Preset Buy [message #267590] |
Wed, 20 June 2007 17:20 |
CdCyBoRg
Messages: 76 Registered: June 2005 Location: England
Karma: 0
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I have made my map so when i press a switch, it buys a turret and puts in in XYZ for 1000 credits.
How can i make the switch dissapear when the turret is bought But re-appear when the turret dies?
Thanks in advance.
I Am TeH OnE
[Updated on: Wed, 20 June 2007 17:21] Report message to a moderator
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Re: Preset Buy [message #267591 is a reply to message #267590] |
Wed, 20 June 2007 17:36 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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Attach the script JFW_Preset_Buy_Poke to a switch or some other object and input the price, co-ordinates and the unit.
Not sure about making it disappear, though.
[Updated on: Wed, 20 June 2007 17:49] Report message to a moderator
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Re: Preset Buy [message #267592 is a reply to message #267591] |
Wed, 20 June 2007 17:43 |
CdCyBoRg
Messages: 76 Registered: June 2005 Location: England
Karma: 0
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i know that, what i have is JFW_preset_buy_poke
That all works, New plan.
How can i attach a script to the object i am making with that script ^?
so, i press the switch, it makes the turret buy with a script attached to it.
I Am TeH OnE
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Re: Preset Buy [message #267599 is a reply to message #267597] |
Wed, 20 June 2007 17:57 |
CdCyBoRg
Messages: 76 Registered: June 2005 Location: England
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what do you mean by that? and what script do i attach to the turret to create another object when the turret dies?
I Am TeH OnE
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