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SSGM Version 2.0.1 [message #269915] Sat, 30 June 2007 22:09 Go to next message
Whitedragon is currently offline  Whitedragon
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Minor bug fix/feature version.

Download


Quote:


Version 2.0.1:
- New: Character changes will now be logged under the "_CHANGECHARACTER" header similar to how the pre 2.0 "_PURCHASE" worked. This includes every way that your character can be changed.
- New: Added additional documentation for making plugins and adding new CTF flag positions.
- Change: SSGM no longer requires a modified objects file to function. It is still capable of loading modified objects files, however.
- BugFix: The CTF class specific enable setting(CTF_C##_Enabled) now works correctly.
- BugFix: Fixed a bug that caused your ammo to return to normal if you refilled when infinite ammo was enabled.
- BugFix: Harvesters now spawn correctly in CTF mode.
- BugFix: The "DisableBaseDefenses," "DisablePowerPlants," "DisableRefineries," "DisableSoldierFactories," "DisableVehicleFactories," "DisableRepairPads," and "DisableCommCenters" settings are now properly included and documented in ssgm.ini.
- BugFix: Fixed a bug in the example plugin source where it wouldn't pass the plugin version to SSGM.
- BugFix: Fixed the incorrect Random Vehicle Crate coordinates for Nod on Hourglass.



If you're upgrading from 2.0 then you can continue using its ssgm.ini. If you are not using a modified objects file then set "ObjectsFile" to "ddb" instead of "gm" and delete "objects.gm" from the data folder.

Edited objects files from any version of SSGM will work with this version. Just make sure "ObjectsFile" is set to the same extension as the modified objects file.

Plugins made with SSGM 2.0 should work fine with this version. To silence the version warning simply edit SSGMVersion in gmmain.h and recompile the plugin.


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[Updated on: Sat, 30 June 2007 22:16]

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Re: SSGM Version 2.0.1 [message #269933 is a reply to message #269915] Sun, 01 July 2007 01:46 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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ssgm.ini is missing
Re: SSGM Version 2.0.1 [message #269940 is a reply to message #269915] Sun, 01 July 2007 02:46 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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or was Razz
Re: SSGM Version 2.0.1 [message #269994 is a reply to message #269940] Sun, 01 July 2007 15:56 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Do you know when SSGM support for NR is gonna come out Nightma?

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Re: SSGM Version 2.0.1 [message #270015 is a reply to message #269994] Sun, 01 July 2007 18:06 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Sn1per74* wrote on Sun, 01 July 2007 23:56

Do you know when SSGM support for NR is gonna come out Nightma?


I should imagine it'll be supported in the next release. Its only a small patch that needs to be applied.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: SSGM Version 2.0.1 [message #270043 is a reply to message #270015] Sun, 01 July 2007 21:35 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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But when is the question.... Tell Me

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Re: SSGM Version 2.0.1 [message #270178 is a reply to message #269915] Mon, 02 July 2007 11:24 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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nice man
Re: SSGM Version 2.0.1 [message #270257 is a reply to message #270178] Mon, 02 July 2007 16:53 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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This makes my server crash... The other one worked fine...

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Re: SSGM Version 2.0.1 [message #270285 is a reply to message #269915] Mon, 02 July 2007 18:51 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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so i dont have to remake my objects file made back in ssaow 1.5 i think?
Re: SSGM Version 2.0.1 [message #270295 is a reply to message #269915] Mon, 02 July 2007 19:31 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Right.

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Re: SSGM Version 2.0.1 [message #270317 is a reply to message #269915] Mon, 02 July 2007 21:52 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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woot i got an idea u guys should MAKE a level edit tool becuase i have to edit a already made objects file and lets say if i HAD to remake it on another objects file it would be cool if a program scan for changes and add ons and just did it to the other one instead of me guessing what was edited Very Happy
Re: SSGM Version 2.0.1 [message #270658 is a reply to message #269915] Wed, 04 July 2007 03:31 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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SSGM 2.0.1 does not work with Linux servers, because InitEngineSSGM is never called.

Re: SSGM Version 2.0.1 [message #270709 is a reply to message #269915] Wed, 04 July 2007 11:29 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Fixed.

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Re: SSGM Version 2.0.1 [message #272267 is a reply to message #269915] Tue, 10 July 2007 14:17 Go to previous messageGo to next message
pvtschlag is currently offline  pvtschlag
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Would it be possible to add in a future version a way to load/unload/reload plugins without restarting the FDS?

-Lee
Re: SSGM Version 2.0.1 [message #272279 is a reply to message #269915] Tue, 10 July 2007 15:11 Go to previous messageGo to next message
jnz is currently offline  jnz
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Yes, weather WD impliments it is up to him.
Re: SSGM Version 2.0.1 [message #272974 is a reply to message #269915] Fri, 13 July 2007 09:15 Go to previous messageGo to next message
silentevil is currently offline  silentevil
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hello
in city flying wen as gdi take the box and a apc create comme this is not commen his beam me to gdi ref but no apc is landing.


please help

sorry for my brocken englisch Blush

Re: SSGM Version 2.0.1 [message #272975 is a reply to message #269915] Fri, 13 July 2007 09:16 Go to previous messageGo to next message
SWNight is currently offline  SWNight
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What is SSGM?

cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

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Re: SSGM Version 2.0.1 [message #272978 is a reply to message #272975] Fri, 13 July 2007 09:21 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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alz45 wrote on Fri, 13 July 2007 11:16

What is SSGM?


...


SSAOW 1.6 basically but with a different name called SSGM 2.0

Server Side Game Manager...


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Re: SSGM Version 2.0.1 [message #275671 is a reply to message #269915] Fri, 27 July 2007 01:07 Go to previous messageGo to next message
silentevil is currently offline  silentevil
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help please
!
Re: SSGM Version 2.0.1 [message #275689 is a reply to message #275671] Fri, 27 July 2007 03:48 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Miklo wrote on Fri, 27 July 2007 09:07

help please
!



Help with what? Information like that generally ends up fixing your issue much more quickly


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: SSGM Version 2.0.1 [message #275700 is a reply to message #269915] Fri, 27 July 2007 05:57 Go to previous messageGo to next message
Slave is currently offline  Slave
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Scroll a little, he's bumping a question he posted before.

About the question: I can't help...
Re: SSGM Version 2.0.1 [message #275701 is a reply to message #272974] Fri, 27 July 2007 05:58 Go to previous message
SWNight is currently offline  SWNight
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Miklo wrote on Fri, 13 July 2007 11:15

hello
in city flying wen as gdi take the box and a apc create comme this is not commen his beam me to gdi ref but no apc is landing.


please help

sorry for my brocken englisch Blush



^^^
With that

I can't help.


cncnick13 wrote on Fri, 24 August 2007 23:05

ok but will it work for vista

Ryu wrote on Sat, 25 August 2007 00:31

No, It will make your pc explode!!11 The Bomb

cncnick13 wrote on Sat, 25 August 2007 00:32

what you mean

Jerad Gray wrote on Wed, 26 September 2007 10:00

too bad EA murdered Westwood.

http://img206.imageshack.us/img206/7905/swnightfi3.png

[Updated on: Fri, 27 July 2007 05:59]

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