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Texture advise, what do you think, [message #268903] Tue, 26 June 2007 12:42 Go to next message
jamiejrg is currently offline  jamiejrg
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Good'ay gents

Been working on this little puppy for a few hours now. I like the model as it is, it's simple and has a relitively low poly count. It's the textures i want you guys to look at. I know that the textures will either make or break this model when i release it. So what do you think? Plus, i still need to create a texture for the tsuba. I was thinking ivory for it but i don't think the colors will mingle correctly.

Advise?

This site has some great reference material. http://www.nihontoantiques.com/index.htm

Pic

index.php?t=getfile&id=3636&private=0

http://smg.photobucket.com/albums/v329/Jamiejrg/?action=view&current=katanav 2.jpg
  • Attachment: katanav2.jpg
    (Size: 164.70KB, Downloaded 427 times)


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Tue, 26 June 2007 12:46]

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Re: Texture advise, what do you think, [message #268973 is a reply to message #268903] Tue, 26 June 2007 16:29 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
Looks pro enough for me. I didn't even notice the missing texture part, until i googled for tsuba.

But I'm wondering, why is the blade so dark? Is it supposed to this way, is it a casing?

When you're done, make sure to bump/reflect map the blade. What would Renegade be without shiny?

[Updated on: Tue, 26 June 2007 16:29]

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Re: Texture advise, what do you think, [message #268975 is a reply to message #268973] Tue, 26 June 2007 16:33 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Innocence wrote on Tue, 26 June 2007 18:29

Looks pro enough for me. I didn't even notice the missing texture part, until i googled for tsuba.

But I'm wondering, why is the blade so dark? Is it supposed to this way, is it a casing?

When you're done, make sure to bump/reflect map the blade. What would Renegade be without shiny?


Actualy, you pointed out a big misconception. Blades that are used for fighting are this color. They don't shine them unless they are going on display. But, i will definately put some shine on the blade now that you mention it, it will make it look way better. Alex said the same thing.

Simple explaination of how to use bump maps?

Thanks very much for the feed back.


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Texture advise, what do you think, [message #268985 is a reply to message #268903] Tue, 26 June 2007 16:59 Go to previous messageGo to next message
Slave is currently offline  Slave
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When I was figuring out shiny stuff, I based it on this tutorial.
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=30

Thingies wich I would change to get the blade shiny. In order of appearance in the manual.

Surface type: Light metal (not water duh Listen )

BumpScale=0.1 (a blade is more smooth than wavy water, hopefully)
BumpRotation=0.0 (reflection doesn't move by itself)
VPerSec=0.00 (same reason, you can also delete these 2)

Pass 2 Sage 1 Mapping: WS Environment (reflection relative to world instead of camera. now the shiny looks different from different angles)

Pass 2 Stage 0 Texture: bump_somename.tga (a bumpmap of your blade. black is low, white is high. usually a greyscale version of your default blade texture will do just fine)
Pass 2 Detail Texture: reflect_x.tga (works every time)

Pass 1 Stage 0 Mapping: UV (no scrolling but a still texture)
Pass 1 Stage 0 Texture: somename.tga (your default blade texture)

To vary the amount of shiny, you can tweak 2 settings.
Pass 2 Sage 1 Mapping: WS Vlassic Env (a more bright shiny)
Under the 2nd pass Shader tab, switch add to screen (the whole shiny bump map will "burn" less on the blade)


If i didn't have to go right now, I would try out what I just said, and check if my post actually makes sense. Hopefully it's of any use. I might repost it later.
Re: Texture advise, what do you think, [message #268986 is a reply to message #268903] Tue, 26 June 2007 17:09 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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I was working on giving it a nice shine, But uhh.. I don't think it would work, It would look too 2D. Sad



Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Texture advise, what do you think, [message #269024 is a reply to message #268985] Tue, 26 June 2007 20:01 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Innocence wrote on Tue, 26 June 2007 18:59

When I was figuring out shiny stuff, I based it on this tutorial.
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=30

Thingies wich I would change to get the blade shiny. In order of appearance in the manual.

Surface type: Light metal (not water duh Listen )

BumpScale=0.1 (a blade is more smooth than wavy water, hopefully)
BumpRotation=0.0 (reflection doesn't move by itself)
VPerSec=0.00 (same reason, you can also delete these 2)

Pass 2 Sage 1 Mapping: WS Environment (reflection relative to world instead of camera. now the shiny looks different from different angles)

Pass 2 Stage 0 Texture: bump_somename.tga (a bumpmap of your blade. black is low, white is high. usually a greyscale version of your default blade texture will do just fine)
Pass 2 Detail Texture: reflect_x.tga (works every time)

Pass 1 Stage 0 Mapping: UV (no scrolling but a still texture)
Pass 1 Stage 0 Texture: somename.tga (your default blade texture)

To vary the amount of shiny, you can tweak 2 settings.
Pass 2 Sage 1 Mapping: WS Vlassic Env (a more bright shiny)
Under the 2nd pass Shader tab, switch add to screen (the whole shiny bump map will "burn" less on the blade)


If i didn't have to go right now, I would try out what I just said, and check if my post actually makes sense. Hopefully it's of any use. I might repost it later.


Ok, that looks realy interesting. It's late right now so i'll try it tomorrow before i go to work.

Thanks again
Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Texture advise, what do you think, [message #269025 is a reply to message #268903] Tue, 26 June 2007 20:04 Go to previous messageGo to next message
Viking is currently offline  Viking
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I think it looks awesome!! Rocked Over


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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: Texture advise, what do you think, [message #269028 is a reply to message #269025] Tue, 26 June 2007 20:11 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Viking wrote on Tue, 26 June 2007 22:04

I think it looks awesome!! Rocked Over


Thanks viking!


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Texture advise, what do you think, [message #269039 is a reply to message #268903] Tue, 26 June 2007 21:18 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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looks tight as hell but add some blood >;)
Re: Texture advise, what do you think, [message #269042 is a reply to message #268903] Tue, 26 June 2007 22:24 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Nah, I think the blood would ruin it.

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Texture advise, what do you think, [message #269051 is a reply to message #268903] Tue, 26 June 2007 23:26 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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well dry blood on it but even not it still tight as hell now only if u can make them use it and cut ppl Smile
Re: Texture advise, what do you think, [message #269073 is a reply to message #269051] Wed, 27 June 2007 02:54 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Adding a normal map to it would make it look very nice.

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Texture advise, what do you think, [message #269075 is a reply to message #268903] Wed, 27 June 2007 03:21 Go to previous messageGo to next message
Slave is currently offline  Slave
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I doubt that.

In believe a bump map is all it needs. A bumpmap only adds shiny, a normal map adds shadow too. Does a near perfectly flat blade needs shadow effects? It would only look cool if you want to fake a rough surface, which a blade is not.

Also, only people with the latest 3.x scripts can enjoy it that way. I personally prefer 2.92 for it's stability and lack of graphical glitches.

edit: I vote no on blood.

[Updated on: Wed, 27 June 2007 03:22]

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Re: Texture advise, what do you think, [message #269078 is a reply to message #269075] Wed, 27 June 2007 03:35 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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It will be smooth as long as the texture is smooth before you convert it to a normal map. Normal mapped weapons are wayyyy cooler than unnormalmapped (if that's a word) ones. In fact, my normal mapped Rene pistol looks like it came out from CoD3 (without HDR)
.

Yeah, no blood, spoils everything.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Texture advise, what do you think, [message #269150 is a reply to message #268903] Wed, 27 June 2007 09:28 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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ok, this whole normal map vs bump map. I know nothing of them both. But, this is exactly why i made this thread. I need to learn how to do all of these things.

*edit* So this is just a little example of what a bump map might look like in my mind. Just did this quick and it's only for the blade itself

This is the normal unwrap, yes look at my 1337 unwrapping skillz
http://img.photobucket.com/albums/v329/Jamiejrg/katana.jpg

This would make the blade shiny then, with the right settings?
http://img.photobucket.com/albums/v329/Jamiejrg/bumpmap.jpg

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Wed, 27 June 2007 09:48]

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Re: Texture advise, what do you think, [message #269156 is a reply to message #268903] Wed, 27 June 2007 10:11 Go to previous messageGo to next message
Slave is currently offline  Slave
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More or less, yes.

A 3rd method of shiny exists. An examply would be the commanche. It uses neither a bump or normal map. Works fairly well for smooth surfaces, and drains less processor.

Would it be possible to upload the blade part? So people could experiment with it to get the best shiny effect. That way we can all die in joy, when being sliced by one ingame.

That brings me to a new question, what mod will this be used in?
Re: Texture advise, what do you think, [message #269158 is a reply to message #269156] Wed, 27 June 2007 10:16 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Sure i'll upload it. I just model for fun I don't care who uses this or for what reason etc. Maybe RP2 wants another katana for thier ninja?

Anyways, give me a sec and i'll have the file up.

In 3ds for your gmax and max viewing needs.
  • Attachment: katana.rar
    (Size: 551.76KB, Downloaded 54 times)


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Wed, 27 June 2007 10:21]

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Re: Texture advise, what do you think, [message #269172 is a reply to message #268903] Wed, 27 June 2007 10:52 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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We could always use another katana infact that one looks pretty good and has much smoother modeling. Texture itself looks really nice but would only look good if you were to bump the blade only and leave the rest of it alone. Maybe detach the blade seperatly for that otherwise to save a bit of MB, also be sure you resize that texture cause 800x600 doesnt sit well in ren, it should be 1024x512 or 512x512 etc

http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Texture advise, what do you think, [message #269175 is a reply to message #268903] Wed, 27 June 2007 10:57 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Roger that, 512x512 it is. Do you want me to do the hand anims aswell? I'm pretty good at them but if you want to do em that's cool to. Or, just use the ones from the previous ones.

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Wed, 27 June 2007 10:57]

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Re: Texture advise, what do you think, [message #269179 is a reply to message #268903] Wed, 27 June 2007 11:20 Go to previous messageGo to next message
Slave is currently offline  Slave
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Pimped out breadknife.
http://zilver.demon.nl/@game/screenshots/katana02.jpg
(reviewing my earlier post, seems like it works)

Knife gone bad. Crystalic.
http://zilver.demon.nl/@game/screenshots/katana01.jpg
(did something wrong at the material settings)
Re: Texture advise, what do you think, [message #269183 is a reply to message #268903] Wed, 27 June 2007 11:34 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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HOLY SHIT! That's crazy man.

I'll try and get the tsuba finished by tonight. It's the only thing really holding our progress back.

Thanks again for your work Slave, i hope your having fun,
Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Wed, 27 June 2007 12:03]

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Re: Texture advise, what do you think, [message #269197 is a reply to message #268903] Wed, 27 June 2007 12:38 Go to previous messageGo to next message
Slave is currently offline  Slave
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More than welcome

I'd love to see this thingy finished and boned up for action.
Re: Texture advise, what do you think, [message #269218 is a reply to message #268903] Wed, 27 June 2007 14:16 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Oh, it will be.

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Texture advise, what do you think, [message #269256 is a reply to message #268903] Wed, 27 June 2007 17:18 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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I was going for something out of Kill Bill 2. Very Happy

And I know the line is pixelated. Neutral

index.php?t=getfile&id=3645&private=0
  • Attachment: Havoc.jpg
    (Size: 88.79KB, Downloaded 191 times)


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Texture advise, what do you think, [message #269260 is a reply to message #268903] Wed, 27 June 2007 17:23 Go to previous messageGo to previous message
_SSnipe_ is currently offline  _SSnipe_
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lol nice
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