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on a marathon, killing weapons factory early... [message #266644] Sat, 16 June 2007 08:50 Go to next message
FrAM is currently offline  FrAM
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now there are the obvious points about why yes, but on base defence maps this will pretty much result in the enemy team camping therefore it will be extremely difficult to break through and get another building(unless u have very good teamwork).

Re: on a marathon, killing weapons factory early... [message #266645 is a reply to message #266644] Sat, 16 June 2007 08:54 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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...? whats the point on this?

try harvy walking...it really pisses off the other team when u kill something...


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: on a marathon, killing weapons factory early... [message #266653 is a reply to message #266644] Sat, 16 June 2007 09:36 Go to previous messageGo to next message
futura83
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Viva la Resistance!
killing the WF can be very helpful, since you won't have to worry about masses, and only have to look out for gunner rushes (if its GDI)

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Re: on a marathon, killing weapons factory early... [message #266654 is a reply to message #266644] Sat, 16 June 2007 09:43 Go to previous messageGo to next message
Quackpunk is currently offline  Quackpunk
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no matter if the team camps or not it is always good to destroy the wf on a base defence map. when you do, there are many options. you can just arty whore all day on city or mesa with a few techies, and no matter how large the other team is it would be very hard to stop a 6 to 8 man flame or stank rush, without losing any buildings. yes it does take teamwork but ive seen it done over and over again on public servs

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Re: on a marathon, killing weapons factory early... [message #266672 is a reply to message #266654] Sat, 16 June 2007 11:13 Go to previous messageGo to next message
npadul30 is currently offline  npadul30
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One time GDI lost WF in the first 3 min., but NOD was noobs and they kept rushing, but we kept camping out in front of the AGT and all of their rushes failed. (This was on C&C_Under)

"He who conquers the past commands the future, he who commands the past conquers the future."

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Re: on a marathon, killing weapons factory early... [message #266688 is a reply to message #266672] Sat, 16 June 2007 12:04 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Killing the WF is only a disadvantage if the Nod team is unorganised.

If the Nod team is well organised, they should not lose because they killed the WF.


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Re: on a marathon, killing weapons factory early... [message #266694 is a reply to message #266688] Sat, 16 June 2007 12:53 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Spoony. wrote on Sat, 16 June 2007 14:04

Killing the WF is only a disadvantage if the Nod team is unorganised.

If the Nod team is well organised, they should not lose because they killed the WF.


say Nod losing pp cuz of a havoc ion rush Big Ups


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: on a marathon, killing weapons factory early... [message #266725 is a reply to message #266644] Sat, 16 June 2007 16:05 Go to previous messageGo to next message
futura83
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Viva la Resistance!
but, if the WF is down and GDI are camping, it means most of nods funds will be used for assault. if the nod team is smart enough, they will figure out to kill the gdi harvester which will starve gdi of funds since they are earning little.

Also, gdi camping means little worry of a base assault for nod...


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Re: on a marathon, killing weapons factory early... [message #266755 is a reply to message #266694] Sat, 16 June 2007 21:03 Go to previous messageGo to next message
Crusader
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sadukar09 wrote on Sat, 16 June 2007 14:53

Spoony. wrote on Sat, 16 June 2007 14:04

Killing the WF is only a disadvantage if the Nod team is unorganised.

If the Nod team is well organised, they should not lose because they killed the WF.


say Nod losing pp cuz of a havoc ion rush Big Ups


haha...if Nod lost PP due to Havoc/Ion rush after they killed WF, then I say GDI's got better players and will eventually win.

Problem in the game is that with WF gone, GDI will buy advanced infantry like PIC, Mobius, Havoc and last but not the least: Hotties! Big Grin

So, the chances for another successful Nod assault on GDI get's slim. What is worse is that whatever surviving GDI vehicles (even a Humvee) become precious goods and they will be repaired constanly by Hotties/Engineers. The result is a ruthlessly efficient GDI camping that takes a lot of skill and teamwork to overcome.

Meanwhile, GDI soldiers/Engi's start crate whoring and if Nod is not smart enough to have Buggy's/APC's in the field (or patrolling the tunnels), then the chances of GDI getting a vehicle or even spy from the crates goes high.

But what usually happens (on public servers) is that Nod starts to relax after killing WF or their next assault comes too late...by the time Nod attacks again, GDI is well-suited by advanced infantry and teched vehicles.


[Updated on: Sat, 16 June 2007 21:07]

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Re: on a marathon, killing weapons factory early... [message #266801 is a reply to message #266644] Sun, 17 June 2007 04:32 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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Yea specifically WHEN idiots on Nod may suggest a flame rush. What they dont know is GDI having a bunch of Mobius and PIC Sydneys...Not smart Very Happy Only thing Nod could do at this time is may be a mass APC rush with multiple nukes against different buildings. Then ONLY if GDI is extremely coordinated, they will lose a building. (or 2) Or if vehs shells are enabled, Nod can mass light tanks.

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: on a marathon, killing weapons factory early... [message #266975 is a reply to message #266644] Mon, 18 June 2007 04:53 Go to previous messageGo to next message
Sccrscorer is currently offline  Sccrscorer
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no wf = nukes in apcs gg
Re: on a marathon, killing weapons factory early... [message #266993 is a reply to message #266755] Mon, 18 June 2007 07:29 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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IronBalls wrote on Sun, 17 June 2007 05:03

Problem in the game is that with WF gone, GDI will buy advanced infantry like PIC, Mobius, Havoc and last but not the least: Hotties! Big Grin

They do anyway, they just can't build tanks anymore which are more powerful and durable than any infantry.


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Re: on a marathon, killing weapons factory early... [message #268363 is a reply to message #266801] Sat, 23 June 2007 06:03 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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sadukar09 wrote on Sun, 17 June 2007 13:32

Yea specifically WHEN idiots on Nod may suggest a flame rush. What they dont know is GDI having a bunch of Mobius and PIC Sydneys...Not smart Very Happy Only thing Nod could do at this time is may be a mass APC rush with multiple nukes against different buildings. Then ONLY if GDI is extremely coordinated, they will lose a building. (or 2) Or if vehs shells are enabled, Nod can mass light tanks.

A good flame rush will kill a building before a hottie has time to get in it, so that shouldnt be a real problem, and PICs and mobs are powerfull, but then you would just lose 1 or 2 flames, not really a big deal, just as long as the others can keep attacking.


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Re: on a marathon, killing weapons factory early... [message #268367 is a reply to message #266644] Sat, 23 June 2007 06:28 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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That only works if GDI doesnt have hotties camping in the dam AGT all day long though.

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: on a marathon, killing weapons factory early... [message #268371 is a reply to message #266644] Sat, 23 June 2007 06:49 Go to previous messageGo to next message
futura83
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Viva la Resistance!
also, with flame rushes, people will see you coming and prepare by telling hotties to camp inside a likely target (ie PP or AGT)

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Re: on a marathon, killing weapons factory early... [message #268384 is a reply to message #266644] Sat, 23 June 2007 08:59 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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thats y stanks are better Very Happy or light masses!

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: on a marathon, killing weapons factory early... [message #269647 is a reply to message #266644] Fri, 29 June 2007 13:16 Go to previous messageGo to next message
R3N3G1DE is currently offline  R3N3G1DE
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I wouldn't really go for the light masses, as they give out shells. Also there would be hotties that would repair the tank, which is a bad sign for Nod. (Only if shells were included) Tell Me

Still, invisible or not, the attacking sounds tells you weather if the tanks are invading unless you don't got speaker. Blush



[Updated on: Fri, 29 June 2007 13:18]

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Re: on a marathon, killing weapons factory early... [message #270790 is a reply to message #266644] Wed, 04 July 2007 17:11 Go to previous messageGo to next message
DutchNeon is currently offline  DutchNeon
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Even if you have artys and tech, if you can get all the units to shoot 1 vech, and then on, the inf beats the artys, but i always get annoyed by pics, i never care about any units besides pics\ravs in vechs, which are annoying ( techie repgun beats ramjet's speed -> 1 on 1 )
Re: on a marathon, killing weapons factory early... [message #276661 is a reply to message #266645] Thu, 02 August 2007 01:26 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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sadukar09 wrote on Sat, 16 June 2007 11:54

...? whats the point on this?

try harvy walking...it really pisses off the other team when u kill something...


Fun tactic. But if WF is gone better try it fast cuz harvy is gonna be dead soon after and won't be remade.


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Re: on a marathon, killing weapons factory early... [message #276746 is a reply to message #266644] Thu, 02 August 2007 11:00 Go to previous messageGo to next message
Jamie or NuneGa is currently offline  Jamie or NuneGa
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nice bump... kill wf and odds are you win, so do it

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Re: on a marathon, killing weapons factory early... [message #276833 is a reply to message #276746] Thu, 02 August 2007 16:44 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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NuNeGa wrote on Thu, 02 August 2007 14:00

nice bump... kill wf and odds are you win, so do it

Wrong.
More times then not, on a base with defences, other then city of course,

The team with the 1000's camping,
will win by points.


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Re: on a marathon, killing weapons factory early... [message #277007 is a reply to message #276833] Fri, 03 August 2007 16:49 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Renerage wrote on Thu, 02 August 2007 19:44

NuNeGa wrote on Thu, 02 August 2007 14:00

nice bump... kill wf and odds are you win, so do it

Wrong.
More times then not, on a base with defences, other then city of course,

The team with the 1000's camping,
will win by points.



That's why Marathon > AOW. Don't have to worry about point whores.


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Re: on a marathon, killing weapons factory early... [message #277008 is a reply to message #277007] Fri, 03 August 2007 16:51 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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bisen11 wrote on Fri, 03 August 2007 19:49

Renerage wrote on Thu, 02 August 2007 19:44

NuNeGa wrote on Thu, 02 August 2007 14:00

nice bump... kill wf and odds are you win, so do it

Wrong.
More times then not, on a base with defences, other then city of course,

The team with the 1000's camping,
will win by points.



That's why Marathon > AOW. Don't have to worry about point whores.


Sorry, but I don't have 4 hours to sit there, build a mass, try and organise a rush of idiots just to end a game.
I'd rather end it, with a loss, and move on.


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Re: on a marathon, killing weapons factory early... [message #277193 is a reply to message #266644] Sat, 04 August 2007 21:33 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Yeah, that does happen sometimes. You don't have to stay the whole game though. To each their own.

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Re: on a marathon, killing weapons factory early... [message #277831 is a reply to message #266644] Wed, 08 August 2007 05:06 Go to previous messageGo to previous message
Herr Surth is currently offline  Herr Surth
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There is no such thing as pointwhoring.
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