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Home » Technical Support » Win32 FDS » NightRegulator BETA 7 Released!
Re: NightRegulator BETA 7 Released! [message #268082 is a reply to message #267415] Fri, 22 June 2007 06:39 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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Just as "view source" is in websites... :/

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Re: NightRegulator BETA 7 Released! [message #268096 is a reply to message #267415] Fri, 22 June 2007 07:43 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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true... BR has some code in it that isnt supposed to be public :/

*cough*renrem+RenGuard*cough*
Re: NightRegulator BETA 7 Released! [message #268098 is a reply to message #268079] Fri, 22 June 2007 08:20 Go to previous messageGo to next message
reborn is currently offline  reborn
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StealthEye wrote on Fri, 22 June 2007 09:31

afaik, the brenbot source is simply availible by renaming the exe to .zip. Perl is interpreted code, so the source is availible.


Thankyou, I will try this. It would be nice to port it to c++ and have the regulator built as a plug-in to SSGM.




[Updated on: Fri, 22 June 2007 08:20]

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Re: NightRegulator BETA 7 Released! [message #268156 is a reply to message #268098] Fri, 22 June 2007 11:48 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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StealthEye wrote on Fri, 22 June 2007 09:31

afaik, the brenbot source is simply availible by renaming the exe to .zip. Perl is interpreted code, so the source is availible.


And as far as I know, Brenbot is not open source and I don't think danpaul appreciates people sharing ways to get the source of Brenbot.


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Re: NightRegulator BETA 7 Released! [message #268160 is a reply to message #267415] Fri, 22 June 2007 11:58 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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is it true theres a !chiken command to turn people into chiken ingame? If they have the newer scripts?

Re: NightRegulator BETA 7 Released! [message #268321 is a reply to message #267415] Sat, 23 June 2007 00:47 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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no

Kamuix added that via scripts.dll, and many people believe that its in fact a functionality of NR, which it is not Tell Me
Re: NightRegulator BETA 7 Released! [message #268359 is a reply to message #268098] Sat, 23 June 2007 05:38 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Reborn wrote on Fri, 22 June 2007 17:20

StealthEye wrote on Fri, 22 June 2007 09:31

afaik, the brenbot source is simply availible by renaming the exe to .zip. Perl is interpreted code, so the source is availible.


Thankyou, I will try this. It would be nice to port it to c++ and have the regulator built as a plug-in to SSGM.



Might as well offer help to dp, as from what I heard he is (planning) to do something like that.


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Re: NightRegulator BETA 7 Released! [message #268362 is a reply to message #268359] Sat, 23 June 2007 05:50 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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EvilWhiteDragon wrote on Sat, 23 June 2007 13:38

Reborn wrote on Fri, 22 June 2007 17:20

StealthEye wrote on Fri, 22 June 2007 09:31

afaik, the brenbot source is simply availible by renaming the exe to .zip. Perl is interpreted code, so the source is availible.


Thankyou, I will try this. It would be nice to port it to c++ and have the regulator built as a plug-in to SSGM.



Might as well offer help to dp, as from what I heard he is (planning) to do something like that.


From my understand, DP is porting BrenBot into C++ for fun. I don't think he'll actually make it pubically useable. But don't hold me to that. You'd be best to ask DP about it.


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Please don't make me type something like that again, not using puntuation is annoying.


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Re: NightRegulator BETA 7 Released! [message #268379 is a reply to message #267415] Sat, 23 June 2007 08:17 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Quote:

Thankyou, I will try this. It would be nice to port it to c++ and have the regulator built as a plug-in to SSGM.


The Sbot is plugged into SSGM already. Smile


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Sat, 23 June 2007 08:18]

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Re: NightRegulator BETA 7 Released! [message #268395 is a reply to message #268379] Sat, 23 June 2007 10:12 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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Dave S. Anderson wrote on Sat, 23 June 2007 10:17

Quote:

Thankyou, I will try this. It would be nice to port it to c++ and have the regulator built as a plug-in to SSGM.


The Sbot is plugged into SSGM already. Smile



Want a cookie? lol Sarcasm


Re: NightRegulator BETA 7 Released! [message #268399 is a reply to message #267415] Sat, 23 June 2007 11:26 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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No, but I'm sure Daniel would. Wink
Edit: And congratulations on the progress Nightma. Keep up the good work.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Sat, 23 June 2007 11:30]

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Re: NightRegulator BETA 7 Released! [message #269383 is a reply to message #267415] Thu, 28 June 2007 11:36 Go to previous message
HaOsLsE is currently offline  HaOsLsE
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Nice work Nightma...ppl rag on you sometimes. Glad you stick around and continue to work on your bot. I seem to always check it out...it's gone a long ways over the years. and you seem to be the busiest at trying to keep your bot moving forward. Congrats.

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[Updated on: Thu, 28 June 2007 11:37]

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