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Re: Harvesters (Player Controlled) [message #276264 is a reply to message #268675] |
Mon, 30 July 2007 18:51   |
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Tankkiller
Messages: 192 Registered: February 2006 Location: Oklahoma, OK!
Karma: 0
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Recruit |
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make your own. Its really simple. Just make box the size of a auto rifle. then make a texture in a $ shape. Black the areas where the you DONT want visible. then use the magic wand and select the black area. Make that Alpha channeled. then export as dxt5. Then put the texture on the model, and on renegade texture menu put alpha blend under shaders, and uv map it correctly.
or just rip it from apb
BYE, BYE FLAME TANK!!!
[Updated on: Mon, 30 July 2007 18:51] Report message to a moderator
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Re: Harvesters (Player Controlled) [message #276856 is a reply to message #276743] |
Thu, 02 August 2007 18:58   |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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I got a question about JFW_Resource_Field
The first parameter is "cash"
Is that asking me how much the harvester will collect each time in the field, or how much the entire field is worth?
(Like if I put in 300, harvesters will only be able to harvest one time)
[Updated on: Thu, 02 August 2007 18:59] Report message to a moderator
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Re: Harvesters (Player Controlled) [message #277187 is a reply to message #277101] |
Sat, 04 August 2007 20:55   |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Ok, I fixed the animation problem, not the arms animation loops. So I might just not apply the dollar if I can't find it. (Tested it and works fine without it)
Now the only problem I am having is this.
I know with these scripts I am using, I read that only 1 player harvester can harvest at a time, others cannot be in the field, or else they need to exit the field and re enter once the other player finishes.
But in APB, your able to use more than 1 player harvester in the same field at the same time. And upon inspection of the APB level editor, they use the same scripts that I used, not the RA scripts. (The ones that require dump animation)
I tried to make multiple tib zones (copied over eachother) but in game, they multiplied what the harvester holds.
For example, the harvester brings in 300, I put 4 fields in the same spot, the harvester deposited 1200.
So how do I fix that?
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Re: Harvesters (Player Controlled) [message #277474 is a reply to message #268675] |
Mon, 06 August 2007 08:13   |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Don't put 4 fields in the same spot.
As for the harvesting animation, it only plays once for me as well; but atleast it does play so you know when you're inside the scriptzone. Not a major issue, I think the animation was supposed to be the same lenth of time as you set it to harvest. A different harvester script that loops the animation a certain number of times would be nice in the next scripts release (whenever that will be).
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Mon, 06 August 2007 08:15] Report message to a moderator
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