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C&C Mode Guide [message #270427] Tue, 03 July 2007 08:49 Go to next message
R3N3G1DE is currently offline  R3N3G1DE
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Renegade
C&C Mode Guide

Renegade is Westwood Studios' first foray into the FPS genre, and quite an entry it is. Among its many features comes its highly addictive C&C Mode, an objective driven multiplayer mode in which two teams, GDI vs. Nod, duke it out on the battlefield.

The reason for this guide is that in its simplicity this C&C Mode can be a bit overwhelming for first time players, especially those that are used to that gunz-a-bazing shoot-'em-up types of games. Renegade's C&C Mode demands, in addition to the 1337 shooting skillz required by any FPS, thought. This game is all about team work, and many gameplay features are set in order to ensure and to entice people to work as teams. So it's no longer a regular FPS, it is now a First Person Real-Time Strategic Shooter (catchy isn't it?).

Team Work, Team Work, Team Work

From experience, the teams that win C&C Mode games are those teams with the best team work; nothing beats team work except for better team work. I can't stress that enough, this game is all about team work, many of its features were set to emphasize the fact that it's all about team work (makes sense doesn't it, it is a C&C after all).

One such feature is vehicle jacking, very fun indeed, simply get close to an enemy vehicle, one that the other guy worked so hard to get killing your teammates left and right to get enough credits to buy a vehicle (well, it's not that hard, you also have the Harvester to get you money), and hijack it, cool right? Yes and no.

Sure it's cool when you go around stealing enemy vehicles and because you are not as 1337 as the people writing this thing you get blown right away and then you proceed to jack another enemy vehicle just to get blow again, but that's OK at the very least you are a pest driving the opposing team nuts (that's good too, mental warfare). But, it's not that cool when you are a pest on your own team, stealing vehicles from teammates, just cause you keep getting killed and can't manage your credits to buy your own vehicle. Or when you are an Engineer that bought a Mammoth Tank and go out of it to repair a teammate's vehicle and your tank got stolen by that lame pest from your own team.

You are now asking what makes that feature encourage team work (I'm psychic)?

Well, two things you should know. One, if you are a guy that has no skillz at all in FPS (or just suck at them) and you see yourself becoming a pest in the game, know this then, you can help your team tremendously by becoming an Engineer and help in repairing base structures or even go on the offensive and repair your teammate's vehicles when they are pummeling the other team, soon enough you will have enough money to upgrade to a Technician/Hotwire and do an even better job at repairing and contributing to your team. Two, if you are a guy that thinks that driving tanks is a cool feature (don't get me wrong here, it is) and you select an Engineer/Technician/Hotwire character and also buy yourself a Mammoth Tank just so you can exit it and repair it quickly, then I have news for you, don't start crying when your tank gets stolen, and it doesn't matter if it was by a teammate or not, you shouldn't have exited the vehicle in the first place, that is the whole point of teamwork here, you go pummel the enemy just ask some engineer to back you up.

I had a game in which I bought a Black Hand Stealth Trooper character and infiltrated the GDI base only to see the Engineer driver of a Mammoth Tank exiting his tank and going to repair two MRLS nearby, needless to say that Nod won that game, if only cause while in stealth mode I got into the empty Mammoth Tank and killed the whole GDI team several times over.

Another feature set to emphasize teamwork in Renegade's C&C Mode is the balance and map design, you see unlike in mundane FPS games, in Renegade you have to upgrade your characters using your money, each character has different skills and abilities (weapons) and you can't just collect different weapons from the ground and although there is server-side option that allows for weapons spawning, it still is a very limited feature that will not destroy the delicate RTS-like balance in C&C Mode.

Unlike in an RTS, where you always have the option of rushing a gazillion tanks at your opponent and have a pretty good chance of winning (unless you are playing against a semi good player in which case rushing won't work), here you can't rush, not with only 16 units against base defenses and another 16 units, I'll remind you that rushing is the use of one type of unit in a mass swarm against an enemy, and while it's a valid tactic in any war, it is never the best (it can get results but at what cost?).

A lot of thought went into the balance of C&C Mode, this is from someone who played through the beta testing and felt the changes in the balance as they were tweaked, the game really plays like a highly balanced RTS and the only thing that can break this balance is map design, well that and when you got awful players on one team and 1337 players on the other, different maps have different strategies and favor different sides, still it makes it that much more of a challenge.

I participated in many games that started out with the two teams running to a central place on the map (like near the Tiberium field in the Under map) with nothing but basic characters: standard Soldiers, Shotgun Troopers, Engineers, Grenadiers and Flamethrowers, just to get started and get some initial frags and subsequently some initial cash, these basic characters are well equipped either with mini-guns, shotguns or the default 12 shot silenced pistol, since this game uses a skeletal hit point system, like SoF, any gun can be deadly in the right hands, especially the 12 shot pistol, just aim at the head and you can kill him with 3 shots. Engineers can then proceed to sabotage buildings or even strap a C4 on some enemy infantry and detonate it when he is with his fellows.

It is also a good idea to make runs at the enemy Harvester, the Nod Stealth Tank, Flame Tank, Flamethrower Infantry and Chemical Warrior as well as the GDI MRLS, Mammoth Tank, Patch and Sydney are excellent for this dirty job

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Renegade
C&C Mode Guide

Nod Tactics

As in the original C&C (Tiberian Dawn for all your weird people...) Nod relies on finesse and speed to get the job done, and as such most of Nod tactics will consist of hit-and-run attacks and stealth/covert operations.

An often-used tactic with Nod is Engineer rushing. On certain kinds of maps, mostly maps that have large and unprotected base entrances, you will see people trying to rush Engineers, in the very first minutes of the game, to sabotage the enemy base, considering that a Nod Buggy only costs 300 credits they can easily sand several Engineers at once for a fast, and often-times suicide, sabotage run. Engineer rushes in most cases target the base's Power Plant, taking it out will result in doubling the cost of any purchase the enemy might want to make and will deactivate the base defenses.

However, as I said before, such rushing tactics will not work against a well organized team, and in such a case the Engineer rush will most likely result in the loss of points, credits and a vehicle or two, vehicles that the opposing team will be able to use to their advantage.

As previously stated, Nod rely on stealth and speed, such are their vehicles and characters.

Since all Nod vehicles are fast and relatively easy to maneuver, a great tactic is to have a one or two vehicles with Engineer support distract the defenders of the enemy base and its automatic defenses, and then have other faster moving and less detectable vehicles get in and destroy either the defense or the Power Plant. The logical choice for the distracting vehicles would be the Artillery, these have enough armor and excellent firepower to hold its ground for several minutes if backed up by Engineers, then you can have a few Stealth Tanks roll into the base, while the only thing that can detect them (except for players standing next to them), the Advanced Guard Tower, is busy with the an Artillery or two, and take out the Power Plant, odds are that the AGT will not be the only thing defending, most of the opposing team will probably be there helping to defend it. Although getting into the enemy base with Stealth Tanks can still be tricky, need to watch out and not to run over poor defenders, or they'll know you are coming, so instead of Stealth Tanks there is always the option of using the less detectable Black Hand Chameleon.

On the defensive side, it is always easy to defend a base with only on main entrance and base defenses as long as you keep those base defenses working, but what if it's a wide-open base? How to defend then? Even with automatic defenses it is easier to attack in a wide-open area, so in order to defend a base that is placed in a large open area you need to coordinate and allocate resources carefully, i.e. team work.

Basically, defending a wide-open area is not different than any regular grand scale battle that can happen on any other part of a Renegade C&C Mode map, so you should take the next tips as tactics for both base defense and large scale battles.

I'll repeat it once again, Nod have fast and stealthy easily maneuverable vehicles, so take advantage of this, there is no point in going head to head against a Mammoth Tank even when driving a Stealth Tank.

A great way of engaging the enemy with Nod is to have two or three Artilleries or Light Tanks positioned away from each other, preferably with Engineer support, this is what people often refer to as "Divide and Conquer," this works extremely well if you can have a Stealth Tank or two flank the enemy force while they aim at the separate targets. Also, Stealth Tanks can run over any Engineers or other supporting infantry that come with the attacking force with a nice touch of that not-so-important element we call surprise. In addition if you can spot an enemy Sniper, the best way to take him out is by Stealth, either the tank or the soldier, although it's riskier with the soldier.

It's also a good idea to have a Sniper hiding somewhere to take out enemy infantry that tag along, like Engineers, Snipers, anti-vehicle personnel etc.

Flame and Chem. Troopers are great against vehicles, so having them close to the front lines is a good idea, not to mention the fact that since the Chemical Warrior receives no damage in Tiberium fields he is great at destroying Harvesters, just place a C4 and whatever is left finish off with the Chemical Spray.

The Nod Black Hand Chameleon is a great recon and sabotage tool, it is not a good idea to use him in head on fights against other infantry or vehicles (though he can inflict lots of damage on slow moving vehicles), the best way to use him is to sneak into enemy bases and sabotage buildings or even placing the Nuke Strike beacon (it's easier when the AGT is down/busy).

One of the most interesting things to do with the Chameleon is to get as close as possible to stationary or slow moving vehicles and placing C4s on them, it is really fun when you see a MRLS standing there waiting for your Harvester to arrive so it can destroy it, and then moving quickly behind that MRLS undetected and placing a C4 charge on it that will cripple it and allow you to finish it off with some blasts from your Laser Rifle.

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Renegade
C&C Mode Guide

GDI Tactics

Unlike Nod, GDI relies on heavy, slow moving beasts like the Mammoth Tank, a giant with twin barrels and two rocket launchers mounted on top.

GDI tactics are simpler and more to the point then the Nod tactics, all you need to do is to have your vehicles come with Engineers in to every battle, just make sure that the Engineers are protected from sniper fire while they repair the vehicles, it's that simple.

However, GDI also enjoy some great infantry units in their arsenal, ones that can really change the tide. Two such units are Patch and Sydney; these two have Tiberium based rifles (Tiberium Flechette Rifle and Tiberium Auto Rifle), these weapons are great against vehicles yet still precise enough to use against infantry, they can really do some damage, and they can also easily detect stealth units, so that is a definite bonus.

Another good character is a basic one; the counter part of the Nod Flame Trooper, the GDI Grenadier, this guy has a great range, yet not that great an aim since the launcher fires grenades in an arc so you actually need a good special view to hit something, but the nice splash damage makes up for it when fighting off a hoard of foot soldiers.

Again, unlike Nod, GDI tactics will not necessarily include cutting the base power in order to get rid of the base defenses, GDI can do it head on if the team itself isn't defending well enough.

Just get a Mammoth Tank to draw fire, with a Hotwire or two to repair it, and ride the faster Medium Tank into the base shooting the Obelisk of Light, obviously with a half decent team on the other side will not work well, since the Medium Tank is quite a large and easy target for anti-armor fire, that's why it's a good idea for the driver of the tank to be an Engineer or a Hotwire, then they can get close enough to the Obelisk to get into it as soon as the tank is destroyed and place some C4s on the Master Control Terminal.

It can't hurt to have other units attacking at multiple fronts while you try to disable the main base defense, maybe a MRLS (maybe two) shooting at random targets, since it has a nice fire rate and can disperse a barrage of 6 missiles at different targets at once.

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Renegade
C&C Mode Guide

Special Infantry Units

There are four special, costly and strong, infantry units in the game that simply cannot go on the offensive, at least not as the main weapon of such an offense, these four are Nod's Raveshaw and Mendoza and GDI's Prototype Assault Suite Sydney and Dr. Mobius.

Raveshaw (Laser Rail Gun) and Prototype Assault Suite Sydney (Personal Ion Cannon) can do a lot of damage with their weapons; they can kill infantry in one shot (even lines of infantry, if you can get them in a straight line) and inflict lots of damage on vehicles in each shot, but their fire rate, recharge after every shot, makes them a bit defenseless against even the weakest characters, that's why these units are best used as base defenders and as support forces to vehicles. Never should they enter a battle first.

Mendoza and Dr. Mobius both carry a Volt Auto Rifle, this little weapon is great, it has an excellent fire rate and it is almost equally harmful against both infantry and vehicles, its range is not bad either. These two characters are excellent for supporting attacking vehicle forces, cause they can pretty much handle anything that comes their way. But, while they aren't as defenseless as the first two, they still should not go on the offensive alone or even first, cause it will just be a waste of money if they get picked by a sniper before they can even do anything.

These other four characters are excellent at what they do; I am of course talking about the snipers. There are basically two sniper rifles in Renegade, the regular Sniper Rifle carried by GDI's Deadeye and Nod Black Hand Sniper and the Ramjet Rifle, a jet powered sniper rifle that inflicts some heavy damage, carried by GDI' Havoc and Nod's Sakura.

The regular Sniper Rifle is just a plain sniper rifle, a great weapon against infantry of all kinds, one headshot and your dead; you need skillz to handle a sniper rifle though. Now the Ramjet, that's a different story, in addition for it being able to cut infantry like grass (yes, you can even kill several infantries in one shot if they all stand in a straight line just for you) this sniper rifle damages armor as well, in fact if you can get two or three Havocs/Sakuras on one side of the map and they can all see an incoming vehicle on the other side of that map, they can take it out before it even reaches them.

Don't worry though, to balance the Ramjet Rifle, the design team added a trail visual that will make hiding for Ramjet Snipers that much harder, since the enemy will be able to track that trail back to its source, divulging the position of the sniper.

Finally, The End

Renegade's C&C Mode is all about the team work and going solo in C&C Mode is never the best idea or tactic (I think I said that already). Just play for the team. This C&C Mode is a lot of fun, especially if you realize that it's about the team and not personal frag count, although that helps as well.


Re: C&C Mode Guide [message #270460 is a reply to message #270427] Tue, 03 July 2007 09:34 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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FROST's RANTY STRAT's THAT WORK 90% OF THE TIME:

UNDER:

omg guys k get grenades soldiers and follow me!

The grenade soldier rush to PP works sometimes, but most of the time you are killed or they repair the power plant and make your rush a money gaining rush....

k guys get gunners!

gunner rushing the pp works more of the time, but still you need 3-4 to kill it quick enough before someone finds out or repairs.

DONATE ME FOR APC!

Donating money for APC works alot too, usually on under I rush for the obb or agt, but if i am nod, I will go right for the power plant if they heavily gaurd the agt, then usually going for the power plant works well....

hotty walk to nod pp:
This works 30% of the time for me, because 2 reasons, obb gets messed up by someone on my team, or i get caught by engineer and c4's me to death.

Mrls: Getting a mrls and using free aim can help you attack the obby without being seen by it, though most people will repair, I have killed it myself once or twice before.

Theres more....but i am hungry and need food so kthnxbai.


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Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

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Re: C&C Mode Guide [message #270479 is a reply to message #270427] Tue, 03 July 2007 10:52 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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Yeah, it is pretty random depending on the situation your in.

It was some ideas that could of been done, but I don't usually do it.

People do what they feel like to do. Thumbs Up


Re: C&C Mode Guide [message #270869 is a reply to message #270427] Thu, 05 July 2007 04:23 Go to previous messageGo to next message
jnz is currently offline  jnz
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wtf do you mean? teamwork?!

just let me go off and do my own thing and i'll take down the whole base.
Re: C&C Mode Guide [message #270879 is a reply to message #270869] Thu, 05 July 2007 04:42 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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RoShamBo wrote on Thu, 05 July 2007 06:23

wtf do you mean? teamwork?!

just let me go off and do my own thing and i'll take down the whole base.

hey thats my quote Wink


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C Mode Guide [message #270894 is a reply to message #270879] Thu, 05 July 2007 05:32 Go to previous messageGo to next message
jnz is currently offline  jnz
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sadukar09 wrote on Thu, 05 July 2007 12:42

RoShamBo wrote on Thu, 05 July 2007 06:23

wtf do you mean? teamwork?!

just let me go off and do my own thing and i'll take down the whole base.

hey thats my quote Wink


Huh
Re: C&C Mode Guide [message #270895 is a reply to message #270427] Thu, 05 July 2007 05:40 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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These ain't my idea anyways... Tell Me

Re: C&C Mode Guide [message #270926 is a reply to message #270427] Thu, 05 July 2007 08:47 Go to previous messageGo to next message
AoBfrost is currently offline  AoBfrost
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I've done that before,. where you get a noob team that wont donate or help, then you decide to go commando and next thing you know "nod/gdi base pwoer is offline" then your guys go rushing in and steal MVP cause you killed the enemey power.....

http://i4.photobucket.com/albums/y133/FMAROCKS/godotsig.gif
Scrin wrote on Fri, 05 October 2007 12:19

''whoa im the photoshop''

KANE LIVES!!!
Re: C&C Mode Guide [message #270949 is a reply to message #270427] Thu, 05 July 2007 10:26 Go to previous messageGo to next message
-AC-TeslaDan5 is currently offline  -AC-TeslaDan5
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In under, You can shoot at the AGT w/out being shot back at....

http://img521.imageshack.us/img521/1590/danqk3.jpg
Re: C&C Mode Guide [message #270994 is a reply to message #270427] Thu, 05 July 2007 15:27 Go to previous messageGo to next message
IR4p3dy0u is currently offline  IR4p3dy0u
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big or small games, best way to get a quick advantage is to kill the enemy harvester and guard yours.
Re: C&C Mode Guide [message #270995 is a reply to message #270994] Thu, 05 July 2007 15:32 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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IR4p3dy0u wrote on Thu, 05 July 2007 17:27

big or small games, best way to get a quick advantage is to kill the enemy harvester and guard yours.


yep, then the second harv... then you have arty/ mrls and they have maybe officers


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: C&C Mode Guide [message #271333 is a reply to message #270460] Fri, 06 July 2007 22:06 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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AoBfrost wrote on Tue, 03 July 2007 12:34

FROST's RANTY STRAT's THAT WORK 90% OF THE TIME:

UNDER:

omg guys k get grenades soldiers and follow me!

The grenade soldier rush to PP works sometimes, but most of the time you are killed or they repair the power plant and make your rush a money gaining rush....

k guys get gunners!

gunner rushing the pp works more of the time, but still you need 3-4 to kill it quick enough before someone finds out or repairs.

DONATE ME FOR APC!

Donating money for APC works alot too, usually on under I rush for the obb or agt, but if i am nod, I will go right for the power plant if they heavily gaurd the agt, then usually going for the power plant works well....

hotty walk to nod pp:
This works 30% of the time for me, because 2 reasons, obb gets messed up by someone on my team, or i get caught by engineer and c4's me to death.

Mrls: Getting a mrls and using free aim can help you attack the obby without being seen by it, though most people will repair, I have killed it myself once or twice before.

Theres more....but i am hungry and need food so kthnxbai.


What kinda players do you play againt?
Seriously, thats a horrible way to start off on Under.



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Re: C&C Mode Guide [message #271423 is a reply to message #270427] Sat, 07 July 2007 10:37 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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seriously kill the harvy is better, if u gain 200 creds from pp attack, they get 100 for repairs, but they killed ya harvy... therefore they have +200 on you.

http://img504.imageshack.us/img504/8789/avilj4.jpg

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Re: C&C Mode Guide [message #271425 is a reply to message #270427] Sat, 07 July 2007 10:39 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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If you destroy the harvester with c4s you only get 90ish points...BUT if you use all your autorifle ammo on it+C4s then you have around 200 points though. (But in 30 secs you are not gonna go through 500 rounds)

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C Mode Guide [message #271427 is a reply to message #271425] Sat, 07 July 2007 10:40 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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sadukar09 wrote on Sat, 07 July 2007 12:39

If you destroy the harvester with c4s you only get 90ish points...BUT if you use all your autorifle ammo on it+C4s then you have around 200 points though. (But in 30 secs you are not gonna go through 500 rounds)


server i play on majority of time classed rifle on harvy as a bug, no points Sad


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: C&C Mode Guide [message #271439 is a reply to message #271427] Sat, 07 July 2007 11:23 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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NuNeGa wrote on Sat, 07 July 2007 12:40

sadukar09 wrote on Sat, 07 July 2007 12:39

If you destroy the harvester with c4s you only get 90ish points...BUT if you use all your autorifle ammo on it+C4s then you have around 200 points though. (But in 30 secs you are not gonna go through 500 rounds)


server i play on majority of time classed rifle on harvy as a bug, no points Sad

wtf? so they think mrls shooting around walls are glitch too...


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C Mode Guide [message #271443 is a reply to message #270926] Sat, 07 July 2007 11:37 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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AoBfrost wrote on Thu, 05 July 2007 10:47

I've done that before,. where you get a noob team that wont donate or help, then you decide to go commando and next thing you know "nod/gdi base pwoer is offline" then your guys go rushing in and steal MVP cause you killed the enemey power.....


Or they start pushing you out from the exact spot that you decimated the enemy base when they see that you are possibly getting MVP. Roll Eyes
Re: C&C Mode Guide [message #271507 is a reply to message #271439] Sat, 07 July 2007 15:09 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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sadukar09 wrote on Sat, 07 July 2007 20:23

NuNeGa wrote on Sat, 07 July 2007 12:40

sadukar09 wrote on Sat, 07 July 2007 12:39

If you destroy the harvester with c4s you only get 90ish points...BUT if you use all your autorifle ammo on it+C4s then you have around 200 points though. (But in 30 secs you are not gonna go through 500 rounds)


server i play on majority of time classed rifle on harvy as a bug, no points Sad

wtf? so they think mrls shooting around walls are glitch too...




nah it is just that u get points equal to damage


http://img504.imageshack.us/img504/8789/avilj4.jpg

Jamie is a guys name in Europe...
Re: C&C Mode Guide [message #271531 is a reply to message #270427] Sat, 07 July 2007 16:40 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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you do next to nothing on a harvester with a rifle...unless you are saying a rifle does 200 damage to a harvester. Then which I laugh at your lack of understanding of renegade.

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: C&C Mode Guide [message #271614 is a reply to message #271531] Sun, 08 July 2007 04:05 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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sadukar09 wrote on Sat, 07 July 2007 18:40

you do next to nothing on a harvester with a rifle...unless you are saying a rifle does 200 damage to a harvester. Then which I laugh at your lack of understanding of renegade.


i know... so soldier on harvy at start = non beneficial... apart from timed

i think it takes 3 timed to kill harvy


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Re: C&C Mode Guide [message #271634 is a reply to message #270427] Sun, 08 July 2007 06:20 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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4...i think someone forgot harvesters auto repair Sarcasm

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
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Re: C&C Mode Guide [message #271721 is a reply to message #271634] Sun, 08 July 2007 14:28 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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sadukar09 wrote on Sun, 08 July 2007 09:20

4...i think someone forgot harvesters auto repair Sarcasm


i was testing you... Big Grin


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Jamie is a guys name in Europe...
Re: C&C Mode Guide [message #271867 is a reply to message #270879] Sun, 08 July 2007 23:51 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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sadukar09 wrote on Thu, 05 July 2007 06:42

RoShamBo wrote on Thu, 05 July 2007 06:23

wtf do you mean? teamwork?!

just let me go off and do my own thing and i'll take down the whole base.

hey thats my quote Wink


haha...it's mine too! Big Grin


buzzsigfinal
Re: C&C Mode Guide [message #271882 is a reply to message #271867] Mon, 09 July 2007 02:12 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Tactics & Strategies Moderator
killing the harvester is far more beneficial than shooting it for points with a rifle but leaving it alive

yes, you'll probably get more points if you leave it alive, but you'll cripple the cashflow of their ENTIRE TEAM by killing it, therefore you'll get your tanks out faster than they do. The advantage of that is astronomically higher than the advantage you get from the maybe 1-200 points you'll get from shooting the harv...


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Renedrama [ren-i-drah-muh]
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1. the inevitable criticism one receives after doing something awful
Re: C&C Mode Guide [message #271958 is a reply to message #271882] Mon, 09 July 2007 10:48 Go to previous messageGo to previous message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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Spoony wrote on Mon, 09 July 2007 04:12

killing the harvester is far more beneficial than shooting it for points with a rifle but leaving it alive

yes, you'll probably get more points if you leave it alive, but you'll cripple the cashflow of their ENTIRE TEAM by killing it, therefore you'll get your tanks out faster than they do. The advantage of that is astronomically higher than the advantage you get from the maybe 1-200 points you'll get from shooting the harv...


however place the timed at the right time and you can get the 200 points for shooting it, along with killing it just as it arrives at their ref... but then u always have chances of them repairing it.


This leads onto another point, not really a strategy but a tip.

When on say field and initiating a seige strategy wait till the harvy is going back into their base before killing it, rather than as most people do killing it straight away.
If you wait you have to kill it less often and you can more time pounding the crap out of the hon/wf. Plus often you have a few noobs on your team who will target harvy rather than that mrls that is directly on front of them.


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Jamie is a guys name in Europe...
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