Reflective Materials [message #270928] |
Thu, 05 July 2007 08:51 |
Burn
Messages: 160 Registered: November 2004
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OK I conducted a search and read this topic: http://www.renegadeforums.com/index.php?t=msg&goto=236987&rid=0&srch =reflective#msg_236987
I gave it a try and it gave me something but not exactly what I wanted. I'm trying to make a reflective floor material. I'm not looking to reflect light but instead I'd like to have the floor have a nice subtle "freshly waxed" look to it and I'd like for it to reflect the walls and the ceiling and the character (or any other objects on top of it).
Is there something I'm missing out? Do I need a better detail texture? Let me know please!!
Thanks again!
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Re: Reflective Materials [message #270938 is a reply to message #270928] |
Thu, 05 July 2007 09:35 |
Burn
Messages: 160 Registered: November 2004
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Hahaha There's nothing in that file.
I think I know which one you're talking about though... Is that the picture of the Star Wars ship docking area with the reflective floor? If that's the picture then YES! that's EXACTLY what I'm looking for.
That's OK if it doesn't reflect the character just as long as it reflects everything else.
I like your avatar by the way.
[Updated on: Thu, 05 July 2007 09:36] Report message to a moderator
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Re: Reflective Materials [message #270943 is a reply to message #270928] |
Thu, 05 July 2007 09:53 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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There is a model and textures in the zip file....
EDIT: Here is another texture. Its in the always.dat but if its not reading it then put this with the model.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Thu, 05 July 2007 09:59] Report message to a moderator
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Re: Reflective Materials [message #270948 is a reply to message #270928] |
Thu, 05 July 2007 10:25 |
Burn
Messages: 160 Registered: November 2004
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Oh OK I see the files now...
Before I just clicked on "Open" and it didn't show anything for some reason. I got them now, thanks man! I appreciate it.
EDIT: Is there any way I can see how that material was made? I uploaded the .w3d into RenX but it only shows two boxes which i assume are bones? And when I preview the .w3d in the Commando Level Editor it doesn't display the materials, just that white Westwood invalid texture map. I'd like to see the settings for that texture if that's ok, and if you have the time.
[Updated on: Thu, 05 July 2007 10:37] Report message to a moderator
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Re: Reflective Materials [message #271368 is a reply to message #270928] |
Sat, 07 July 2007 01:31 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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could it be possible to setup the char with upside down grav that mimics the players bones exept 180degrees around, then do the "Dirty trick" and make a transpearent floor.
EDIT: at the bottom of the 1.jpg and 2.jpg there is a title "mental ray Connection" lol.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 07 July 2007 01:33] Report message to a moderator
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Re: Reflective Materials [message #271529 is a reply to message #270928] |
Sat, 07 July 2007 16:19 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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I swear we need a new engine, even Duke Nukem 3d for DOS had reflections. Later on the slightly upgraded version of the build engine for Lo Wang had all kinds of things that are superior to the w3d engine....we are talking about a engine made for dos and ran on 8mb of memory.
Now with the Duke 3d High Res (Everything is actually 3d modeled now), it's even more comparable.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Reflective Materials [message #271565 is a reply to message #270928] |
Sat, 07 July 2007 20:17 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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We kinda need the source code before something of that magnitude is taken on.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Reflective Materials [message #272003 is a reply to message #270928] |
Mon, 09 July 2007 14:44 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Shaders are a bit less than incorporating max materials and updating the lighting engine.
EDIT: SaberHawk, care to explain?
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Mon, 09 July 2007 14:45] Report message to a moderator
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Re: Reflective Materials [message #272085 is a reply to message #270928] |
Mon, 09 July 2007 22:18 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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Not exactly. Shaders are well, shaders. Some stuff can be done, such as a new lighting system, is doable. Other things are just too hard to do right now, such as real reflective surfaces.
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