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Re: M06 Raveshaw Statue [message #265960 is a reply to message #265892] Wed, 13 June 2007 15:49 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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joe937465 wrote on Wed, 13 June 2007 12:10

i say delete the stpIud thing get another model find it add it and replace itr

That won't work! Don't you think he woulda tried that by now? Comon hes a smart man.


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Re: M06 Raveshaw Statue [message #266077 is a reply to message #265567] Wed, 13 June 2007 23:30 Go to previous messageGo to next message
Spyder
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Then just allow the terrain to be selectable. Select the statue and change the presets.
Re: M06 Raveshaw Statue [message #266300 is a reply to message #265903] Thu, 14 June 2007 18:12 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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JasonKnight wrote on Wed, 13 June 2007 13:07

psufan wrote on Wed, 13 June 2007 10:45

It does look stupid & its not effective, people shoot through the fences or over the top.

I want to disable it, Please do not tell me how to block it.


why not just find the model in the list and change the awarded points to ZERO!!! then it can still be destroyed just you get no points for it.


Tried it, didnt work.

I think ill try something with matching the ID numbers, because making the map from LE wont give you the same ID as the real one on the map.


Re: M06 Raveshaw Statue [message #266569 is a reply to message #265567] Fri, 15 June 2007 19:53 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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Crap.. ID out of allocated range.. Huh

Im out of ideass..


Re: M06 Raveshaw Statue [message #266614 is a reply to message #266569] Sat, 16 June 2007 05:10 Go to previous messageGo to next message
reborn is currently offline  reborn
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psufan wrote on Fri, 15 June 2007 22:53

Crap.. ID out of allocated range.. Huh

Im out of ideass..


Open the .lvl file for the map, go to level settings in level edit, then make the terrain selectable, go to the statue and double click it, this will give you the exact ID of the object.
Then just delete the object via it's ID on map load.

I'm not entirely sure that will work, but it's worth a try.



Re: M06 Raveshaw Statue [message #266647 is a reply to message #265567] Sat, 16 June 2007 09:17 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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I have the ID number, when I put it on the real map, And change the id, It says its not in range of the map im using. And you dont need to make terrian selectable, Its an object, not terrian.

Re: M06 Raveshaw Statue [message #266650 is a reply to message #265567] Sat, 16 June 2007 09:28 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Create a two dave arrows and:
put JFW_Created_Send_Custom on Arrow1
put JFW_Custom_Destroy_Object / JFW_Destroy_Object_Custom on Arrow2
Have Arrow1 send a custom to Arrow2 which will trigger the destroy object script.

Not sure if that will work but you can try i guess..


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Re: M06 Raveshaw Statue [message #266802 is a reply to message #265567] Sun, 17 June 2007 04:33 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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I dropped a nuke on a timer, on top of the statue and it was still there. lol. That destroy method might work better though Thumbs Up ty.


edit: nvm, you cant give the statue scripts.


[Updated on: Sun, 17 June 2007 04:44]

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Re: M06 Raveshaw Statue [message #266808 is a reply to message #265567] Sun, 17 June 2007 05:23 Go to previous messageGo to next message
Spyder
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Create a script zone around it and add a script to the script zone. Add the script: MX0_Weapon_Obilisk which makes it invincible, it will also remove the point and money thing when you shoot at it. Even when players hit it they won't get points or credits. You can also add a script that no damage can be done on that thing.
Re: M06 Raveshaw Statue [message #266851 is a reply to message #265567] Sun, 17 June 2007 10:37 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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lol that didnt do anything.


Im just going to use the orginal LVL file & edit it & include it in data folder files. That will fix the problem. Tell Me


Re: M06 Raveshaw Statue [message #266871 is a reply to message #265567] Sun, 17 June 2007 12:09 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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So you can load the terrain in LE and just delete the .lsd file and the doors will work? If so I don't have to go through the .lvl files and delete all the spawners! Please answer this question ASAP.

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Re: M06 Raveshaw Statue [message #266877 is a reply to message #265567] Sun, 17 June 2007 13:17 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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If you load terrian in LE, It doesnt load the statue. Making the statue a very unique object indeed. One of the very few that you can delete, save LE, Close LE, Open LE, And it will still be deleted.

What you have to do: Load Westwood SP Level M06.lvl (from ftp.westwood.com)

Delete All the shit: I even deleted waypoints, bots & other crap
And of corse, delete the statue.

Place all 4 files into your data folder (lvl, isd, idd, ddb)


Re: M06 Raveshaw Statue [message #266878 is a reply to message #266877] Sun, 17 June 2007 13:32 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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But I'm saying can you just load the terrain from LE and delete the lsd and will the doors work?

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Re: M06 Raveshaw Statue [message #266978 is a reply to message #265567] Mon, 18 June 2007 05:02 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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I dont know, I tried that but it didnt work. I either had the doors not working and the statue gone, or the statue there and the doors working, I took one out, put one in for a couple files.

Re: M06 Raveshaw Statue [message #269031 is a reply to message #265932] Tue, 26 June 2007 20:36 Go to previous messageGo to next message
Ivan275 is currently offline  Ivan275
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do this, load the objects file into lvl edit, Presets > Tile > " <Artist Tests>" > _DSAPO > DSP_Ravashaw, Click mod, "Physics Model", set "skin blamo"

or try setting Damage points to 0 that should work as well and the statue will be killable


PS. it's not a part of the map, and you can add script to it. Smile
Re: M06 Raveshaw Statue [message #269036 is a reply to message #269031] Tue, 26 June 2007 20:59 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Move it -100 under the map.

Re: M06 Raveshaw Statue [message #269087 is a reply to message #265567] Wed, 27 June 2007 04:55 Go to previous messageGo to next message
PsuFan is currently offline  PsuFan
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Those both dont work. Please read the full topic before you post this, This topic was solved 10 days ago. Thx

Re: M06 Raveshaw Statue [message #269127 is a reply to message #269087] Wed, 27 June 2007 08:01 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Just throwing out ideas to get my post count up then.

Re: M06 Raveshaw Statue [message #322361 is a reply to message #265567] Sat, 15 March 2008 14:12 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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BUMP! Razz I know how to fix that.
Re: M06 Raveshaw Statue [message #322362 is a reply to message #322361] Sat, 15 March 2008 14:15 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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MadRockz wrote on Sat, 15 March 2008 16:12

BUMP! Razz I know how to fix that.

No one fucking cares. Don't bump topics unless you have something to actually contribute to it.
Re: M06 Raveshaw Statue [message #322363 is a reply to message #265567] Sat, 15 March 2008 14:16 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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lmao
Re: M06 Raveshaw Statue [message #322418 is a reply to message #265567] Sat, 15 March 2008 21:44 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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lol put cargo blockers on it
dont block
but just fill the statue up with stuff.
not that hard to come up with.


Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: M06 Raveshaw Statue [message #322440 is a reply to message #265567] Sun, 16 March 2008 02:38 Go to previous messageGo to next message
mrãçķz is currently offline  mrãçķz
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lol You just need to remove the statue with "Enable Terrain

Selectable". Then save the map. Open XCC Mixer and replace the

old .ldd and .lsd with the new .ldd and .lsd.

Then you are done, BUT you can walk throught the statue, thats

how Kamuix removes the Invisible Walls, Objects etc.
Re: M06 Raveshaw Statue [message #322441 is a reply to message #322418] Sun, 16 March 2008 03:29 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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renalpha wrote on Sat, 15 March 2008 22:44

lol put cargo blockers on it
dont block
but just fill the statue up with stuff.
not that hard to come up with.


You can shoot through cargoblockers, and he wanted it gone

[Updated on: Sun, 16 March 2008 03:29]

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Re: M06 Raveshaw Statue [message #322470 is a reply to message #265567] Sun, 16 March 2008 08:23 Go to previous messageGo to previous message
PsuFan is currently offline  PsuFan
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I deleted the object in LE but it started apppearing on the level anyway. I ended up just putting the lvl file in data folder once I edited the lvl from the FTP. (creating the lvl yourself does not work)

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