials and updating the lighting engine.

EDIT: SaberHawk, care to explain?


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[Updated on: Mon, 09 July 2007 14:45]

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Re: Reflective Materials [message #272085 is a reply to message #270928] Mon, 09 July 2007 22:18 Go to previous message
saberhawk
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Not exactly. Shaders are well, shaders. Some stuff can be done, such as a new lighting system, is doable. Other things are just too hard to do right now, such as real reflective surfaces.Whats That
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