More Questions [message #268012] |
Fri, 22 June 2007 02:53 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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1)how do i know what things i add in plug in source or which ones i add to normal source?
2)whould u need 3.4.1 scripts to see stealth suits in these new ssaow?
3)could i run ssga BUT with older scripts?
4)which scripts makes a samsite work and defend?
5)why is weather not working on the maps?
6)how can i mae it so the spectate not show foot steps or pick up weps or crate?
7)how can u make it so u can go though walls?
8)how can a make a ceiling cam sound a alarm the whole time it sees
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Re: More Questions [message #268055 is a reply to message #268012] |
Fri, 22 June 2007 05:18 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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joe937465 wrote on Fri, 22 June 2007 10:53 | 1)how do i know what things i add in plug in source or which ones i add to normal source?
2)whould u need 3.4.1 scripts to see stealth suits in these new ssaow?
3)could i run ssga BUT with older scripts?
4)which scripts makes a samsite work and defend?
5)why is weather not working on the maps?
6)how can i mae it so the spectate not show foot steps or pick up weps or crate?
7)how can u make it so u can go though walls?
8)how can a make a ceiling cam sound a alarm the whole time it sees
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Oddly enough, i know the solution to only Q 8
What you do is make the camera a turret, but give it's weapon a dummy weapon that has the sound of an alarm. That way, when somone comes close to it, it will use the weapon, which will sound the alarm.
This is a signature. Reading this is wasting your time.
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Re: More Questions [message #268120 is a reply to message #268012] |
Fri, 22 June 2007 09:36 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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joe937465 wrote on Fri, 22 June 2007 04:53 |
7)how can u make it so u can go though walls?
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For that'n you could make a wall in RenX and not put any collisions on it and you can walk right through it.
Creator: AoBFrost
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Re: More Questions [message #268178 is a reply to message #268055] |
Fri, 22 June 2007 12:42 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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Ancient_and_forever wrote on Fri, 22 June 2007 07:18 |
joe937465 wrote on Fri, 22 June 2007 10:53 | 1)how do i know what things i add in plug in source or which ones i add to normal source?
2)whould u need 3.4.1 scripts to see stealth suits in these new ssaow?
3)could i run ssga BUT with older scripts?
4)which scripts makes a samsite work and defend?
5)why is weather not working on the maps?
6)how can i mae it so the spectate not show foot steps or pick up weps or crate?
7)how can u make it so u can go though walls?
8)how can a make a ceiling cam sound a alarm the whole time it sees
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Oddly enough, i know the solution to only Q 8
What you do is make the camera a turret, but give it's weapon a dummy weapon that has the sound of an alarm. That way, when somone comes close to it, it will use the weapon, which will sound the alarm.
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can u explain a little furture how i make it a turrent?
whats a dummy waepon?and where do i put the alarm thing
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Re: More Questions [message #268180 is a reply to message #268012] |
Fri, 22 June 2007 12:45 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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i think someone else better explain it...i only know the basic principle behind it (which is what i said)
btw, a dummy weapon is a weapon which dosnt shoot any bullets or do any damage.
This is a signature. Reading this is wasting your time.
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Re: More Questions [message #268202 is a reply to message #268012] |
Fri, 22 June 2007 13:58 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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ok let me have anotheer question to add one each is importent one
what is the basic code to edit a char?
so like if i wanted to make a havoc stealth i can get the code change the preset and add any script i want 2 it wat is it? so i can edit some char that i can do in level edit
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Re: More Questions [message #268209 is a reply to message #268012] |
Fri, 22 June 2007 14:25 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
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General (1 Star) Viva la Resistance! |
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find the havoc preset in level edit, click on it, then click 'mod'. go to the properties tab, look for 'is stealth' and check the box next to it
This is a signature. Reading this is wasting your time.
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Re: More Questions [message #268212 is a reply to message #268012] |
Fri, 22 June 2007 14:43 |
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AoBfrost
Messages: 1248 Registered: March 2007
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General (1 Star) |
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Technically some people with 2.3 and all with 2.9.2+ client side could see stealthed units, thats because (correct me if i am wrong as I didnt make a sbh suit drop for our server, another member did) it's because older scripts.dll for the server couldnt handle such scripts (dont yell at me ) so by using them in newer scripts.dll, you obviously need client side enw scripts too to have the NEW features, I was told people with 1.9 and lower couldnt see other chars with the sbh power, they just saw then normal with no sbh invisbility....so thats why you need new scripts.dll to see sbh suit drops on people...or else you wont...the newer scripting will show it, old wont (once again, I was told this so I may not be 100% accurate)
Same thing for every mod we made, back when we released it, only 1-2 people could use them because they had new scripts while everyone else had 1.9 or lower....just remember, limit your mods in scripts.dll to something that will work even with 1.9, it took a while of adding and deleting before we finally got a version that worked fine with all players and not just 2.9.2+ people..
oh and old scripts.dll with new ssgm? I'd think it is possible to join a serer with it, but some features may not work, they would just see and hear what their older scripts were built for.
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
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KANE LIVES!!!
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Re: More Questions [message #268259 is a reply to message #268012] |
Fri, 22 June 2007 17:22 |
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AoBfrost
Messages: 1248 Registered: March 2007
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General (1 Star) |
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That may only work if set up properly and made into a mod or something, that wont work serverside...the only way so far is edit source files for scripts.dll and make a pickup, the easiest thing to do is if you want it to work with old scripts, make the sbh suit drop turn them into a sbh, or else if they are havoc and have stealth effect, they wont see it cause they have old scripts.dll...but people with new ones would...so easiest thing to do for everything to work out fine is to tranform the player into a sbh when they pickup the suit.
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
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KANE LIVES!!!
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