Islands [message #267148] |
Mon, 18 June 2007 19:57 |
CdCyBoRg
Messages: 76 Registered: June 2005 Location: England
Karma: 0
|
Recruit |
|
|
I have this tutorial on how to make serverside modifications.
Quote: | First off all you need to load your Map like Walls_Flying. Then create some easy things on you`re Map like: "ladders, Signalfires, or Guard Towers, and Nod_Turrets."(see image) Please Remember that not every thing is working...
Then save the Map & goto the Level file of the map where you saved the Map.(e.g C:RenegadePublicToolsLevelEditC&C_Walls_FlyingLevels)
Grab the "c&c_walls_flying.ldd" (only the .ldd the .lsd could crash the server) and copy it to the RenegadeFDS Data file. If a .thu file of the Map is there delete it.
Start the Server and all should work fine..
|
When i put the ldd file into my data folder, delete the .thu file for the map and open ren, it puts the .thu file back in automaticly..?
I am trying to run the map of my installed game not a Fds as i am only testing, does this matter?
I Am TeH OnE
[Updated on: Mon, 18 June 2007 20:12] Report message to a moderator
|
|
|
|
Re: Islands [message #267174 is a reply to message #267148] |
Mon, 18 June 2007 23:23 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
The .thu file part is not really neccessary. Vloktboky looked into it and it deals with all the texture height unit stuff.
That way of modding is designed specifically for the ren FDS, although I don't see why it wouldn't work if you hosted a one player lan game using the client if it was in your ren client data directory. It won't work if you join someone else's server.
|
|
|
|
Re: Islands [message #267411 is a reply to message #267336] |
Tue, 19 June 2007 16:19 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
Slave wrote on Tue, 19 June 2007 16:19 | What's a texture height unit? Looks like thumbnail to me.
|
Texture Height Unit = .THU
|
|
|
|