Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » All the Mission Scripts
Re: All the Mission Scripts [message #269079 is a reply to message #266869] Wed, 27 June 2007 03:36 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
Messages: 4121
Registered: May 2007
Location: Riverside Southern Califo...
Karma: 0
General (4 Stars)
what about a objective script which one can u add to a zone that gives an objective of what to do that i can type what it is?
Re: All the Mission Scripts [message #269540 is a reply to message #266869] Thu, 28 June 2007 23:51 Go to previous messageGo to next message
Genesis2001
Messages: 1397
Registered: August 2006
Karma: 0
General (1 Star)
Objectives are done using JFW Customs and Dave's arrows. I had to do this for my serverside mod for Overlord to turn it into a Co-Op mission...I have an objective in that map where you must clear all Nod presence to clear the first zone. So...I placed around 20-30 bot spawners on in my first zone area. (Total bots spawning totals 1385 Razz)

I have two Dave's arrows placed on my map and I noted the IDs of those arrows (Also noted the IDs of the bot spawners to make my life easier later on in the map)

I attached the script JFW_Death_Send_Custom to send a message (ex: 1000) to one of the dave's arrows. The arrow that received the message had the script JFW_Custom_Multiple_Send_Custom attached. I noted the each bot's MaxSpawn count and totaled it up. (Total is 1385)

When the arrow receives all 1385 messages, it'll send a message to another arrow which will destroy the blockers that I have stopping people from moving onto my second zone.


-MathK1LL

P.S.
This may sound confusing...I will be making a tutorial for RenHelp tomorrow when I get up and am awake enough to have the patience. (Right now I'm too tired to even care about my spelling/grammar mistakes...Those that know me well enough should know how tired I am by that statement Razz)
Re: All the Mission Scripts [message #269913 is a reply to message #266869] Sat, 30 June 2007 22:02 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
Messages: 167
Registered: July 2005
Location: Milwaukee, Wisconsin
Karma: 0
Recruit

While the M00_damage_modifier_dme script gives umlimited health, is there a script that gives unlimited armor as well?
Re: All the Mission Scripts [message #269918 is a reply to message #266869] Sat, 30 June 2007 22:14 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
Why would you need unlimited armor if you already can't die or kill the object?
Re: All the Mission Scripts [message #269924 is a reply to message #266869] Sat, 30 June 2007 23:01 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
cant you replace the armour type to blamo using a script?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: All the Mission Scripts [message #269973 is a reply to message #266869] Sun, 01 July 2007 13:39 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
Messages: 167
Registered: July 2005
Location: Milwaukee, Wisconsin
Karma: 0
Recruit

Heh, well its nothing big I'm guess I'm just bein kinda picky. I am trying to make viechle wreckages on the map for some scenery/decoration kinda stuff. I added that script so you can still kill them half way so their armor is gone and I just think it looks better with the health meter completely full green instead of yellow. Blush But, its nothing to big just something I was wondering about.
Re: All the Mission Scripts [message #270031 is a reply to message #269540] Sun, 01 July 2007 18:48 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
That sounds like a good way to do it. Just sounds like a lot of bots for one area. Ofcourse it depends on how big the spot is and all that but even then you wouldn't want to have to go searching :/ . I suggest making it less. Like maybe even 200. Or you could always make more than one version. One for about 2-6 people and one for like 10-20.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: All the Mission Scripts [message #270306 is a reply to message #266869] Mon, 02 July 2007 20:51 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
Messages: 167
Registered: July 2005
Location: Milwaukee, Wisconsin
Karma: 0
Recruit

Ok well here's the dealio. I'm modding a SP map for serverside. Well for one of the main buildings it requires you to have a yellow key card to enter it. Is there a certain script that I can add to all the spawners which will automatically give them the card when they spawn instead of havin to go and pick up the keycard somewhere on the map?
Re: All the Mission Scripts [message #270309 is a reply to message #266869] Mon, 02 July 2007 21:10 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
Can we maybe like, keep this thread on topic?

Oh, and Piotrkol1, the script you need is M00_GrantPowerup_Created. Attach it to the characters, and grant them the yellow keycard powerup.

Alternatively, you could just make a big JFW_Powerup_Buy zone that buys the keycard at zero cost in front of the doors of the building. It's up to you.
Re: All the Mission Scripts [message #270318 is a reply to message #266869] Mon, 02 July 2007 22:12 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
Messages: 167
Registered: July 2005
Location: Milwaukee, Wisconsin
Karma: 0
Recruit

Ah well thanks but that might have been all for nothing cause my map is screwed up. Its on M10 and none of the doors open or close. You just kinda get teleported through them sort of and I'm not to happy about that after working pretty long on it... Huh
Re: All the Mission Scripts [message #270322 is a reply to message #266869] Mon, 02 July 2007 22:41 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
Don't delete them next time?
Re: All the Mission Scripts [message #270435 is a reply to message #266869] Tue, 03 July 2007 08:59 Go to previous message
piotrkol1 is currently offline  piotrkol1
Messages: 167
Registered: July 2005
Location: Milwaukee, Wisconsin
Karma: 0
Recruit

I didn't delete them, I used the westwood M10 lvl file and didn't even tough the doors.
Previous Topic: Random Char Error I need Fixed
Next Topic: Airstrip WayPoints`?
Goto Forum:
  


Current Time: Sat Dec 21 00:54:25 MST 2024

Total time taken to generate the page: 0.00889 seconds