|
|
|
Alpha_Blend Texture Appears Through Same Texture [message #26560] |
Sun, 22 June 2003 02:33 |
|
YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
|
General (1 Star) Moderator - Mod Forum |
|
|
Is it a 2 pass material? Are you trying to alpha blend two textures or get a window to be transparent?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
|
|
|
|
Alpha_Blend Texture Appears Through Same Texture [message #26690] |
Sun, 22 June 2003 17:05 |
|
YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
|
General (1 Star) Moderator - Mod Forum |
|
|
I still don't understand what the problem is. A slightly bigger screenie might help.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
|
|
|
|
Alpha_Blend Texture Appears Through Same Texture [message #26725] |
Mon, 23 June 2003 01:26 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
|
General (1 Star) |
|
|
When I made transparent windows on a model of madtones I detached the polygons that made up the windows and then textured them with the same texture that their meant to have on them. I did a single pass count and then seclected a custom blend mode. In the two boxes I selected "One" and "Src Alpha". It's always best to detach transparent polygons if possible as alphablending tends to screw up the texturing when using a transparent texture with a normal one.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|