Airstrip WayPoints`? [message #270041] |
Sun, 01 July 2007 21:31 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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For some reason, I cant get the waypoints at the Airstrip right, so everytime I buy a vehicle, its made, lands on Airstrip, but it wont roll off.
The waypoints in the Weapons Factory work fine, so do the refs.
So, whats the problem with the Airstrip?, I made sure to copy the ones from the other maps.
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Re: Airstrip WayPoints`? [message #270217 is a reply to message #270041] |
Mon, 02 July 2007 14:14 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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try comparing them to another lvl file the right way and move them to the rigth spots if maybe they got moved even just a little and click generate sectors and maybe that may work it did for me
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Re: Airstrip WayPoints`? [message #270267 is a reply to message #270264] |
Mon, 02 July 2007 17:53 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
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General (2 Stars) |
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joe937465 wrote on Mon, 02 July 2007 19:30 | building controllers have to face a right way>?
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I guess so, I upload a screen shot so you can see.
Problem am having right now is that its only using one waypoint, so vehicles can stack up.
[Updated on: Mon, 02 July 2007 17:54] Report message to a moderator
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Re: Airstrip WayPoints`? [message #270518 is a reply to message #270041] |
Tue, 03 July 2007 16:28 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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It doesn't matter, as long there's a waypath from the airstrip to the tiberium field.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: Airstrip WayPoints`? [message #270531 is a reply to message #270352] |
Tue, 03 July 2007 17:25 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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danpaul88 wrote on Tue, 03 July 2007 04:38 | It just picks one of the waypoints that starts inside the vehicle construction zone, technically you can probably have more (or less) than three and it would still work fine. I think they tend to go in order of ID (lowest waypath ID first, highest last), and then loop back around to the lowest again, but that's just speculation.
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So why are vehicles only using one waypath?
As you can see in the screen shot posted eailer, the waypaths start in the construction script zones.
Could this be a glacier_flying glitch thing?
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