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making a blender w3d exporter....but first.... [message #266652] Sat, 16 June 2007 09:32 Go to next message
iRRVi is currently offline  iRRVi
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Registered: June 2007
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Well...as the title says I'm trying to make a W3d exporter for blender.

I'm basing it off a import script for gmax...or maybe 3ds max that I found. But i have a couple questions. Of which I have found 1 so far...in maxscript - what is #() - as noted here

	global pivots = #();
	global hlods = #();
	global meshes = #();
	global boxes = #();


thanks,
--iRRVi

(dont go yellin' at me for not searching the web...cause I did...however - sometimes i am not the best at finding stuff with google...thanks.)


Edit - I found one more question. what is up with this...and how do i represent it in python?
	global boxcolor = point3 0 255 0


NULL

[Updated on: Sat, 16 June 2007 09:34]

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Re: making a blender w3d exporter....but first.... [message #266679 is a reply to message #266652] Sat, 16 June 2007 11:31 Go to previous messageGo to next message
iRRVi is currently offline  iRRVi
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hmmmmm...it just seems that there isnt enough documentation for the w3d file format out there - so unless you guys wanna point me in the right direction...all bets are off

NULL
Re: making a blender w3d exporter....but first.... [message #266686 is a reply to message #266652] Sat, 16 June 2007 11:57 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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jonwil knows more about the W3D format than most, I'd say, let me drag him in this direction...


Renguard is a wonderful initiative
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Re: making a blender w3d exporter....but first.... [message #266689 is a reply to message #266652] Sat, 16 June 2007 12:05 Go to previous messageGo to next message
Slave is currently offline  Slave
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I might be kicking in an open door, but this might be of use.
When you run repair on the Ren Mod Tools, w3d_file.h pops up in the Howto folder.
Re: making a blender w3d exporter....but first.... [message #267442 is a reply to message #266652] Tue, 19 June 2007 20:51 Go to previous messageGo to next message
iRRVi is currently offline  iRRVi
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I am trying again - but please continue with this information - yes you...jonwil...i am looking at w3d_file.h right now - trying to figure it out to the extent allowed by my brain. I have coded in c++ before (thank god) so i will understand the stuff fairly well

NULL
Re: making a blender w3d exporter....but first.... [message #267445 is a reply to message #266652] Tue, 19 June 2007 21:42 Go to previous message
jonwil is currently offline  jonwil
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If you go to http://sourceforge.net/projects/rentools/ and download w3dview and look at its code (written in C and OpenGL because I did it for a uni assignment), it will give you some usefull info on the w3d format.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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