Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » help please
help please [message #268432] Sat, 23 June 2007 14:53 Go to next message
CdCyBoRg is currently offline  CdCyBoRg
Messages: 76
Registered: June 2005
Location: England
Karma: 0
Recruit

Hey, i am making a Aow map on M13.mix and need a little help..

I have made a weps factory lol, kinda and just wondering how to make the vehicles follow waypaths and drive out?

and also, is it possible to get a trickle of money without a harvester?

thanks in advance.


I Am TeH OnE
Re: help please [message #268434 is a reply to message #268432] Sat, 23 June 2007 14:56 Go to previous messageGo to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
As far as waypath goes I think that only works on a .lsd file so I don't know if it's possible, maybe someone else would know.

As for the money trickle, just place a refinery but don't add harvester to map (don't do the Ctrl+P).

EDIT: You can actually make your vehicles drop from a higher position so they don't get stuck. When you have your Airstrip or Weapons Factory do Ctrl+P and then you'll have a car like thing, this is where the vehicle will spawn (where you put it) so put it up in air just high enough so vehicles can't get stuck on each other. Very Happy

[Updated on: Sat, 23 June 2007 14:59]

Report message to a moderator

Re: help please [message #268435 is a reply to message #268432] Sat, 23 June 2007 14:58 Go to previous messageGo to next message
CdCyBoRg is currently offline  CdCyBoRg
Messages: 76
Registered: June 2005
Location: England
Karma: 0
Recruit

i tried that but the weapons factory still makes a harvy :/

I Am TeH OnE
Re: help please [message #268436 is a reply to message #268432] Sat, 23 June 2007 15:00 Go to previous messageGo to next message
Brandon is currently offline  Brandon
Messages: 282
Registered: August 2006
Location: United States
Karma: 0
Recruit
Add a Tiberium Silo? Edit tick rate on it? It might work.
Re: help please [message #268442 is a reply to message #268436] Sat, 23 June 2007 15:38 Go to previous message
Sn1per74* is currently offline  Sn1per74*
Messages: 939
Registered: April 2006
Karma: 0
Colonel
I add a cnc_gdi_hum-vee and a cnc_nod_buggy somewhere on the map where nobody can see them/find them. Then I add the script GTH_Credit_trickle and it will give you a constant flow of credits to each team. If the hum-vee or buggy is destroyed you will no longer get credits.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Previous Topic: CoOp Question
Next Topic: A few Shader Questions
Goto Forum:
  


Current Time: Sun Dec 22 18:32:47 MST 2024

Total time taken to generate the page: 0.00815 seconds