cool ill change it on my ssgm scripts ty
edit: ok maybe im not as smart as i thought i was
StrFormat2(message2,"%ls picked up a Random Character Crate.",Get_Wide_Player_Name(sender));
if (Commands->Get_Player_Type(sender) == 1) {
Change_Character(sender,RandomGDIChar[Index][1]);
StrFormat2(message1,"ppage %d [Crate] You have been transformed into a %s by the Random Character Crate.",Get_Player_ID(sender),RandomGDIChar[Index][0]);
if (Settings->Gamelog) {
Vector3 pos = Commands->Get_Position(sender);
StrFormat2(message3,"CRATE;CHARACTER;%s;%d;%s;%f;%f;%f;%f;%f;%f;%d", RandomGDIChar[Index][0], Commands->Get_ID(sender), Commands->Get_Preset_Name(sender), pos.Y,pos.X,pos.Z, Commands->Get_Facing(sender), Commands->Get_Max_Health(sender),Commands->Get_Max_Shield_Strength(sender),Get_Object_Type(sender));
}
}
else {
Change_Character(sender,RandomNodChar[Index][1]);
StrFormat2(message1,"ppage %d [Crate] You have been transformed into a %s by the Random Character Crate.",Get_Player_ID(sender),RandomNodChar[Index][0]);
if (Settings->Gamelog) {
Vector3 pos = Commands->Get_Position(sender);
StrFormat2(message3,"CRATE;CHARACTER;%s;%d;%s;%f;%f;%f;%f;%f;%f;%d", RandomNodChar[Index][0], Commands->Get_ID(sender), Commands->Get_Preset_Name(sender), pos.Y,pos.X,pos.Z, Commands->Get_Facing(sender), Commands->Get_Max_Health(sender),Commands->Get_Max_Shield_Strength(sender),Get_Object_Type(sender));
}
now what do i have to change>? i have a idea but not 100% sure
[Updated on: Tue, 03 July 2007 02:48]
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