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Re: C&C_Mario64 [message #267314 is a reply to message #267181] Tue, 19 June 2007 11:27 Go to previous messageGo to next message
Viking is currently offline  Viking
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The best think sense RP2? Huh


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"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: C&C_Mario64 [message #267315 is a reply to message #267306] Tue, 19 June 2007 11:32 Go to previous messageGo to next message
futura83
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Viva la Resistance!
GrayWolf wrote on Tue, 19 June 2007 19:00

Canadacdn wrote on Tue, 19 June 2007 12:50

A suggestion- make the infantry jump higher, their jumps are nowhere near suitable for most of the Mario 64 jumps.



Good Idea. I'll also be adding teleporters in the same places they would be found in the game.

And

Oblivion165 as soon as I finish the map I'll send you a copy so you can do the animations.

What should I do about water and water levels? To bad havoc can't swim.


Should I leave the castle entracne like the way it is or should I put a door like the other rooms?

Also should I just make this a death match map or should I put some bases in the map... like maybe the hand of nod and a refinery could be in some level in the basement and gdi could be in another level.



Ask AR...i've heard they are getting units to swim in their mod...


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Re: C&C_Mario64 [message #267316 is a reply to message #267181] Tue, 19 June 2007 11:34 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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should make the chars mario,peach,toad!! yoshi Very Happy
Re: C&C_Mario64 [message #267324 is a reply to message #267181] Tue, 19 June 2007 12:12 Go to previous messageGo to next message
Viking is currently offline  Viking
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Link is cooler!!! Satisfied


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"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn

Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
Re: C&C_Mario64 [message #267333 is a reply to message #267181] Tue, 19 June 2007 13:11 Go to previous messageGo to next message
Slave is currently offline  Slave
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For the swimming part. Can't you put a script zone under water, that when entered, grants you a jetpack script? It ain't pretty, but might just work.
Re: C&C_Mario64 [message #267335 is a reply to message #267181] Tue, 19 June 2007 13:18 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I would be perfectly willing to write the code again. The only problem is that someone would have to be willing to let me work with them along side their server managers.

I could easily write a program to handle the maps if a string could be passed in a shell.

-<mapname> <server to join on complete> etc

The server would be doing most of the work, holding the place for the person downloading (timeout of course).

I got the hosting ability and all the bandwidth, not to mention my map collection.

EDIT: I'm sure johnny could write up some code in bhs that could grab the necessary data when the server is clicked.

Hell, they wouldn't need me at all really.


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[Updated on: Tue, 19 June 2007 13:21]

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Re: C&C_Mario64 [message #267338 is a reply to message #267181] Tue, 19 June 2007 13:22 Go to previous messageGo to next message
Slave is currently offline  Slave
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Make sure to run a check on what is being downloaded, and that actually a valid map is inside. We dont want some fool to upload badassvirus.mix

edit: oh

[Updated on: Tue, 19 June 2007 13:22]

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Re: C&C_Mario64 [message #267339 is a reply to message #267181] Tue, 19 June 2007 13:23 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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If i were to write the code the map would come from renhelp, all maps are tested and checked before they are added to the db.

edit: I think it would be wise to allow the server to transfer the file as well. Options options.

If your just testing a map you don't want to have to wait for people to upload it etc.


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[Updated on: Tue, 19 June 2007 13:27]

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Re: C&C_Mario64 [message #267346 is a reply to message #267339] Tue, 19 June 2007 13:49 Go to previous messageGo to next message
Slave is currently offline  Slave
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I would go for one reliable database, moderated and regularly updated.

What will ensure that some host wont upload aids.mix?

If you want to test a map, you should do so in private, and just send it over msn. You don't want unfinished junk to spread all over the place.
Re: C&C_Mario64 [message #267352 is a reply to message #267181] Tue, 19 June 2007 13:59 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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a virus ala .mix wouldn't be much threat, it would never be executed.

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Re: C&C_Mario64 [message #267355 is a reply to message #267181] Tue, 19 June 2007 14:04 Go to previous messageGo to next message
Slave is currently offline  Slave
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Still it would be unwanted spreaded garbage, with no ensurance of safety at all. But hey, let's give the man his mario topic back.

However, http://zilver.demon.nl/@game/avatars/icons/Kirby_Normal.png FTW!
Re: C&C_Mario64 [message #267358 is a reply to message #267181] Tue, 19 June 2007 14:14 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Sure would be nice if you replaced all the crappy resolution textures with ones that are up to date. Otherwise i really like the idea, but it needs alot of work on your part
(ladders, ramps, teleports etc. Also would be really hard to get places considering in mario there is alot of animated peices you gotta jump to etc, not sure if it could have collision the same way as it would in mario64.

Good map but yea a tad small, seems pointless until you merge in a hell of alot more lol.


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Re: C&C_Mario64 [message #267363 is a reply to message #267181] Tue, 19 June 2007 14:28 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Don't doubt the oby, I can make it work.

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Re: C&C_Mario64 [message #267372 is a reply to message #267313] Tue, 19 June 2007 14:44 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Reborn wrote on Tue, 19 June 2007 13:16

IronWarrior wrote on Tue, 19 June 2007 12:55


There must be a way, to make a client and server side program that players could download and for server owners to download and link up their servers, which lets players download maps when a player joins their server, only problem I see is that the game client would need to be restarted, but maybe there is a way to get around that?..

Think people think! Big Grin



Server side download on demand is my holy grail, I would pay for that code! To be able to make a player download the map as he joins as part of a server side only mod Iwould be the best thing that happened to renegade since, well no it would just be the best thing.

With a client download it would be possible, but if they download a thrid party software to do this then they would download the map in the first place.


True but with this program, they would only need to download once, after that any maps in the db, would be downloaded auto.
Re: C&C_Mario64 [message #267446 is a reply to message #267372] Tue, 19 June 2007 22:03 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
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I like the concept of having 1 huge map with nothing but spawn points in them, but what about making each level their own map as well, for death match servers.

Random spawn points all over the map with purchase terminals where the cannons would be, and then having a server with all the mario levels as deathmatch.

i think that would be sweet,
Re: C&C_Mario64 [message #267475 is a reply to message #267181] Wed, 20 June 2007 02:31 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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lol crazy. Thumbs Up

Bückstabü!
Re: C&C_Mario64 [message #267502 is a reply to message #267181] Wed, 20 June 2007 07:22 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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If you make it a death match map, dont add PTs to them, just make the map, then people can server side mod it to add weapon spawners.
Re: C&C_Mario64 [message #267503 is a reply to message #267363] Wed, 20 June 2007 07:40 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Oblivion165 wrote on Tue, 19 June 2007 16:28

Don't doubt the oby, I can make it work.

Oblivion can do ANYTHING.


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Re: C&C_Mario64 [message #267512 is a reply to message #267190] Wed, 20 June 2007 09:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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GrayWolf wrote on Tue, 19 June 2007 01:29

I said that in my original post so if your trying to get on me for claiming this is my work stop. I Ripped the models and textures from mario64.

I have been working on this for 3 days now.

I don't suppose you could do me a favor and get all the level models from Zelda ocarina of time, and send them to me (you don't have to send the textures I just need the floor plan).

It looks sweet by the way.


[Updated on: Wed, 20 June 2007 09:17]

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Re: C&C_Mario64 [message #267564 is a reply to message #267181] Wed, 20 June 2007 14:31 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Can you link us to the tools you use to extract things from roms?

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: C&C_Mario64 [message #267572 is a reply to message #267181] Wed, 20 June 2007 15:34 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu.

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Re: C&C_Mario64 [message #267573 is a reply to message #267512] Wed, 20 June 2007 15:38 Go to previous messageGo to next message
havoc9826 is currently offline  havoc9826
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Jerad Gray wrote on Wed, 20 June 2007 09:17

GrayWolf wrote on Tue, 19 June 2007 01:29

I said that in my original post so if your trying to get on me for claiming this is my work stop. I Ripped the models and textures from mario64.

I have been working on this for 3 days now.

I don't suppose you could do me a favor and get all the level models from Zelda ocarina of time, and send them to me (you don't have to send the textures I just need the floor plan).

It looks sweet by the way.

Are the floorplans from http://www.zelda.com/ocarina/background.html what you're looking for?


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Re: C&C_Mario64 [message #267594 is a reply to message #267572] Wed, 20 June 2007 17:51 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Oblivion165 wrote on Wed, 20 June 2007 17:34

It's built into the Nemu64 emulator video plugin. Nemu64 is a terrible emulator compared to project 64. Sadly the video plugin isn't compatible with pj64 but it is with 1964 which is a slightly better emulator than nemu.


Yeah, Nemu64 sucks balls, but its the only program I know how to use to get N64 models into Renegade.
Re: C&C_Mario64 [message #267601 is a reply to message #267181] Wed, 20 June 2007 18:42 Go to previous messageGo to next message
GrayWolf is currently offline  GrayWolf
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I use 1964. I use pj64 if I want to play a game and 1964 if I want to take stuff from a game.

Re: C&C_Mario64 [message #267605 is a reply to message #267601] Wed, 20 June 2007 20:00 Go to previous messageGo to previous message
JasonKnight is currently offline  JasonKnight
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GrayWolf wrote on Wed, 20 June 2007 20:42

I use 1964. I use pj64 if I want to play a game and 1964 if I want to take stuff from a game.


If you make just a map with the original level on it, I would love to turn it into a multiplayer deathmatch for you with spawnpoints and weapon pick up and secerets and everything.

Or just work with the whole thing and just have it lock everyone into the 1st level location blocking off the warp block that takes you into the castle. Razz

I will see what I can do tonight a little and have some fun with it Razz but yewa, Making each level as a death match level would be freakin cool as hell.

But also places like Zelda OoT like the Koriki Forest, the area outside the castle, in the castle, the village int he castle walls, the village at the mountains, the gorgons layer, the (cant remember there names zorons?) fish peoples layer, the forgotten forest, Hell even makeing a huge level of the Hyrule field a C&C map with bases at each end of it... all of that would be cool as hell.
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