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All the Mission Scripts [message #266869] Sun, 17 June 2007 12:01 Go to next message
Canadacdn is currently offline  Canadacdn
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You know all those hundreds of Mxx (M00_whatever) scripts? Nobody knows what all of them are for, most of them are just stuff for the levels, but others have more practical uses.

I say we list any useful mission scripts that we know of in this topic. When we get enough, I'll make a huge list of them all. Anyone want to help?


[Updated on: Sun, 17 June 2007 12:02]

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Re: All the Mission Scripts [message #266870 is a reply to message #266869] Sun, 17 June 2007 12:08 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Mx0_opelisk_weapon_dls <---> invisible
M00_Disable_Physical_Collision_JDG <---> disable collision
M00_damage_modifier_dme" ,"0,1,1,0,0" <---> unlimited health
M05_Nod_gun_emplacement <---> gives bot AI
GTH_credit_trickle", "250" <---> money
M01_hunt_the_player_JDG <---> chase the player
Those are all the ones I know/ have.


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[Updated on: Sun, 17 June 2007 12:08]

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Re: All the Mission Scripts [message #266907 is a reply to message #266870] Sun, 17 June 2007 17:24 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Sn1per74(2) wrote on Sun, 17 June 2007 13:08

Mx0_opelisk_weapon_dls <---> invisible


And it will also shot an obelisk beam if you set it up right.

Sn1per74(2) wrote on Sun, 17 June 2007 13:08


M00_damage_modifier_dme" ,"0,1,1,0,0" <---> unlimited health


You can set it up as AI can only kill the object, or the player can only kill the object, or neither. You can also scale the damage ratio that the player, ai or both do on it.

Sn1per74(2) wrote on Sun, 17 June 2007 13:08


M01_hunt_the_player_JDG <---> chase the player


It Will kill itself if it can not find the player in a certain amount of time. "M04_Hunter_JDG" is a lot better.

Here I will make a list of useful scripts for you guys to look through.


[Updated on: Sun, 17 June 2007 17:29]

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Re: All the Mission Scripts [message #266912 is a reply to message #266907] Sun, 17 June 2007 18:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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This is a listing of all scripts that I have tested (well almost all).

M00_Action - practically a master movement and attack control script.

M00_Base_Defense - just another base defense script

M00_Cinematic_Attack_Command_DLS - forces the object to fire for set amount of time (1 or 2 second delay when it is created)

M00_Disable_Transition - disables vehicle entry

M00_Enable_Physical_Collision - Enables physical collisons

M00_Grant_Money_Powerup - grants money when picked up

M00_GrantPowerup_Created - grants a power up when an object is created

M00_GrantScore_Powerup - give points when picked up

M00_InnateIsStationary - does not allow the AI to move

M00_PCT_Pokable_DAK - give it the buy screen popup thingy

M00_Permanent_No_Falling_Damage_IML - from my testing it only makes the object invincible

M00_Play_Sound - guess

M00_Select_Empty_Hands - starts you with no weapon held out

M00_Vehicle_Regen_DAK - vehicle slowly reheals healh

M03_Base_Patrol - makes the unit follow the waypath until it hears a sound, is shot, or sees an enemy

M03_Damage_Modifier_All - I think it modifies all AI on the level's damage

M03_Engineer_Repair - unit with attached script will attempt to repair objects with "M03_Engineer_Target" attached to them when they are damaged

M03_Engineer_Target - object that objects with "M03_Engineer_Repair" attached will attempt to repair

M03_Goto_Star - another player hunt script

M03_SAM_Site_Logic - acts like sam sight

M05_Aggressiveness_Take_Cover - allows you to change a soldiers Aggressiveness and Take Cover Probability

M05_Flyover_Controller - puts a bunch of flying planes in the sky (play the level to see which planes are in the sky, it will be those)

M05_Nod_Gun_Emplacement - turret AI

M06_Camera_Behavior - camera script with alarm (a better script is

M06_Drop_Thunder_Squad - unit drops a rocket launcher when killed

M06_Flyover - give the object's id that you want to fly around

M07_Flyover_COntroller - more planes that will fly through the sky

M07_Nod_Gun_Emplacement - turret AI

M07_Playertype_Neutral - sets the objects team to neutral

M03_SAM_Site_Logic - acts like sam sight and leaves reckage when destroyed (or it might be the M03 one that does)

M08_Mobile_Apache - best AI air craft control script renegade curently has to offer, give it a way path to use when flying to the helipad, and the ID of the helipad, it will attack the player and all sorts of cool stuff

M09_Damage_Modifier - modifies the scale of the damage the object recives

M09_Immobile - does not allow the object to move

M09_Innate_Disable - disables the innate ai

M10_Flyover_COntroller - more planes that will fly through the sky

M10_Mammoth_Attack - kind of neat script that could be used on a flame tank or turret, it kind of give it an inaccurate firing at the objects general direction

M10_Playertype_Nod - sets the objects team to Nod

M10_Turret - more turret ai

M10_Turret_Tank - more turret ai

M11_Flyover_Contoller_JDG - another plane flyover controler

RMV_Camera_Behavior - a cool camera control script

Side notes: I have not looked through all the scripts, and M07 + very little. MX0, MDD, MTU, DLS, and DME have almost zero testing. All GTH scripts work.


Re: All the Mission Scripts [message #266943 is a reply to message #266869] Sun, 17 June 2007 23:22 Go to previous messageGo to next message
reborn is currently offline  reborn
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This needs to go on the renegade wiki.


Re: All the Mission Scripts [message #267003 is a reply to message #266869] Mon, 18 June 2007 09:14 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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I created a tutorial on Renhelp with all of them on it in order, with people's names who helped on it. I'll add more to it as more are posted in this topic.
Re: All the Mission Scripts [message #267005 is a reply to message #266869] Mon, 18 June 2007 09:23 Go to previous messageGo to next message
futura83
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Viva la Resistance!
i think a page with all the scripts listed and what they do and how to use them would be nice...

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Re: All the Mission Scripts [message #267012 is a reply to message #266869] Mon, 18 June 2007 10:03 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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A lil off topic but I think somebody should take the sp .lvl files and take out all the spawners and put them up on the web so people can use those to edit maps instead of having to go through the map each time deleting stuff.
More on topic: Theres a script like M05_stealth_Effect or something like that that makes whatever you attach it to stealth. I think that's the script somebody might want to double check.


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[Updated on: Mon, 18 June 2007 10:04]

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Re: All the Mission Scripts [message #267036 is a reply to message #266869] Mon, 18 June 2007 11:47 Go to previous messageGo to next message
Canadacdn_ is currently offline  Canadacdn_
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Canadacdn is a fucking loser, why the hell would he make a list of scripts? What a dumbass.

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Re: All the Mission Scripts [message #267040 is a reply to message #266869] Mon, 18 June 2007 11:52 Go to previous messageGo to next message
ST3ALTH is currently offline  ST3ALTH
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Idiot is trying to be funny. Thumbs Up

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Re: All the Mission Scripts [message #267042 is a reply to message #267040] Mon, 18 June 2007 12:07 Go to previous messageGo to next message
futura83
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Viva la Resistance!
ST3ALTH wrote on Mon, 18 June 2007 19:52

Idiot is trying to be funny. Thumbs Up



I concur. (i'll emphasize that word: trying Wink)


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Re: All the Mission Scripts [message #267055 is a reply to message #266869] Mon, 18 June 2007 13:46 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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How's he retarded? It benefits some people who would want to know what certain scripts do pertaining to Renegade.

Maybe you people are pathetic because you know nothing?


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Re: All the Mission Scripts [message #267056 is a reply to message #267005] Mon, 18 June 2007 13:48 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Ancient_and_forever wrote on Mon, 18 June 2007 11:23

i think a page with all the scripts listed and what they do and how to use them would be nice...



And you just contradicted yourself.


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Re: All the Mission Scripts [message #267087 is a reply to message #267055] Mon, 18 June 2007 14:59 Go to previous messageGo to next message
futura83
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Viva la Resistance!
Xpert wrote on Mon, 18 June 2007 21:46

How's he retarded? It benefits some people who would want to know what certain scripts do pertaining to Renegade.

Maybe you people are pathetic because you know nothing?



we were reffering to this:

Quote:

A lil off topic but I think somebody should take the sp .lvl files and take out all the spawners and put them up on the web so people can use those to edit maps instead of having to go through the map each time deleting stuff.


since all it needs you do is load up leveledit then load the SP map terrain...didnt you see that?


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Re: All the Mission Scripts [message #267522 is a reply to message #267012] Wed, 20 June 2007 10:14 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Sn1per74(2) wrote on Mon, 18 June 2007 11:03

A lil off topic but I think somebody should take the sp .lvl files and take out all the spawners and put them up on the web so people can use those to edit maps instead of having to go through the map each time deleting stuff.
More on topic: Theres a script like M05_stealth_Effect or something like that that makes whatever you attach it to stealth. I think that's the script somebody might want to double check.

M10_Stealth
M10_Stealth_Attack_01 & 02
M10_Stealth_Drop
M10_Test_Stealth
M08_Enable_Stealth

Someone should test those on a AI tank, I am sure one of them would force it to go invisible, which would be better then it driving around visible.


[Updated on: Wed, 20 June 2007 10:40]

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Re: All the Mission Scripts [message #267531 is a reply to message #266869] Wed, 20 June 2007 11:39 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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M09_Mutant- Changes the unit's team to mutant.
Re: All the Mission Scripts [message #268124 is a reply to message #266869] Fri, 22 June 2007 09:45 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Wow, thanks to a glitch in a certain vehicle in Roleplay 2, I discovered a way to let vehicles have more than one weapon!

Attach the script M00_GrantPowerup_Created to the vehicle and give it a weapon. Now you can switch between the vehicle weapon and the weapon you gave it with the number keys. Weird, huh?
Re: All the Mission Scripts [message #268159 is a reply to message #266869] Fri, 22 June 2007 11:52 Go to previous messageGo to next message
Slave is currently offline  Slave
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As far as I know, it only works when you are a host. I've done the same, using airdrops. I'm unsure how it will look when it's configured clientsided too.

flamerecon is funnay.
Re: All the Mission Scripts [message #268165 is a reply to message #268124] Fri, 22 June 2007 12:12 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Canadacdn wrote on Fri, 22 June 2007 11:45

Wow, thanks to a glitch in a certain vehicle in Roleplay 2, I discovered a way to let vehicles have more than one weapon!

Attach the script M00_GrantPowerup_Created to the vehicle and give it a weapon. Now you can switch between the vehicle weapon and the weapon you gave it with the number keys. Weird, huh?


Amazing! Good find.


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: All the Mission Scripts [message #268391 is a reply to message #268165] Sat, 23 June 2007 09:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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jamiejrg wrote on Fri, 22 June 2007 13:12

Canadacdn wrote on Fri, 22 June 2007 11:45

Wow, thanks to a glitch in a certain vehicle in Roleplay 2, I discovered a way to let vehicles have more than one weapon!

Attach the script M00_GrantPowerup_Created to the vehicle and give it a weapon. Now you can switch between the vehicle weapon and the weapon you gave it with the number keys. Weird, huh?


Amazing! Good find.

I did that 2 years ago, and others have to. You will hear about it in mostly modified cinematic air drop cinematics. And it does not work on the client's computer, well it doesn't work right (it will show the primary weapon firing regardless of what weapon you are shooting. IE its primary weapon is a flame thrower, it will shot flame on the client even if you have switched to a cannon, but the damage will effect the client like a cannon).


Re: All the Mission Scripts [message #268393 is a reply to message #268124] Sat, 23 June 2007 09:57 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
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Canadacdn wrote on Fri, 22 June 2007 11:45

Wow, thanks to a glitch in a certain vehicle in Roleplay 2, I discovered a way to let vehicles have more than one weapon!

Attach the script M00_GrantPowerup_Created to the vehicle and give it a weapon. Now you can switch between the vehicle weapon and the weapon you gave it with the number keys. Weird, huh?

Yep, I made a drop mod for that a few years back. It's for the recon bike. Heres the file... http://www.renegadezone.com/download.asp?FileId=931
And about the .lvl things if you just load the terrain from LE the doors don't work. So you have to open the .lvl and delete all the spawn points.


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[Updated on: Sat, 23 June 2007 09:58]

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Re: All the Mission Scripts [message #268977 is a reply to message #266869] Tue, 26 June 2007 16:46 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Hey guys! Don't let this thread die!
Re: All the Mission Scripts [message #268983 is a reply to message #266869] Tue, 26 June 2007 16:57 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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ok *bump*i hope it dont die i was looking for this and reading it over and over
Re: All the Mission Scripts [message #269043 is a reply to message #266869] Tue, 26 June 2007 22:28 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Hey for all those flyovers controller scripts that Jerad2142 posted, what would I attach those scripts to in level edit? Thanks!

[Updated on: Sat, 20 January 2024 14:03] by Moderator

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Re: All the Mission Scripts [message #269054 is a reply to message #269043] Wed, 27 June 2007 00:17 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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You can attach the script to anything from a vehicle to a building controller (anything scriptable).

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