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Neutral Team Spawners [message #269096] Wed, 27 June 2007 05:53 Go to next message
songokuk is currently offline  songokuk
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How can i using a server side mod, Create spawners so if someone is changed to the neutral team they get spawned there? ive tried it in level edit and for some reason they still spawn in the middle of the map / under the map.

Any thoughts on this would be great.

Goku


[Updated on: Wed, 27 June 2007 06:01]

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Re: Neutral Team Spawners [message #269125 is a reply to message #269096] Wed, 27 June 2007 07:56 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Sadly, there is no neutral spawner, so what you have to do is make a script zone with TDA_Teleport_Zone on it (Only for team neutral, though!) in the middle of the map, which is 0,0,0. This way when someone is on neutral, they will teleport to a location you have specified.
Re: Neutral Team Spawners [message #269126 is a reply to message #269096] Wed, 27 June 2007 07:59 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Neutral Spawners don't work. What you have to do is put a script zone at 0,0,0 that teleports you to a spot when entered.
Or if you want a random spawn, create a few power up presets that have "KAK_Warp_On_Pickup" attached to them each to a different location. Then create a spawner that has all these new power up presets in its list. Give it a very low respawn time (like 0) and place it at 0,0,0. This method works way better because even if two people start the game at the same time the chances of them getting stuck together are very small as only one person can pick up the power up, so only one person will go to that spot. Oh ya, make the spawner spawn -1.


Re: Neutral Team Spawners [message #269134 is a reply to message #269096] Wed, 27 June 2007 08:51 Go to previous messageGo to next message
reborn is currently offline  reborn
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The effect of nuetral team spawners is possible, just not really with level edit.
If you are interested I will send you some code that you could port to a ssgm plug-in.



Re: Neutral Team Spawners [message #269154 is a reply to message #269134] Wed, 27 June 2007 09:59 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Is it possible to take a object spawner and turn it into a neutral spawner by checking 'IsPlayerStartup' and making it team 'Neutral'?
Re: Neutral Team Spawners [message #269180 is a reply to message #269096] Wed, 27 June 2007 11:22 Go to previous message
piotrkol1 is currently offline  piotrkol1
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You can just use "Renegade spawner" as a nuetral spawner, it works for me serverside.
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