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A few Shader Questions [message #268265] Fri, 22 June 2007 18:14 Go to next message
nopol10 is currently offline  nopol10
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1) How do I use the Glass Shader?
2) Does the Tone Mapping Sceneshader work?
3) Is it possible to apply normal maps to terrain? I have tried to do so but there is no result.
4) There is a problem in sdbedit.exe when it comes to applying normal maps to the Sedan and Pickup Truck. What happens is that my normal map for the sedan will show properly when there is no v_pickup01 normal map shader in the shaders.sdb. However, once I put in the v_pickup01 shader, the Normal Map texture for v_sedan01 will be changed to what I just picked for the v_pickup01. When I get ingame to test out the normal maps for these two vehicles, both of their normal maps will not show (not even the missing texture texture). When I try to delete the v_sedan01 sdbedit.exe will crash.
5) Is it possible in future for the scripts to read from all the sdb files in the data folder instead of just shaders.sdb and sceneshaders.sdb?

Thank you.


nopol10=Nopol=nopol(GSA)

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[Updated on: Fri, 22 June 2007 18:38]

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Re: A few Shader Questions [message #268449 is a reply to message #268265] Sat, 23 June 2007 16:37 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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I guess I figured out 1) but could someone please answer my other questions? Thanks


nopol10=Nopol=nopol(GSA)

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Re: A few Shader Questions [message #268480 is a reply to message #268265] Sat, 23 June 2007 23:15 Go to previous message
saberhawk
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2) All the scene shaders work.
3) As far as I know, it works.
4) Will look into it
5) No. It reads shaders.sdb for 'global shaders', and then 'mapname.sdb' for per-map render shaders. Scene shaders can only be defined in 'sceneshaders.sdb'.
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