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Roadkill script? [message #268222] Fri, 22 June 2007 15:33 Go to next message
Slave is currently offline  Slave
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Colonel
Everyone loves blood. That's why I have this random request.

Would someone be able to make a script that does the following:

Detect when a vehicle roadkills an infantry unit,
and play this emitter at the death location of said infantry.

http://zilver.demon.nl/@game/rxd/overkill.png
Re: Roadkill script? [message #268230 is a reply to message #268222] Fri, 22 June 2007 16:02 Go to previous messageGo to next message
jnz is currently offline  jnz
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client side or server side?
Re: Roadkill script? [message #268231 is a reply to message #268222] Fri, 22 June 2007 16:08 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
Either way will do. Whatever is most suitable / closest to possible. I'm having something in mind for a mod both the client and host will need.

I forgot to say thanks in my original post.
Re: Roadkill script? [message #268245 is a reply to message #268222] Fri, 22 June 2007 17:05 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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lol blood rules!
Re: Roadkill script? [message #268278 is a reply to message #268245] Fri, 22 June 2007 21:07 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Colonel
In ressurection mod it will say (name) got run over by a (vehicle) at (a speed) so I'm guessing that would be a roadkill detection. Ask Yrr.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Roadkill script? [message #268279 is a reply to message #268222] Fri, 22 June 2007 21:15 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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set vehicle collision to push (it'll still kill people when running over them), i think there is a script that detects pushing collision, then you could send a custom or something.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Roadkill script? [message #268287 is a reply to message #268222] Fri, 22 June 2007 21:40 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Oh my gosh. Shocked Shocked Shocked

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: Roadkill script? [message #268388 is a reply to message #268279] Sat, 23 June 2007 09:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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dthdealer wrote on Fri, 22 June 2007 22:15

set vehicle collision to push (it'll still kill people when running over them), i think there is a script that detects pushing collision, then you could send a custom or something.

You can set the collision to what ever you want, unless it is using a cinematic style animation of is in a movie, it well not use that.


Re: Roadkill script? [message #268427 is a reply to message #268279] Sat, 23 June 2007 14:37 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
dthdealer wrote on Fri, 22 June 2007 23:15

set vehicle collision to push (it'll still kill people when running over them), i think there is a script that detects pushing collision, then you could send a custom or something.


I don't know the workings of customs. Even if I would be able to send one out on squish. Where would it go?

I would appreciate it if someone could create a prefab script that does just this. Or helps me out creating one. I have zero coding experience....
Re: Roadkill script? [message #268668 is a reply to message #268222] Mon, 25 June 2007 06:06 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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haha! Very Happy

i want that on my ren Razz
Re: Roadkill script? [message #269682 is a reply to message #268222] Fri, 29 June 2007 16:06 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
Bumpzor.

To give this splatterparty a push in the back, here are the emitters. Feel free to abuse.
  • Attachment: blood.zip
    (Size: 12.49KB, Downloaded 49 times)
Re: Roadkill script? [message #269684 is a reply to message #269682] Fri, 29 June 2007 16:08 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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There needs to be chunks with blood, not just blood!
Re: Roadkill script? [message #269687 is a reply to message #268222] Fri, 29 June 2007 16:10 Go to previous message
Slave is currently offline  Slave
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noodles!

2 emitters would need to be linked.

I believe that's done using gmax, and create an aggregate thingy? I don't know really.

[Updated on: Fri, 29 June 2007 16:11]

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