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Re: Scripts Part 3 [message #266729 is a reply to message #266592] Sat, 16 June 2007 16:16 Go to previous messageGo to previous message
reborn is currently offline  reborn
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Registered: September 2004
Location: uk - london
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General (3 Stars)
If it was me I would write a small scripts, something like "void joe_change_char::created(GameObject *obj)"

Which baiscally just done "Change_Character(obj,"presetnamehere");", then when the player picks up the pow just use the "Commands->Attach_Script" command to attach "joe_change_char".

Infact I think that's a pretty dam nice way of doing it.

When I said look at the random char crate I though you would pick up on the "Change_Character" command.



 
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