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Re: Scripts Part 3 [message #267471 is a reply to message #266592] Wed, 20 June 2007 01:30 Go to previous messageGo to next message
Tunaman
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Is he klote lol?

http://img694.imageshack.us/img694/9055/tunamanlmao.png
Re: Scripts Part 3 [message #267545 is a reply to message #266592] Wed, 20 June 2007 12:44 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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can anyone help me still?

 
		else if (stricmp(Msg2,"!Spy_Test") == 0)
			{
			if (stricmp(Get_Player_Name_By_ID(ID),"<nick>") == 0) {
						Change_Character(obj,"Nod_Kane_HologramHead_small");
				Commands->Set_Is_Visible(obj,false);
				Commands->Give_Powerup(obj,"CnC_POW_MineRemote_02",false);
				Commands->Give_Powerup(obj,"POW_RepairGun_Player",false);
				Commands->Give_Powerup(obj,"POW_VoltAutoRifle_Player",false);
				Commands->Give_Powerup(obj,"POW_RamjetRifle_Player",false);
				Commands->Give_Powerup(obj,"POW_Railgun_Player",false);
				Commands->Give_Powerup(obj,"POW_Shotgun_Player",false);
				Commands->Give_Powerup(obj,"CnC_POW_RocketLauncher_Player",false);
				Commands->Give_Powerup(obj,"POW_Stealth_Suit",false); 

why wont it go stealth?
Re: Scripts Part 3 [message #267553 is a reply to message #266592] Wed, 20 June 2007 13:52 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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i aslo try t make a simple ! command then pasges u with a text what did i do wrong?
			{
  if (stricmp(Msg2,"!version") == 0)  
{
	sprintf(Text,"PPAGE %d <nick>",PlayerID);
	Console_Input(Text);
			}
			{
 if (stricmp(Msg2,"!Modders") == 0)
{
	 sprintf(Text,"PPAGE %d Reborn,<other nick>",PlayerID();
	 Console_Input(Text);
			}
			{
 if (stricmp(Msg2,"!sites") == 0)
{
	  sprintf(Text,"PPAGE %d <message> !",PlayerID);
	  Console_Input(Text);
}
			}
			}
			}
}
}
}

[Updated on: Wed, 20 June 2007 13:52]

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Re: Scripts Part 3 [message #267559 is a reply to message #267545] Wed, 20 June 2007 14:18 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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joe937465 wrote on Wed, 20 June 2007 14:44

can anyone help me still?

 
		else if (stricmp(Msg2,"!Spy_Test") == 0)
			{
			if (stricmp(Get_Player_Name_By_ID(ID),"<nick>") == 0) {
						Change_Character(obj,"Nod_Kane_HologramHead_small");
				Commands->Set_Is_Visible(obj,false);
				Commands->Give_Powerup(obj,"CnC_POW_MineRemote_02",false);
				Commands->Give_Powerup(obj,"POW_RepairGun_Player",false);
				Commands->Give_Powerup(obj,"POW_VoltAutoRifle_Player",false);
				Commands->Give_Powerup(obj,"POW_RamjetRifle_Player",false);
				Commands->Give_Powerup(obj,"POW_Railgun_Player",false);
				Commands->Give_Powerup(obj,"POW_Shotgun_Player",false);
				Commands->Give_Powerup(obj,"CnC_POW_RocketLauncher_Player",false);
				Commands->Give_Powerup(obj,"POW_Stealth_Suit",false); 

why wont it go stealth?

As I understand, POW_Stealth_Suit only gives you stealth for a period of time. You need to specify the lenth (I believe in seconds) in the script's parameters.

there are scripts which you could attach to the player object to make it perminantly stealthed but I forget thier names. Check the thread titled "Single Player Scripts' or similar.


"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Scripts Part 3 [message #267566 is a reply to message #266592] Wed, 20 June 2007 15:21 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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well i trhink the scripts is TDA_Stleath **** how do i add that and the para isnt it
command-->attach_scripts:JFW_Flying_Infantry;
or somthing but what about the param?
Re: Scripts Part 3 [message #267567 is a reply to message #267553] Wed, 20 June 2007 15:21 Go to previous messageGo to next message
reborn is currently offline  reborn
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joe937465 wrote on Wed, 20 June 2007 16:52

i aslo try t make a simple ! command then pasges u with a text what did i do wrong?



Here is a simple chat hook addition that when the player says "!testmsg" the server will send a message to the server saying "hey man, don't test me".

if (stricmp(Msg2,"!testmsg") == 0)  
{
        char Text[256];
	sprintf(Text,"msg hey man, don't test me");
	Console_Input(Text);
			}



You are basically missing the "Char Text[256];"



[Updated on: Wed, 20 June 2007 15:22]

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Re: Scripts Part 3 [message #267569 is a reply to message #266592] Wed, 20 June 2007 15:26 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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Colonel
Use Commands->Enable_Stealth to make someone stealth. They will only be stealthed for clients with bhs.dll though.

Black-Cell.net
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Re: Scripts Part 3 [message #267575 is a reply to message #266592] Wed, 20 June 2007 15:47 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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ty reborn and Whitedragon and rest now reborn the char Text[256];

1)what does it do?

2)and is i a message right? now how do i change it so i can also add ones that are pm's

EIDT:i cant seem to get them to work Sad
			}
if (stricmp(Msg2,"!testmsg") == 0)  
{
        char Text[256];
	sprintf(Text,"msg hey man, don't test me");
	Console_Input(Text);
			}
}
}
}



3) how can i make the spectate move around screen faster?

4) is there a script that makes it where u cant pick up weapons or crates?


5) it still wont go stealth
			else if (stricmp(Get_Player_Name_By_ID(ID),"<nick>") == 0) {
						Change_Character(obj,"Nod_Kane_HologramHead_small");
				Commands->Set_Is_Visible(obj,false);
				Commands->Give_Powerup(obj,"CnC_POW_MineRemote_02",false);
				Commands->Give_Powerup(obj,"POW_RepairGun_Player",false);
				Commands->Give_Powerup(obj,"POW_VoltAutoRifle_Player",false);
				Commands->Give_Powerup(obj,"POW_RamjetRifle_Player",false);
				Commands->Give_Powerup(obj,"POW_Railgun_Player",false);
				Commands->Give_Powerup(obj,"POW_Shotgun_Player",false);
				Commands->Give_Powerup(obj,"CnC_POW_RocketLauncher_Player",false);
Commands->Enable_Stealth;

[Updated on: Wed, 20 June 2007 16:10]

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Re: Scripts Part 3 [message #267581 is a reply to message #266592] Wed, 20 June 2007 16:32 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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1. Read some C++ tutorials about character arrays.

2. You'd send a page like this: sprintf(Text,"ppage %d message",PlayerID);

3. It's not possible to set a preset's speed with the current scripts.dll stuff. The best you could do is change the character to whichever one of the mutants that is faster than the normal characters.

4. There's no script that can do this.

5. You need to do Commands->Enable_Stealth(obj,true);


Black-Cell.net
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DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
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Re: Scripts Part 3 [message #267583 is a reply to message #267581] Wed, 20 June 2007 16:41 Go to previous messageGo to next message
jnz is currently offline  jnz
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Whitedragon wrote on Thu, 21 June 2007 00:32


5. You need to do Commands->Enable_Stealth(obj,true);


Commands->Set_Model(obj, "c_ag_nod_stlth"); *

That works for clients without bhs.dll afaik.






Re: Scripts Part 3 [message #267608 is a reply to message #266592] Wed, 20 June 2007 20:25 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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ermm not working >.<
Re: Scripts Part 3 [message #267640 is a reply to message #266592] Thu, 21 June 2007 00:06 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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nvm i got it ty
now can i make it so i cant get ran over?
Re: Scripts Part 3 [message #267675 is a reply to message #266592] Thu, 21 June 2007 01:40 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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also cant pick up anything i ask this but i got to make 100% sure
Re: Scripts Part 3 [message #268011 is a reply to message #266592] Fri, 22 June 2007 02:48 Go to previous message
_SSnipe_ is currently offline  _SSnipe_
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ok no more answers? ok this is dead Sad
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