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Alpha_Blend Texture Appears Through Same Texture [message #26725] Mon, 23 June 2003 01:26 Go to previous message
General Havoc is currently offline  General Havoc
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Registered: February 2003
Location: Birmingham, England, Unit...
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When I made transparent windows on a model of madtones I detached the polygons that made up the windows and then textured them with the same texture that their meant to have on them. I did a single pass count and then seclected a custom blend mode. In the two boxes I selected "One" and "Src Alpha". It's always best to detach transparent polygons if possible as alphablending tends to screw up the texturing when using a transparent texture with a normal one.

_General Havoc


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