A few Shader Questions [message #268265] |
Fri, 22 June 2007 18:14 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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1) How do I use the Glass Shader?
2) Does the Tone Mapping Sceneshader work?
3) Is it possible to apply normal maps to terrain? I have tried to do so but there is no result.
4) There is a problem in sdbedit.exe when it comes to applying normal maps to the Sedan and Pickup Truck. What happens is that my normal map for the sedan will show properly when there is no v_pickup01 normal map shader in the shaders.sdb. However, once I put in the v_pickup01 shader, the Normal Map texture for v_sedan01 will be changed to what I just picked for the v_pickup01. When I get ingame to test out the normal maps for these two vehicles, both of their normal maps will not show (not even the missing texture texture). When I try to delete the v_sedan01 sdbedit.exe will crash.
5) Is it possible in future for the scripts to read from all the sdb files in the data folder instead of just shaders.sdb and sceneshaders.sdb?
Thank you.
nopol10=Nopol=nopol(GSA)
[Updated on: Fri, 22 June 2007 18:38] Report message to a moderator
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Re: A few Shader Questions [message #268480 is a reply to message #268265] |
Sat, 23 June 2007 23:15 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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2) All the scene shaders work.
3) As far as I know, it works.
4) Will look into it
5) No. It reads shaders.sdb for 'global shaders', and then 'mapname.sdb' for per-map render shaders. Scene shaders can only be defined in 'sceneshaders.sdb'.
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