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starting w/ 350 credits [message #265374] Mon, 11 June 2007 21:30 Go to next message
Quackpunk is currently offline  Quackpunk
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on a server like noobstories where every player starts with 350, everyone gets the idea to save for arty or apc or mine with techy.
When i play i immediately buy a buggie and go for enemy Harvey or inf..
this is better because by the time you teammates and opposing team by mlrs and arty, you already have the creds for a stank or heli plus a lot of easy kills from soldiers.
Sure let the techies mine the base, but dont go out with just inf, thinking you savin creds. Get Humvee and get twice the creds as you would get w/ infantry soldier.


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Re: starting w/ 350 credits [message #265378 is a reply to message #265374] Mon, 11 June 2007 22:08 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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Quackpunk wrote on Tue, 12 June 2007 00:30

on a server like noobstories where every player starts with 350, everyone gets the idea to save for arty or apc or mine with techy.
When i play i immediately buy a buggie and go for enemy Harvey or inf..
this is better because by the time you teammates and opposing team by mlrs and arty, you already have the creds for a stank or heli plus a lot of easy kills from soldiers.
Sure let the techies mine the base, but dont go out with just inf, thinking you savin creds. Get Humvee and get twice the creds as you would get w/ infantry soldier.

or you could not.


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Re: starting w/ 350 credits [message #265382 is a reply to message #265378] Mon, 11 June 2007 22:43 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Getting a humvee/buggy to kill the enemy harvester in a server where you start with 350 is actually a worthy and selfless tactic.

You can also help hold the field against humvee/buggy rushes from the enemy. You might not stop them single-handedly, but you can help hold them off and buy your team time to get APCs or whatever.


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Re: starting w/ 350 credits [message #265405 is a reply to message #265382] Tue, 12 June 2007 01:18 Go to previous messageGo to next message
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At least you have not used the Buggy to rush the base single handedly with an ordinary engineer as some players do. Tell Me
Re: starting w/ 350 credits [message #265407 is a reply to message #265405] Tue, 12 June 2007 01:25 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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or a Nod soldier

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Re: starting w/ 350 credits [message #265417 is a reply to message #265407] Tue, 12 June 2007 03:10 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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MaidenTy1 wrote on Tue, 12 June 2007 03:25

or a Nod soldier


LMAO, that too.
Re: starting w/ 350 credits [message #265446 is a reply to message #265374] Tue, 12 June 2007 05:22 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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that's what I always do on BI (which is pretty much the only server I play with starting creds) getting a buggy/hummer in the field (City is my favourite but other base defence maps still work well) you can get a LOT of points from the harvester, whilst defending your own and usually several kills, added to that you act as an early warning system for the inevitable incoming apc.

Killing the idiots who decided they should spend their credits on a rocket soldier or similar, about the time they take their first shot always makes me lol.


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[Updated on: Tue, 12 June 2007 05:25]

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Re: starting w/ 350 credits [message #265453 is a reply to message #265446] Tue, 12 June 2007 05:27 Go to previous messageGo to next message
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MexPirate wrote on Tue, 12 June 2007 13:22

that's what I always do on BI (which is pretty much the only server I play with starting creds) getting a buggy/hummer in the field (City is my favourite but other base defence maps still work well) you can get a LOT of points from the harvester, whilst defending your own and usually several kills, added to that you act as an early warning system for the inevitable incoming apc.

Killing the idiots who decided they should spend their credits on a rocket soldier or similar, about the time they take their first shot always makes me lol.



Also, you wont likely kill the APC, but you can damage it, which will make the APC:

A: retreat to repair, giving more prep time for your team

B: continue to attack and get pummeled


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Re: starting w/ 350 credits [message #265584 is a reply to message #265374] Tue, 12 June 2007 12:05 Go to previous messageGo to next message
FrAM is currently offline  FrAM
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i find on smaller server 350 starting creds = humvee/buggy + a techy/hotty getting in and then rush a key building.
On walls a engi and techy who are good players can usually get 2 buildings.

However taking buggy on a larger server is often useless as you will get slaughtered by about 10 soldiers
Re: starting w/ 350 credits [message #265588 is a reply to message #265374] Tue, 12 June 2007 12:27 Go to previous messageGo to next message
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Quackpunk wrote on Tue, 12 June 2007 07:30

on a server like noobstories where every player starts with 350, everyone gets the idea to save for arty or apc or mine with techy.
When i play i immediately buy a buggie and go for enemy Harvey or inf..
this is better because by the time you teammates and opposing team by mlrs and arty, you already have the creds for a stank or heli plus a lot of easy kills from soldiers.
Sure let the techies mine the base, but dont go out with just inf, thinking you savin creds. Get Humvee and get twice the creds as you would get w/ infantry soldier.


just a suggestion if the other team is really that dumb Very Happy u have harvy drive with buggy into most maps with base def (cept city cuz the harvy is too close 2 the wall) loaded it with 2 engies and they are hard 2 stop unless they got an apc. Big Ups


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: starting w/ 350 credits [message #265668 is a reply to message #265378] Tue, 12 June 2007 16:42 Go to previous messageGo to next message
Quackpunk is currently offline  Quackpunk
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cheekay77 wrote on Tue, 12 June 2007 01:08

Quackpunk wrote on Tue, 12 June 2007 00:30

on a server like noobstories where every player starts with 350, everyone gets the idea to save for arty or apc or mine with techy.
When i play i immediately buy a buggie and go for enemy Harvey or inf..
this is better because by the time you teammates and opposing team by mlrs and arty, you already have the creds for a stank or heli plus a lot of easy kills from soldiers.
Sure let the techies mine the base, but dont go out with just inf, thinking you savin creds. Get Humvee and get twice the creds as you would get w/ infantry soldier.

or you could not.

dont be a one liner a** hole


Spectator
Re: starting w/ 350 credits [message #265669 is a reply to message #265584] Tue, 12 June 2007 16:45 Go to previous messageGo to next message
Quackpunk is currently offline  Quackpunk
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FrAM wrote on Tue, 12 June 2007 14:05

i find on smaller server 350 starting creds = humvee/buggy + a techy/hotty getting in and then rush a key building.
On walls a engi and techy who are good players can usually get 2 buildings.

However taking buggy on a larger server is often useless as you will get slaughtered by about 10 soldiers

by the time the soldiers see me i will have already have taken a few of them out. And engis can repair faster then i believe three soldiers, plus there is always hit and run done over and over again


Spectator
Re: starting w/ 350 credits [message #265683 is a reply to message #265669] Tue, 12 June 2007 17:05 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Quackpunk wrote on Tue, 12 June 2007 18:45

FrAM wrote on Tue, 12 June 2007 14:05

i find on smaller server 350 starting creds = humvee/buggy + a techy/hotty getting in and then rush a key building.
On walls a engi and techy who are good players can usually get 2 buildings.

However taking buggy on a larger server is often useless as you will get slaughtered by about 10 soldiers

by the time the soldiers see me i will have already have taken a few of them out. And engis can repair faster then i believe three soldiers, plus there is always hit and run done over and over again


only if the 3 soldiers are dumb enough not to attk the engy...


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: starting w/ 350 credits [message #266126 is a reply to message #265374] Thu, 14 June 2007 03:02 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Get some teamplayers together and make an instant flame rush.

Start with 350 let it build to 400
Half the team donates to the other half
Result: 6 strong flame rush in 2 minutes.

I have seen this done, In a clanwar of course, not a chance in hell this would happen on a public server.


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Re: starting w/ 350 credits [message #266220 is a reply to message #266126] Thu, 14 June 2007 12:22 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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crazfulla wrote on Thu, 14 June 2007 05:02

Get some teamplayers together and make an instant flame rush.

Start with 350 let it build to 400
Half the team donates to the other half
Result: 6 strong flame rush in 2 minutes.

I have seen this done, In a clanwar of course, not a chance in hell this would happen on a public server.


cant donate in clanwars Sarcasm


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: starting w/ 350 credits [message #266281 is a reply to message #266220] Thu, 14 June 2007 17:12 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Donate should never be on in clanwars.

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Re: starting w/ 350 credits [message #266371 is a reply to message #266220] Fri, 15 June 2007 00:36 Go to previous messageGo to next message
MexPirate is currently offline  MexPirate
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sadukar09 wrote on Thu, 14 June 2007 14:22

crazfulla wrote on Thu, 14 June 2007 05:02

Get some teamplayers together and make an instant flame rush.

Start with 350 let it build to 400
Half the team donates to the other half
Result: 6 strong flame rush in 2 minutes.

I have seen this done, In a clanwar of course, not a chance in hell this would happen on a public server.


cant donate in clanwars Sarcasm


this topic was talking about strategies applicable to public servers with starting credits, not clanwars.


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Re: starting w/ 350 credits [message #266556 is a reply to message #265446] Fri, 15 June 2007 16:03 Go to previous messageGo to next message
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MexPirate wrote on Tue, 12 June 2007 07:22


Killing the idiots who decided they should spend their credits on a rocket soldier or similar, about the time they take their first shot always makes me lol.


They are not idiots for buying the Rocket soldier officers but they are idiots for not knowing how to use it.

I buy Officer/Rocket officer and get an average of 6 kills (Engi's/soldiers trying to screw my Harv) in the beginning moments of a game.

So, it all about how to use the character.
Re: starting w/ 350 credits [message #266608 is a reply to message #266556] Sat, 16 June 2007 04:22 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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IronBalls wrote on Fri, 15 June 2007 18:03

MexPirate wrote on Tue, 12 June 2007 07:22


Killing the idiots who decided they should spend their credits on a rocket soldier or similar, about the time they take their first shot always makes me lol.


They are not idiots for buying the Rocket soldier officers but they are idiots for not knowing how to use it.

I buy Officer/Rocket officer and get an average of 6 kills (Engi's/soldiers trying to screw my Harv) in the beginning moments of a game.

So, it all about how to use the character.


i can pwn a 2 sakuras with a officer (or havoc) me like ur siggy iron Very Happy OFFICER FTW!


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: starting w/ 350 credits [message #266756 is a reply to message #266608] Sat, 16 June 2007 21:12 Go to previous messageGo to next message
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lol..I agree about the officers...these chainguns rule! I just discovered this a few weeks ago and ever since, I am buying officers and kill whoring. Big Grin

Headshots with the chainguns are mass-murder lol...health drops like water. On maps like Complex and Canyon, I just buy officer and sometimes settle in that character for the whole game. Officers pwn those tunnel rats easy!

And yes, it's feels very "accomplishing" to pwn Havocs/Saks with chainguns. haha! Thumbs Up Big Grin

PS: Thanks for the compliment Sadu!

[Updated on: Sat, 16 June 2007 21:14]

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Re: starting w/ 350 credits [message #266780 is a reply to message #266556] Sun, 17 June 2007 01:26 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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IronBalls wrote on Fri, 15 June 2007 18:03

MexPirate wrote on Tue, 12 June 2007 07:22


Killing the idiots who decided they should spend their credits on a rocket soldier or similar, about the time they take their first shot always makes me lol.


They are not idiots for buying the Rocket soldier officers but they are idiots for not knowing how to use it.

I buy Officer/Rocket officer and get an average of 6 kills (Engi's/soldiers trying to screw my Harv) in the beginning moments of a game.

So, it all about how to use the character.

no... no, it's not


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Re: starting w/ 350 credits [message #266803 is a reply to message #265374] Sun, 17 June 2007 04:34 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Its just funny seeing newbs think saks/havocs are the best when u pwn them nonstop with a officer! Very Happy And officers can survive a ramjet body shot Big Ups

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: starting w/ 350 credits [message #266885 is a reply to message #266780] Sun, 17 June 2007 14:00 Go to previous messageGo to next message
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Spoony. wrote on Sun, 17 June 2007 03:26

IronBalls wrote on Fri, 15 June 2007 18:03

MexPirate wrote on Tue, 12 June 2007 07:22


Killing the idiots who decided they should spend their credits on a rocket soldier or similar, about the time they take their first shot always makes me lol.


They are not idiots for buying the Rocket soldier officers but they are idiots for not knowing how to use it.

I buy Officer/Rocket officer and get an average of 6 kills (Engi's/soldiers trying to screw my Harv) in the beginning moments of a game.

So, it all about how to use the character.

no... no, it's not


Oh...and why not? Care to explain?
Re: starting w/ 350 credits [message #283734 is a reply to message #265374] Wed, 12 September 2007 00:36 Go to previous messageGo to next message
GsXr1400 is currently offline  GsXr1400
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umm the guy who gets a humv would rape youre rocket officer considering u aint even gona hit him unless geek aim,
Re: starting w/ 350 credits [message #283738 is a reply to message #283734] Wed, 12 September 2007 00:54 Go to previous messageGo to previous message
Starbuzz is currently offline  Starbuzz
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Nice bump, o dumbo.

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